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From ocean ocean <riveroce...@gmail.com>
Subject Re: Default Button on Forms
Date Sat, 04 Dec 2010 17:07:29 GMT
Thanks Greg. I'm still stuck on 1.5.2 but will try this again in the future.
I think supporting this feature in a more standardized manner would be very
useful btw. It's something I think a lot of people would expect and the
framework should support out of the box.

On Sat, Dec 4, 2010 at 8:22 AM, Greg Brown <gk_brown@verizon.net> wrote:

> Try it with the latest source.
>
> On Dec 4, 2010, at 12:07 AM, ocean ocean wrote:
>
> Greg,
>
> This seems to work with TextInputs but not with TextAreas. When TextAreas
> have focus it looks like they're consuming the ctrl+enter keypressed event.
> Any other ideas? Is the only way to do, as Chris mentioned, somehow
> attaching a listener to every component in the form?
>
>
> On Sat, Nov 27, 2010 at 9:15 AM, Greg Brown <gkbrown@mac.com> wrote:
>
>> I sent a reply to this last night but apparently it never came through.
>> Try listening for keyPressed() instead. That shouldn't be consumed by the
>> text inputs. Also, I'd suggest attaching the listener to the form instead of
>> the window if there is no reason not to.
>>
>> On Nov 26, 2010, at 8:19 PM, ocean ocean wrote:
>>
>> > I'm still having a lot of trouble implementing the default button
>> functionality. Basically I'd like to have the user be able to type
>> 'ctrl-enter' in various forms and have this automatically click on an 'OK'
>> button that causes the form to be submitted. This seemed to have been
>> working before but now it doesn't. I've tried adding a ComponentKeyListener
>> to both a Dialog and a Window (obtained via Dialog.getWindow()), that reacts
>> to ctrl-enter eg:
>> >
>> > dialog.getWindow().getComponentKeyListeners().add(
>> >                 new ComponentKeyListener.Adapter() {
>> >
>> >                     @Override
>> >                     public boolean keyTyped(Component component, char
>> character) {
>> >                         if (character == Keyboard.KeyCode.ENTER &&
>> Keyboard.isPressed(Modifier.CTRL)) {
>> >                             System.out.println("*** ctrl-enter
>> pressed");
>> >                             return true;
>> >                         } else {
>> >                             return false;
>> >                         }
>> >                     }
>> >                 });
>> >
>> > The problem seems to be that for forms that have TextInputs, this logic
>> doesn't work when those TextInputs have focus. In this case the TextInputs
>> consume the event. Is there a way to get my hands on the key typed before
>> any controls in the window/dialog consume it?
>>
>>
>
>

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