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From "Adam Winer" <>
Subject Re: Re: [dialog] Basic button functionality
Date Thu, 24 Aug 2006 22:49:15 GMT
On 8/24/06, Sean Schofield <> wrote:
> > I suspect what Adam is asking about is Shale getting in the business of
> > creating visual components like buttons in order to implement the
> > Next/Previous type of thing.  That's an area I have wanted to shy away from,
> > and this kind of thing is a case in point for why.  No matter what we do,
> > our navigation buttons are going to stick out like a sore thumb visually,
> > unless the user takes great pains to style them similar to whatever theming
> > or skinning strategy the developer is using on all the other components.
> That's how I took his meaning and I totally agree with both of you.

That was exactly my meaning.  Frameworks like Clay
that compose *other* renderers are great, and no problem.

-- Adam

> > That being said, the logical concept that a general purpose dialog
> > architecture might want to support explicit mechanisms for wizard-style
> > navigation is well taken.  But we should strive to make it possible to
> > incorporate existing button or hyperlink components from your favorite
> > component library, instead of imposing our own.
> Exactly what I'm suggesting (see my comments on the shale-dev list.)
> > Craig
> Sean

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