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From Александр Опак <>
Subject Re: CouchDB toolkit for turn-based games
Date Mon, 22 Apr 2013 13:36:55 GMT
It's great idea!
Thanks for your work!

2013/4/22 Sander Dijkhuis <>

> Is anyone interested in using and contributing to a toolkit for creating
> turn-based games with CouchDB? Or anyone else working on this already?
> As a hobby project I’m working on a web-based multiplayer werewolves game
> [1]. It works in the browser with CouchDB in the backend, and for mobile
> I’m working with TouchDB [2] and WebView. CouchDB is a nice fit because of
> the ubiquitous JavaScript, security features, data replication and the
> real-time changes feed. Each game is a separated into a set of docs to make
> sure a player cannot access another player’s secrets.
> There’s a lot of boilerplate code involved and it seems that I’m
> reinventing the wheel, along with others who make games like Draw Something
> and Words With Friends. My current toolkit contains:
> - design docs for summarised game lists, notifications, data security;
> - object-oriented syntax for game rules, easy bot creation, game state
> management;
> - an implementation of friend lists and group chat;
> - AngularJS modules to create interfaces to games, authentication and
> profiles;
> - node.js workers for user registration, on-demand replication and
> notifications;
> - an iOS shell using TouchDB for sync and WebView to render the game;
> - a Chrome App shell to easily access privileges like notifications and
> data sync;
> - a ‘free trial’ limitation and payment handler using Google Wallet.
> I hope to include:
> - auth, friend lists and sharing through Facebook;
> - notifications, payments that are native to iOS;
> - an port of the iOS shell to Android.
> If there’s interest, I can release the boilerplate code under APLv2. It
> would mostly look like a compilation of existing libraries, configured
> together to work smoothly. With some help, we could make this into a
> toolkit that should work for all kinds of board games, card games and RPGs.
> (It’s the multiplayer gaming’s new revolution [3]!) The goal would be
> making it easy for users to get started and to focus on game logic and
> playful interfaces.
> Sander
> [1]
> [2]
> [3]

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