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From lukaszlen...@apache.org
Subject [39/53] [partial] struts git commit: WW-4316 Moves archetypes into its own repo
Date Fri, 15 Jul 2016 07:19:22 GMT
http://git-wip-us.apache.org/repos/asf/struts/blob/7a350b02/archetypes/struts2-archetype-angularjs/src/main/resources/archetype-resources/src/main/webapp/js/lib/angular/angular-touch.js
----------------------------------------------------------------------
diff --git a/archetypes/struts2-archetype-angularjs/src/main/resources/archetype-resources/src/main/webapp/js/lib/angular/angular-touch.js
b/archetypes/struts2-archetype-angularjs/src/main/resources/archetype-resources/src/main/webapp/js/lib/angular/angular-touch.js
deleted file mode 100644
index fc1cf7d..0000000
--- a/archetypes/struts2-archetype-angularjs/src/main/resources/archetype-resources/src/main/webapp/js/lib/angular/angular-touch.js
+++ /dev/null
@@ -1,729 +0,0 @@
-/**
- * @license AngularJS v1.5.0
- * (c) 2010-2016 Google, Inc. http://angularjs.org
- * License: MIT
- */
-(function(window, angular, undefined) {'use strict';
-
-/* global ngTouchClickDirectiveFactory: false,
- */
-
-/**
- * @ngdoc module
- * @name ngTouch
- * @description
- *
- * # ngTouch
- *
- * The `ngTouch` module provides touch events and other helpers for touch-enabled devices.
- * The implementation is based on jQuery Mobile touch event handling
- * ([jquerymobile.com](http://jquerymobile.com/)).
- *
- *
- * See {@link ngTouch.$swipe `$swipe`} for usage.
- *
- * <div doc-module-components="ngTouch"></div>
- *
- */
-
-// define ngTouch module
-/* global -ngTouch */
-var ngTouch = angular.module('ngTouch', []);
-
-ngTouch.provider('$touch', $TouchProvider);
-
-function nodeName_(element) {
-  return angular.lowercase(element.nodeName || (element[0] && element[0].nodeName));
-}
-
-/**
- * @ngdoc provider
- * @name $touchProvider
- *
- * @description
- * The `$touchProvider` allows enabling / disabling {@link ngTouch.ngClick ngTouch's ngClick
directive}.
- */
-$TouchProvider.$inject = ['$provide', '$compileProvider'];
-function $TouchProvider($provide, $compileProvider) {
-
-  /**
-   * @ngdoc method
-   * @name  $touchProvider#ngClickOverrideEnabled
-   *
-   * @param {boolean=} enabled update the ngClickOverrideEnabled state if provided, otherwise
just return the
-   * current ngClickOverrideEnabled state
-   * @returns {*} current value if used as getter or itself (chaining) if used as setter
-   *
-   * @kind function
-   *
-   * @description
-   * Call this method to enable/disable {@link ngTouch.ngClick ngTouch's ngClick directive}.
If enabled,
-   * the default ngClick directive will be replaced by a version that eliminates the 300ms
delay for
-   * click events on browser for touch-devices.
-   *
-   * The default is `false`.
-   *
-   */
-  var ngClickOverrideEnabled = false;
-  var ngClickDirectiveAdded = false;
-  this.ngClickOverrideEnabled = function(enabled) {
-    if (angular.isDefined(enabled)) {
-
-      if (enabled && !ngClickDirectiveAdded) {
-        ngClickDirectiveAdded = true;
-
-        // Use this to identify the correct directive in the delegate
-        ngTouchClickDirectiveFactory.$$moduleName = 'ngTouch';
-        $compileProvider.directive('ngClick', ngTouchClickDirectiveFactory);
-
-        $provide.decorator('ngClickDirective', ['$delegate', function($delegate) {
-          if (ngClickOverrideEnabled) {
-            // drop the default ngClick directive
-            $delegate.shift();
-          } else {
-            // drop the ngTouch ngClick directive if the override has been re-disabled (because
-            // we cannot de-register added directives)
-            var i = $delegate.length - 1;
-            while (i >= 0) {
-              if ($delegate[i].$$moduleName === 'ngTouch') {
-                $delegate.splice(i, 1);
-                break;
-              }
-              i--;
-            }
-          }
-
-          return $delegate;
-        }]);
-      }
-
-      ngClickOverrideEnabled = enabled;
-      return this;
-    }
-
-    return ngClickOverrideEnabled;
-  };
-
-  /**
-  * @ngdoc service
-  * @name $touch
-  * @kind object
-  *
-  * @description
-  * Provides the {@link ngTouch.$touch#ngClickOverrideEnabled `ngClickOverrideEnabled`} method.
-  *
-  */
-  this.$get = function() {
-    return {
-      /**
-       * @ngdoc method
-       * @name  $touch#ngClickOverrideEnabled
-       *
-       * @returns {*} current value of `ngClickOverrideEnabled` set in the {@link ngTouch.$touchProvider
$touchProvider},
-       * i.e. if {@link ngTouch.ngClick ngTouch's ngClick} directive is enabled.
-       *
-       * @kind function
-       */
-      ngClickOverrideEnabled: function() {
-        return ngClickOverrideEnabled;
-      }
-    };
-  };
-
-}
-
-/* global ngTouch: false */
-
-    /**
-     * @ngdoc service
-     * @name $swipe
-     *
-     * @description
-     * The `$swipe` service is a service that abstracts the messier details of hold-and-drag
swipe
-     * behavior, to make implementing swipe-related directives more convenient.
-     *
-     * Requires the {@link ngTouch `ngTouch`} module to be installed.
-     *
-     * `$swipe` is used by the `ngSwipeLeft` and `ngSwipeRight` directives in `ngTouch`.
-     *
-     * # Usage
-     * The `$swipe` service is an object with a single method: `bind`. `bind` takes an element
-     * which is to be watched for swipes, and an object with four handler functions. See
the
-     * documentation for `bind` below.
-     */
-
-ngTouch.factory('$swipe', [function() {
-  // The total distance in any direction before we make the call on swipe vs. scroll.
-  var MOVE_BUFFER_RADIUS = 10;
-
-  var POINTER_EVENTS = {
-    'mouse': {
-      start: 'mousedown',
-      move: 'mousemove',
-      end: 'mouseup'
-    },
-    'touch': {
-      start: 'touchstart',
-      move: 'touchmove',
-      end: 'touchend',
-      cancel: 'touchcancel'
-    }
-  };
-
-  function getCoordinates(event) {
-    var originalEvent = event.originalEvent || event;
-    var touches = originalEvent.touches && originalEvent.touches.length ? originalEvent.touches
: [originalEvent];
-    var e = (originalEvent.changedTouches && originalEvent.changedTouches[0]) ||
touches[0];
-
-    return {
-      x: e.clientX,
-      y: e.clientY
-    };
-  }
-
-  function getEvents(pointerTypes, eventType) {
-    var res = [];
-    angular.forEach(pointerTypes, function(pointerType) {
-      var eventName = POINTER_EVENTS[pointerType][eventType];
-      if (eventName) {
-        res.push(eventName);
-      }
-    });
-    return res.join(' ');
-  }
-
-  return {
-    /**
-     * @ngdoc method
-     * @name $swipe#bind
-     *
-     * @description
-     * The main method of `$swipe`. It takes an element to be watched for swipe motions,
and an
-     * object containing event handlers.
-     * The pointer types that should be used can be specified via the optional
-     * third argument, which is an array of strings `'mouse'` and `'touch'`. By default,
-     * `$swipe` will listen for `mouse` and `touch` events.
-     *
-     * The four events are `start`, `move`, `end`, and `cancel`. `start`, `move`, and `end`
-     * receive as a parameter a coordinates object of the form `{ x: 150, y: 310 }` and the
raw
-     * `event`. `cancel` receives the raw `event` as its single parameter.
-     *
-     * `start` is called on either `mousedown` or `touchstart`. After this event, `$swipe`
is
-     * watching for `touchmove` or `mousemove` events. These events are ignored until the
total
-     * distance moved in either dimension exceeds a small threshold.
-     *
-     * Once this threshold is exceeded, either the horizontal or vertical delta is greater.
-     * - If the horizontal distance is greater, this is a swipe and `move` and `end` events
follow.
-     * - If the vertical distance is greater, this is a scroll, and we let the browser take
over.
-     *   A `cancel` event is sent.
-     *
-     * `move` is called on `mousemove` and `touchmove` after the above logic has determined
that
-     * a swipe is in progress.
-     *
-     * `end` is called when a swipe is successfully completed with a `touchend` or `mouseup`.
-     *
-     * `cancel` is called either on a `touchcancel` from the browser, or when we begin scrolling
-     * as described above.
-     *
-     */
-    bind: function(element, eventHandlers, pointerTypes) {
-      // Absolute total movement, used to control swipe vs. scroll.
-      var totalX, totalY;
-      // Coordinates of the start position.
-      var startCoords;
-      // Last event's position.
-      var lastPos;
-      // Whether a swipe is active.
-      var active = false;
-
-      pointerTypes = pointerTypes || ['mouse', 'touch'];
-      element.on(getEvents(pointerTypes, 'start'), function(event) {
-        startCoords = getCoordinates(event);
-        active = true;
-        totalX = 0;
-        totalY = 0;
-        lastPos = startCoords;
-        eventHandlers['start'] && eventHandlers['start'](startCoords, event);
-      });
-      var events = getEvents(pointerTypes, 'cancel');
-      if (events) {
-        element.on(events, function(event) {
-          active = false;
-          eventHandlers['cancel'] && eventHandlers['cancel'](event);
-        });
-      }
-
-      element.on(getEvents(pointerTypes, 'move'), function(event) {
-        if (!active) return;
-
-        // Android will send a touchcancel if it thinks we're starting to scroll.
-        // So when the total distance (+ or - or both) exceeds 10px in either direction,
-        // we either:
-        // - On totalX > totalY, we send preventDefault() and treat this as a swipe.
-        // - On totalY > totalX, we let the browser handle it as a scroll.
-
-        if (!startCoords) return;
-        var coords = getCoordinates(event);
-
-        totalX += Math.abs(coords.x - lastPos.x);
-        totalY += Math.abs(coords.y - lastPos.y);
-
-        lastPos = coords;
-
-        if (totalX < MOVE_BUFFER_RADIUS && totalY < MOVE_BUFFER_RADIUS) {
-          return;
-        }
-
-        // One of totalX or totalY has exceeded the buffer, so decide on swipe vs. scroll.
-        if (totalY > totalX) {
-          // Allow native scrolling to take over.
-          active = false;
-          eventHandlers['cancel'] && eventHandlers['cancel'](event);
-          return;
-        } else {
-          // Prevent the browser from scrolling.
-          event.preventDefault();
-          eventHandlers['move'] && eventHandlers['move'](coords, event);
-        }
-      });
-
-      element.on(getEvents(pointerTypes, 'end'), function(event) {
-        if (!active) return;
-        active = false;
-        eventHandlers['end'] && eventHandlers['end'](getCoordinates(event), event);
-      });
-    }
-  };
-}]);
-
-/* global ngTouch: false,
-  nodeName_: false
-*/
-
-/**
- * @ngdoc directive
- * @name ngClick
- * @deprecated
- *
- * @description
- * <div class="alert alert-danger">
- * **DEPRECATION NOTICE**: Beginning with Angular 1.5, this directive is deprecated and by
default **disabled**.
- * The directive will receive no further support and might be removed from future releases.
- * If you need the directive, you can enable it with the {@link ngTouch.$touchProvider $touchProvider#ngClickOverrideEnabled}
- * function. We also recommend that you migrate to [FastClick](https://github.com/ftlabs/fastclick).
- * To learn more about the 300ms delay, this [Telerik article](http://developer.telerik.com/featured/300-ms-click-delay-ios-8/)
- * gives a good overview.
- * </div>
- * A more powerful replacement for the default ngClick designed to be used on touchscreen
- * devices. Most mobile browsers wait about 300ms after a tap-and-release before sending
- * the click event. This version handles them immediately, and then prevents the
- * following click event from propagating.
- *
- * Requires the {@link ngTouch `ngTouch`} module to be installed.
- *
- * This directive can fall back to using an ordinary click event, and so works on desktop
- * browsers as well as mobile.
- *
- * This directive also sets the CSS class `ng-click-active` while the element is being held
- * down (by a mouse click or touch) so you can restyle the depressed element if you wish.
- *
- * @element ANY
- * @param {expression} ngClick {@link guide/expression Expression} to evaluate
- * upon tap. (Event object is available as `$event`)
- *
- * @example
-    <example module="ngClickExample" deps="angular-touch.js">
-      <file name="index.html">
-        <button ng-click="count = count + 1" ng-init="count=0">
-          Increment
-        </button>
-        count: {{ count }}
-      </file>
-      <file name="script.js">
-        angular.module('ngClickExample', ['ngTouch']);
-      </file>
-    </example>
- */
-
-var ngTouchClickDirectiveFactory = ['$parse', '$timeout', '$rootElement',
-    function($parse, $timeout, $rootElement) {
-  var TAP_DURATION = 750; // Shorter than 750ms is a tap, longer is a taphold or drag.
-  var MOVE_TOLERANCE = 12; // 12px seems to work in most mobile browsers.
-  var PREVENT_DURATION = 2500; // 2.5 seconds maximum from preventGhostClick call to click
-  var CLICKBUSTER_THRESHOLD = 25; // 25 pixels in any dimension is the limit for busting
clicks.
-
-  var ACTIVE_CLASS_NAME = 'ng-click-active';
-  var lastPreventedTime;
-  var touchCoordinates;
-  var lastLabelClickCoordinates;
-
-
-  // TAP EVENTS AND GHOST CLICKS
-  //
-  // Why tap events?
-  // Mobile browsers detect a tap, then wait a moment (usually ~300ms) to see if you're
-  // double-tapping, and then fire a click event.
-  //
-  // This delay sucks and makes mobile apps feel unresponsive.
-  // So we detect touchstart, touchcancel and touchend ourselves and determine when
-  // the user has tapped on something.
-  //
-  // What happens when the browser then generates a click event?
-  // The browser, of course, also detects the tap and fires a click after a delay. This results
in
-  // tapping/clicking twice. We do "clickbusting" to prevent it.
-  //
-  // How does it work?
-  // We attach global touchstart and click handlers, that run during the capture (early)
phase.
-  // So the sequence for a tap is:
-  // - global touchstart: Sets an "allowable region" at the point touched.
-  // - element's touchstart: Starts a touch
-  // (- touchcancel ends the touch, no click follows)
-  // - element's touchend: Determines if the tap is valid (didn't move too far away, didn't
hold
-  //   too long) and fires the user's tap handler. The touchend also calls preventGhostClick().
-  // - preventGhostClick() removes the allowable region the global touchstart created.
-  // - The browser generates a click event.
-  // - The global click handler catches the click, and checks whether it was in an allowable
region.
-  //     - If preventGhostClick was called, the region will have been removed, the click
is busted.
-  //     - If the region is still there, the click proceeds normally. Therefore clicks on
links and
-  //       other elements without ngTap on them work normally.
-  //
-  // This is an ugly, terrible hack!
-  // Yeah, tell me about it. The alternatives are using the slow click events, or making
our users
-  // deal with the ghost clicks, so I consider this the least of evils. Fortunately Angular
-  // encapsulates this ugly logic away from the user.
-  //
-  // Why not just put click handlers on the element?
-  // We do that too, just to be sure. If the tap event caused the DOM to change,
-  // it is possible another element is now in that position. To take account for these possibly
-  // distinct elements, the handlers are global and care only about coordinates.
-
-  // Checks if the coordinates are close enough to be within the region.
-  function hit(x1, y1, x2, y2) {
-    return Math.abs(x1 - x2) < CLICKBUSTER_THRESHOLD && Math.abs(y1 - y2) <
CLICKBUSTER_THRESHOLD;
-  }
-
-  // Checks a list of allowable regions against a click location.
-  // Returns true if the click should be allowed.
-  // Splices out the allowable region from the list after it has been used.
-  function checkAllowableRegions(touchCoordinates, x, y) {
-    for (var i = 0; i < touchCoordinates.length; i += 2) {
-      if (hit(touchCoordinates[i], touchCoordinates[i + 1], x, y)) {
-        touchCoordinates.splice(i, i + 2);
-        return true; // allowable region
-      }
-    }
-    return false; // No allowable region; bust it.
-  }
-
-  // Global click handler that prevents the click if it's in a bustable zone and preventGhostClick
-  // was called recently.
-  function onClick(event) {
-    if (Date.now() - lastPreventedTime > PREVENT_DURATION) {
-      return; // Too old.
-    }
-
-    var touches = event.touches && event.touches.length ? event.touches : [event];
-    var x = touches[0].clientX;
-    var y = touches[0].clientY;
-    // Work around desktop Webkit quirk where clicking a label will fire two clicks (on the
label
-    // and on the input element). Depending on the exact browser, this second click we don't
want
-    // to bust has either (0,0), negative coordinates, or coordinates equal to triggering
label
-    // click event
-    if (x < 1 && y < 1) {
-      return; // offscreen
-    }
-    if (lastLabelClickCoordinates &&
-        lastLabelClickCoordinates[0] === x && lastLabelClickCoordinates[1] === y)
{
-      return; // input click triggered by label click
-    }
-    // reset label click coordinates on first subsequent click
-    if (lastLabelClickCoordinates) {
-      lastLabelClickCoordinates = null;
-    }
-    // remember label click coordinates to prevent click busting of trigger click event on
input
-    if (nodeName_(event.target) === 'label') {
-      lastLabelClickCoordinates = [x, y];
-    }
-
-    // Look for an allowable region containing this click.
-    // If we find one, that means it was created by touchstart and not removed by
-    // preventGhostClick, so we don't bust it.
-    if (checkAllowableRegions(touchCoordinates, x, y)) {
-      return;
-    }
-
-    // If we didn't find an allowable region, bust the click.
-    event.stopPropagation();
-    event.preventDefault();
-
-    // Blur focused form elements
-    event.target && event.target.blur && event.target.blur();
-  }
-
-
-  // Global touchstart handler that creates an allowable region for a click event.
-  // This allowable region can be removed by preventGhostClick if we want to bust it.
-  function onTouchStart(event) {
-    var touches = event.touches && event.touches.length ? event.touches : [event];
-    var x = touches[0].clientX;
-    var y = touches[0].clientY;
-    touchCoordinates.push(x, y);
-
-    $timeout(function() {
-      // Remove the allowable region.
-      for (var i = 0; i < touchCoordinates.length; i += 2) {
-        if (touchCoordinates[i] == x && touchCoordinates[i + 1] == y) {
-          touchCoordinates.splice(i, i + 2);
-          return;
-        }
-      }
-    }, PREVENT_DURATION, false);
-  }
-
-  // On the first call, attaches some event handlers. Then whenever it gets called, it creates
a
-  // zone around the touchstart where clicks will get busted.
-  function preventGhostClick(x, y) {
-    if (!touchCoordinates) {
-      $rootElement[0].addEventListener('click', onClick, true);
-      $rootElement[0].addEventListener('touchstart', onTouchStart, true);
-      touchCoordinates = [];
-    }
-
-    lastPreventedTime = Date.now();
-
-    checkAllowableRegions(touchCoordinates, x, y);
-  }
-
-  // Actual linking function.
-  return function(scope, element, attr) {
-    var clickHandler = $parse(attr.ngClick),
-        tapping = false,
-        tapElement,  // Used to blur the element after a tap.
-        startTime,   // Used to check if the tap was held too long.
-        touchStartX,
-        touchStartY;
-
-    function resetState() {
-      tapping = false;
-      element.removeClass(ACTIVE_CLASS_NAME);
-    }
-
-    element.on('touchstart', function(event) {
-      tapping = true;
-      tapElement = event.target ? event.target : event.srcElement; // IE uses srcElement.
-      // Hack for Safari, which can target text nodes instead of containers.
-      if (tapElement.nodeType == 3) {
-        tapElement = tapElement.parentNode;
-      }
-
-      element.addClass(ACTIVE_CLASS_NAME);
-
-      startTime = Date.now();
-
-      // Use jQuery originalEvent
-      var originalEvent = event.originalEvent || event;
-      var touches = originalEvent.touches && originalEvent.touches.length ? originalEvent.touches
: [originalEvent];
-      var e = touches[0];
-      touchStartX = e.clientX;
-      touchStartY = e.clientY;
-    });
-
-    element.on('touchcancel', function(event) {
-      resetState();
-    });
-
-    element.on('touchend', function(event) {
-      var diff = Date.now() - startTime;
-
-      // Use jQuery originalEvent
-      var originalEvent = event.originalEvent || event;
-      var touches = (originalEvent.changedTouches && originalEvent.changedTouches.length)
?
-          originalEvent.changedTouches :
-          ((originalEvent.touches && originalEvent.touches.length) ? originalEvent.touches
: [originalEvent]);
-      var e = touches[0];
-      var x = e.clientX;
-      var y = e.clientY;
-      var dist = Math.sqrt(Math.pow(x - touchStartX, 2) + Math.pow(y - touchStartY, 2));
-
-      if (tapping && diff < TAP_DURATION && dist < MOVE_TOLERANCE)
{
-        // Call preventGhostClick so the clickbuster will catch the corresponding click.
-        preventGhostClick(x, y);
-
-        // Blur the focused element (the button, probably) before firing the callback.
-        // This doesn't work perfectly on Android Chrome, but seems to work elsewhere.
-        // I couldn't get anything to work reliably on Android Chrome.
-        if (tapElement) {
-          tapElement.blur();
-        }
-
-        if (!angular.isDefined(attr.disabled) || attr.disabled === false) {
-          element.triggerHandler('click', [event]);
-        }
-      }
-
-      resetState();
-    });
-
-    // Hack for iOS Safari's benefit. It goes searching for onclick handlers and is liable
to click
-    // something else nearby.
-    element.onclick = function(event) { };
-
-    // Actual click handler.
-    // There are three different kinds of clicks, only two of which reach this point.
-    // - On desktop browsers without touch events, their clicks will always come here.
-    // - On mobile browsers, the simulated "fast" click will call this.
-    // - But the browser's follow-up slow click will be "busted" before it reaches this handler.
-    // Therefore it's safe to use this directive on both mobile and desktop.
-    element.on('click', function(event, touchend) {
-      scope.$apply(function() {
-        clickHandler(scope, {$event: (touchend || event)});
-      });
-    });
-
-    element.on('mousedown', function(event) {
-      element.addClass(ACTIVE_CLASS_NAME);
-    });
-
-    element.on('mousemove mouseup', function(event) {
-      element.removeClass(ACTIVE_CLASS_NAME);
-    });
-
-  };
-}];
-
-/* global ngTouch: false */
-
-/**
- * @ngdoc directive
- * @name ngSwipeLeft
- *
- * @description
- * Specify custom behavior when an element is swiped to the left on a touchscreen device.
- * A leftward swipe is a quick, right-to-left slide of the finger.
- * Though ngSwipeLeft is designed for touch-based devices, it will work with a mouse click
and drag
- * too.
- *
- * To disable the mouse click and drag functionality, add `ng-swipe-disable-mouse` to
- * the `ng-swipe-left` or `ng-swipe-right` DOM Element.
- *
- * Requires the {@link ngTouch `ngTouch`} module to be installed.
- *
- * @element ANY
- * @param {expression} ngSwipeLeft {@link guide/expression Expression} to evaluate
- * upon left swipe. (Event object is available as `$event`)
- *
- * @example
-    <example module="ngSwipeLeftExample" deps="angular-touch.js">
-      <file name="index.html">
-        <div ng-show="!showActions" ng-swipe-left="showActions = true">
-          Some list content, like an email in the inbox
-        </div>
-        <div ng-show="showActions" ng-swipe-right="showActions = false">
-          <button ng-click="reply()">Reply</button>
-          <button ng-click="delete()">Delete</button>
-        </div>
-      </file>
-      <file name="script.js">
-        angular.module('ngSwipeLeftExample', ['ngTouch']);
-      </file>
-    </example>
- */
-
-/**
- * @ngdoc directive
- * @name ngSwipeRight
- *
- * @description
- * Specify custom behavior when an element is swiped to the right on a touchscreen device.
- * A rightward swipe is a quick, left-to-right slide of the finger.
- * Though ngSwipeRight is designed for touch-based devices, it will work with a mouse click
and drag
- * too.
- *
- * Requires the {@link ngTouch `ngTouch`} module to be installed.
- *
- * @element ANY
- * @param {expression} ngSwipeRight {@link guide/expression Expression} to evaluate
- * upon right swipe. (Event object is available as `$event`)
- *
- * @example
-    <example module="ngSwipeRightExample" deps="angular-touch.js">
-      <file name="index.html">
-        <div ng-show="!showActions" ng-swipe-left="showActions = true">
-          Some list content, like an email in the inbox
-        </div>
-        <div ng-show="showActions" ng-swipe-right="showActions = false">
-          <button ng-click="reply()">Reply</button>
-          <button ng-click="delete()">Delete</button>
-        </div>
-      </file>
-      <file name="script.js">
-        angular.module('ngSwipeRightExample', ['ngTouch']);
-      </file>
-    </example>
- */
-
-function makeSwipeDirective(directiveName, direction, eventName) {
-  ngTouch.directive(directiveName, ['$parse', '$swipe', function($parse, $swipe) {
-    // The maximum vertical delta for a swipe should be less than 75px.
-    var MAX_VERTICAL_DISTANCE = 75;
-    // Vertical distance should not be more than a fraction of the horizontal distance.
-    var MAX_VERTICAL_RATIO = 0.3;
-    // At least a 30px lateral motion is necessary for a swipe.
-    var MIN_HORIZONTAL_DISTANCE = 30;
-
-    return function(scope, element, attr) {
-      var swipeHandler = $parse(attr[directiveName]);
-
-      var startCoords, valid;
-
-      function validSwipe(coords) {
-        // Check that it's within the coordinates.
-        // Absolute vertical distance must be within tolerances.
-        // Horizontal distance, we take the current X - the starting X.
-        // This is negative for leftward swipes and positive for rightward swipes.
-        // After multiplying by the direction (-1 for left, +1 for right), legal swipes
-        // (ie. same direction as the directive wants) will have a positive delta and
-        // illegal ones a negative delta.
-        // Therefore this delta must be positive, and larger than the minimum.
-        if (!startCoords) return false;
-        var deltaY = Math.abs(coords.y - startCoords.y);
-        var deltaX = (coords.x - startCoords.x) * direction;
-        return valid && // Short circuit for already-invalidated swipes.
-            deltaY < MAX_VERTICAL_DISTANCE &&
-            deltaX > 0 &&
-            deltaX > MIN_HORIZONTAL_DISTANCE &&
-            deltaY / deltaX < MAX_VERTICAL_RATIO;
-      }
-
-      var pointerTypes = ['touch'];
-      if (!angular.isDefined(attr['ngSwipeDisableMouse'])) {
-        pointerTypes.push('mouse');
-      }
-      $swipe.bind(element, {
-        'start': function(coords, event) {
-          startCoords = coords;
-          valid = true;
-        },
-        'cancel': function(event) {
-          valid = false;
-        },
-        'end': function(coords, event) {
-          if (validSwipe(coords)) {
-            scope.$apply(function() {
-              element.triggerHandler(eventName);
-              swipeHandler(scope, {$event: event});
-            });
-          }
-        }
-      }, pointerTypes);
-    };
-  }]);
-}
-
-// Left is negative X-coordinate, right is positive.
-makeSwipeDirective('ngSwipeLeft', -1, 'swipeleft');
-makeSwipeDirective('ngSwipeRight', 1, 'swiperight');
-
-
-
-})(window, window.angular);

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diff --git a/archetypes/struts2-archetype-angularjs/src/main/resources/archetype-resources/src/main/webapp/js/lib/angular/angular-touch.min.js
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@@ -1,14 +0,0 @@
-/*
- AngularJS v1.5.0
- (c) 2010-2016 Google, Inc. http://angularjs.org
- License: MIT
-*/
-(function(x,n,y){'use strict';function s(f,k){var e=!1,a=!1;this.ngClickOverrideEnabled=function(b){return
n.isDefined(b)?(b&&!a&&(a=!0,t.$$moduleName="ngTouch",k.directive("ngClick",t),f.decorator("ngClickDirective",["$delegate",function(a){if(e)a.shift();else
for(var b=a.length-1;0<=b;){if("ngTouch"===a[b].$$moduleName){a.splice(b,1);break}b--}return
a}])),e=b,this):e};this.$get=function(){return{ngClickOverrideEnabled:function(){return e}}}}function
v(f,k,e){p.directive(f,["$parse","$swipe",function(a,
-b){return function(l,u,g){function h(c){if(!d)return!1;var a=Math.abs(c.y-d.y);c=(c.x-d.x)*k;return
r&&75>a&&0<c&&30<c&&.3>a/c}var m=a(g[f]),d,r,c=["touch"];n.isDefined(g.ngSwipeDisableMouse)||c.push("mouse");b.bind(u,{start:function(c,a){d=c;r=!0},cancel:function(c){r=!1},end:function(c,d){h(c)&&l.$apply(function(){u.triggerHandler(e);m(l,{$event:d})})}},c)}}])}var
p=n.module("ngTouch",[]);p.provider("$touch",s);s.$inject=["$provide","$compileProvider"];p.factory("$swipe",[function(){function
f(a){a=
-a.originalEvent||a;var b=a.touches&&a.touches.length?a.touches:[a];a=a.changedTouches&&a.changedTouches[0]||b[0];return{x:a.clientX,y:a.clientY}}function
k(a,b){var l=[];n.forEach(a,function(a){(a=e[a][b])&&l.push(a)});return l.join(" ")}var
e={mouse:{start:"mousedown",move:"mousemove",end:"mouseup"},touch:{start:"touchstart",move:"touchmove",end:"touchend",cancel:"touchcancel"}};return{bind:function(a,b,l){var
e,g,h,m,d=!1;l=l||["mouse","touch"];a.on(k(l,"start"),function(c){h=f(c);d=!0;g=e=0;m=
-h;b.start&&b.start(h,c)});var r=k(l,"cancel");if(r)a.on(r,function(c){d=!1;b.cancel&&b.cancel(c)});a.on(k(l,"move"),function(c){if(d&&h){var
a=f(c);e+=Math.abs(a.x-m.x);g+=Math.abs(a.y-m.y);m=a;10>e&&10>g||(g>e?(d=!1,b.cancel&&b.cancel(c)):(c.preventDefault(),b.move&&b.move(a,c)))}});a.on(k(l,"end"),function(c){d&&(d=!1,b.end&&b.end(f(c),c))})}}}]);var
t=["$parse","$timeout","$rootElement",function(f,k,e){function a(a,d,b){for(var c=0;c<a.length;c+=2){var
g=a[c+1],e=b;if(25>Math.abs(a[c]-d)&&25>Math.abs(g-
-e))return a.splice(c,c+2),!0}return!1}function b(b){if(!(2500<Date.now()-u)){var d=b.touches&&b.touches.length?b.touches:[b],e=d[0].clientX,d=d[0].clientY;if(!(1>e&&1>d||h&&h[0]===e&&h[1]===d)){h&&(h=null);var
c=b.target;"label"===n.lowercase(c.nodeName||c[0]&&c[0].nodeName)&&(h=[e,d]);a(g,e,d)||(b.stopPropagation(),b.preventDefault(),b.target&&b.target.blur&&b.target.blur())}}}function
l(a){a=a.touches&&a.touches.length?a.touches:[a];var b=a[0].clientX,e=a[0].clientY;g.push(b,e);k(function(){for(var
a=
-0;a<g.length;a+=2)if(g[a]==b&&g[a+1]==e){g.splice(a,a+2);break}},2500,!1)}var
u,g,h;return function(h,d,k){var c=f(k.ngClick),w=!1,q,p,s,t;d.on("touchstart",function(a){w=!0;q=a.target?a.target:a.srcElement;3==q.nodeType&&(q=q.parentNode);d.addClass("ng-click-active");p=Date.now();a=a.originalEvent||a;a=(a.touches&&a.touches.length?a.touches:[a])[0];s=a.clientX;t=a.clientY});d.on("touchcancel",function(a){w=!1;d.removeClass("ng-click-active")});d.on("touchend",function(c){var
h=Date.now()-p,f=c.originalEvent||
-c,m=(f.changedTouches&&f.changedTouches.length?f.changedTouches:f.touches&&f.touches.length?f.touches:[f])[0],f=m.clientX,m=m.clientY,v=Math.sqrt(Math.pow(f-s,2)+Math.pow(m-t,2));w&&750>h&&12>v&&(g||(e[0].addEventListener("click",b,!0),e[0].addEventListener("touchstart",l,!0),g=[]),u=Date.now(),a(g,f,m),q&&q.blur(),n.isDefined(k.disabled)&&!1!==k.disabled||d.triggerHandler("click",[c]));w=!1;d.removeClass("ng-click-active")});d.onclick=function(a){};d.on("click",function(a,b){h.$apply(function(){c(h,
-{$event:b||a})})});d.on("mousedown",function(a){d.addClass("ng-click-active")});d.on("mousemove
mouseup",function(a){d.removeClass("ng-click-active")})}}];v("ngSwipeLeft",-1,"swipeleft");v("ngSwipeRight",1,"swiperight")})(window,window.angular);
-//# sourceMappingURL=angular-touch.min.js.map

http://git-wip-us.apache.org/repos/asf/struts/blob/7a350b02/archetypes/struts2-archetype-angularjs/src/main/resources/archetype-resources/src/main/webapp/js/lib/angular/angular-touch.min.js.map
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@@ -1,8 +0,0 @@
-{
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-"lineCount":13,
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