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From Henrik Krohns <>
Subject Re: svn commit: r1150225 - /spamassassin/trunk/lib/Mail/SpamAssassin/Plugin/
Date Mon, 25 Jul 2011 07:04:37 GMT
On Sun, Jul 24, 2011 at 05:00:46PM -0500, Michael Parker wrote:
> On Jul 24, 2011, at 2:55 PM, John Hardin wrote:
> > On Sun, 24 Jul 2011, Michael Parker wrote:
> > 
> >> On Jul 24, 2011, at 12:04 PM, John Hardin wrote:
> >> 
> >>> On Sun, 24 Jul 2011, Michael Parker wrote:
> >>> 
> >>>> How is this change different from what is provided in the HitFreqsRuleTiming
> >>> 
> >>> The plugin is a lot heavier-weight and provides a lot more analysis than
my change. I feel my change would be a better way for an end-user to quickly isolate a poorly-performing
rule by enabling a single channel in an interactive debug run without affecting the production
install, while the plugin provides more in-depth analysis for rule developers.
> >>> 
> >>> I believe that both have a place, and I'd suggest my change is indeed justified.
> >> 
> >> I would rather see your change implemented as a plugin, that way people can
include things if they would like.
> > 
> > By that logic all of the debug channels should be implemented instead as plugins.
> > 
> > My change gives very basic elapsed time stats only if a specific debugging channel
is enabled. I view it as equivalent to the "rules" debug channel logging the text that the
rule matched. This sort of thing will be regularly used by many end users when interactively
troubleshooting performance problems, and does not require any changes to the production system's
configuration (such as enabling a new plugin).
> It does however further complicate an already over complicated piece of code.  The ran_rule
plugin hook was added for exactly this use case:
> As someone who has to delve into this code often enough to get sweaty palms and the shakes
when edits are mentioned I propose we stick with the plugin call.

Checking rule timings should not be a task that requires lot of effort. I
don't want to go enabling and disabling plugins each time for a simple task. 
I'm all +1 for an internal debug channel to see those timings.

Why isn't this discussed in a bug so we can have a proper vote and code

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