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From Jeremy Sevellec <jeremy.sevel...@sarbacane.com>
Subject Re: Question about client connection
Date Mon, 16 May 2011 08:03:06 GMT
I Think it's exactly what i need.

I'm going to try this solution.

thanks!

Le samedi 14 mai 2011 à 20:40 +0800, 邢迪侃 a écrit :

> This way:
> 
> class Notifiery
> {
> public synchronized void Notify()
> {
>    mNotified = true;
>    notify();
> }
> public synchronized bool Wait(long timeout)
> {
>    if (mNotified) return true;
>    wait(timeout);
>    return mNotified;
> }
> bool mNotified;
> }
> 
> Notifier n = new Notifier;
> zk = new Zookeeper(.....); /// pass "n" to the init watch
> bool connected = n.Wait(your_tolerant_timeout);
> if (!connected)
> {
>   zk.close();
>   throw something;
> }
> Inside the init watch, n.Notify() after you see a CONNECTED event.
> 2011/5/14 Jeremy Sevellec <jeremy.sevellec@sarbacane.com>
> 
> > Hi Everyone,
> >
> > I'm new to Zookeeper and I'm trying to use it to make some distributed
> > lock. Globally, It works perfect!
> >
> > I've got a question about zookeeper client connection to a dead
> > zookeeper server .
> >
> > When I'm doing this connec to to a dead zookeeper server like this (the
> > code works fine when the server is up) :
> > zooKeeper = new ZooKeeper(....).
> >
> > The zookeeper client failed to connect but loop infinitely to try to
> > connect again and again. Is there any solution to know [catch] that it's
> > impossible to connect to a zookeeper server to be abble to make
> > something?
> >
> > Regards,
> >
> > Jérémy
> >



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