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From Neil Conway <>
Subject Overloading and function names
Date Fri, 01 Jul 2016 17:44:51 GMT
Consider the following function signatures from master.cpp:

Nothing Master::removeSlave(const Registry::Slave& slave);

void Master::removeSlave(Slave* slave, const string& message,
Option<Counter> reason);

or these from sorter/drf/sorter.hpp:

void update(const SlaveID& slaveId, const Resources& resources);

void update(
      const std::string& name,
      const SlaveID& slaveId,
      const Resources& oldAllocation,
      const Resources& newAllocation);

void update(const std::string& name);

void update(const std::string& name, double weight);

These function names use overloading but the different variants have
*completely* different semantics. For example, the variants of
update() do the following:

(1) Set the weight associated with a role.
(2) Change the total pool of resources in the sorter.
(3) Update the fair-share associated with a sorter client.
(4) Change both the total and allocated resources in the sorter.

(For fun, the descriptions and function names are in different orders. :) )

I'd like to propose that we avoid naming functions in this style: if
two functions do fundamentally different things or should be invoked
in very different circumstances, we should avoid giving them the same
name. We should use overloading when two variants of a function do
basically the same thing but differ slightly in the parameters they

Comments welcome.


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