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From Nathan Bubna <nbu...@gmail.com>
Subject Re: [tiles3] More subprojects to achieve "universality"
Date Sun, 29 Aug 2010 16:43:03 GMT
Sounds reasonable.  I'm not all that familiar with the details of the
code you describe, so it's hard for me to comment intelligently, but i
trust your judgment.

On Sat, Aug 28, 2010 at 10:45 AM, Antonio Petrelli
<antonio.petrelli@gmail.com> wrote:
> Hi all
> During this holiday, sometimes I had time to think about Tiles 3 (when
> you leave your mind wandering around, usually some ideas come out...).
> I think that Tiles can have more "spin offs", besides tiles-request
> and autotag. In particular:
>
> 1. Universal render
> If you take a look at AttributeRender, you will notice that, under the
> same interface, we uniformed the rendering of a path independently to
> the particular technology.
> Yes, AttributeRenderer.render wants an attribute, but currently every
> written implementations uses a string, i.e. a path (even
> DefinitionAttributeRender renders a path, i.e. the definition name).
>
> 2. Universal expression evaluation
> In this case, the main interface is AttributeEvaluator, but even in
> this case we have a single interface and only string expressions are
> evaluated (not complete attributes). In this case, the situation is a
> bit explicit, because we have two "evaluate" methods (one for
> Attribute, one for String), but the AbstractAttributeEvaluator class
> (that is the base class of any currently written implementation)
> redirects the attribute evaluation to the other method.
>
> If we could extract these capabilities to separate projects, they
> would be useful even for non Tiles users.
>
> WDYT?
>
> Antonio
>

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