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From Ulf Adams <ulfj...@google.com>
Subject 2x faster radial gradient rendering
Date Mon, 31 Oct 2011 19:18:46 GMT
Hi there,

I've come up with an alternative way of computing radial gradients,
which, according to my testing, is about twice as fast as the one in
batik right now. Interested? I've attached a partial patch (it's not
complete yet, it doesn't handle some cases).


-- Ulf

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