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From git-site-r...@apache.org
Subject [02/30] mesos-site git commit: Updated the website built from mesos SHA: 477e2f5.
Date Mon, 20 Nov 2017 04:09:12 GMT
http://git-wip-us.apache.org/repos/asf/mesos-site/blob/90f51d8b/content/api/latest/c++/src_2tests_2allocator_8hpp_source.html
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diff --git a/content/api/latest/c++/src_2tests_2allocator_8hpp_source.html b/content/api/latest/c++/src_2tests_2allocator_8hpp_source.html
index 033e315..d4d54b1 100644
--- a/content/api/latest/c++/src_2tests_2allocator_8hpp_source.html
+++ b/content/api/latest/c++/src_2tests_2allocator_8hpp_source.html
@@ -554,7 +554,7 @@
 <div class="ttc" id="namespaceos_1_1Shell_html_adeacb41dacfa03ad5ceebd9a53582997"><div class="ttname"><a href="namespaceos_1_1Shell.html#adeacb41dacfa03ad5ceebd9a53582997">os::Shell::arg0</a></div><div class="ttdeci">constexpr const char * arg0</div><div class="ttdef"><b>Definition:</b> shell.hpp:42</div></div>
 <div class="ttc" id="classmesos_1_1allocator_1_1Allocator_html_a681883278b64d1e45fc515a7899a3d99"><div class="ttname"><a href="classmesos_1_1allocator_1_1Allocator.html#a681883278b64d1e45fc515a7899a3d99">mesos::allocator::Allocator::addFramework</a></div><div class="ttdeci">virtual void addFramework(const FrameworkID &amp;frameworkId, const FrameworkInfo &amp;frameworkInfo, const hashmap&lt; SlaveID, Resources &gt; &amp;used, bool active, const std::set&lt; std::string &gt; &amp;suppressedRoles)=0</div><div class="ttdoc">Adds a framework to the Mesos cluster. </div></div>
 <div class="ttc" id="classmesos_1_1internal_1_1tests_1_1TestAllocator_html_a42ef58d9b7d25bad17b685edbc27a841"><div class="ttname"><a href="classmesos_1_1internal_1_1tests_1_1TestAllocator.html#a42ef58d9b7d25bad17b685edbc27a841">mesos::internal::tests::TestAllocator::MOCK_METHOD4</a></div><div class="ttdeci">MOCK_METHOD4(updateAllocation, void(const FrameworkID &amp;, const SlaveID &amp;, const Resources &amp;, const std::vector&lt; ResourceConversion &gt; &amp;))</div></div>
-<div class="ttc" id="classhashmap_html"><div class="ttname"><a href="classhashmap.html">hashmap</a></div><div class="ttdef"><b>Definition:</b> hashmap.hpp:36</div></div>
+<div class="ttc" id="classhashmap_html"><div class="ttname"><a href="classhashmap.html">hashmap</a></div><div class="ttdef"><b>Definition:</b> hashmap.hpp:37</div></div>
 <div class="ttc" id="classmesos_1_1internal_1_1tests_1_1TestAllocator_html_a391302a403b709e45d2125d5461feb38"><div class="ttname"><a href="classmesos_1_1internal_1_1tests_1_1TestAllocator.html#a391302a403b709e45d2125d5461feb38">mesos::internal::tests::TestAllocator::~TestAllocator</a></div><div class="ttdeci">virtual ~TestAllocator()</div><div class="ttdef"><b>Definition:</b> allocator.hpp:358</div></div>
 <div class="ttc" id="classmesos_1_1allocator_1_1Allocator_html_a36ed11fe06b6565b72c57ee9a88439f5"><div class="ttname"><a href="classmesos_1_1allocator_1_1Allocator.html#a36ed11fe06b6565b72c57ee9a88439f5">mesos::allocator::Allocator::updateWeights</a></div><div class="ttdeci">virtual void updateWeights(const std::vector&lt; WeightInfo &gt; &amp;weightInfos)=0</div><div class="ttdoc">Updates the weight associated with one or more roles. </div></div>
 <div class="ttc" id="classmesos_1_1allocator_1_1Allocator_html_a0736a7f4fc8424d1dde7ff61e97e7317"><div class="ttname"><a href="classmesos_1_1allocator_1_1Allocator.html#a0736a7f4fc8424d1dde7ff61e97e7317">mesos::allocator::Allocator::updateSlave</a></div><div class="ttdeci">virtual void updateSlave(const SlaveID &amp;slave, const Option&lt; Resources &gt; &amp;total=None(), const Option&lt; std::vector&lt; SlaveInfo::Capability &gt;&gt; &amp;capabilities=None())=0</div><div class="ttdoc">Updates an agent. </div></div>

http://git-wip-us.apache.org/repos/asf/mesos-site/blob/90f51d8b/content/api/latest/c++/src_2tests_2containerizer_8hpp_source.html
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diff --git a/content/api/latest/c++/src_2tests_2containerizer_8hpp_source.html b/content/api/latest/c++/src_2tests_2containerizer_8hpp_source.html
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--- a/content/api/latest/c++/src_2tests_2containerizer_8hpp_source.html
+++ b/content/api/latest/c++/src_2tests_2containerizer_8hpp_source.html
@@ -244,7 +244,7 @@
 <div class="ttc" id="classmesos_1_1internal_1_1slave_1_1Containerizer_html_a11ed2cb6c50a4d26c40eaf4e203ce728"><div class="ttname"><a href="classmesos_1_1internal_1_1slave_1_1Containerizer.html#a11ed2cb6c50a4d26c40eaf4e203ce728">mesos::internal::slave::Containerizer::update</a></div><div class="ttdeci">virtual process::Future&lt; Nothing &gt; update(const ContainerID &amp;containerId, const Resources &amp;resources)=0</div></div>
 <div class="ttc" id="classmesos_1_1internal_1_1slave_1_1Containerizer_html_ab957b0b3c1e7e63e8a06558b0abf30ef"><div class="ttname"><a href="classmesos_1_1internal_1_1slave_1_1Containerizer.html#ab957b0b3c1e7e63e8a06558b0abf30ef">mesos::internal::slave::Containerizer::launch</a></div><div class="ttdeci">virtual process::Future&lt; LaunchResult &gt; launch(const ContainerID &amp;containerId, const mesos::slave::ContainerConfig &amp;containerConfig, const std::map&lt; std::string, std::string &gt; &amp;environment, const Option&lt; std::string &gt; &amp;pidCheckpointPath)=0</div></div>
 <div class="ttc" id="dispatch_8hpp_html"><div class="ttname"><a href="dispatch_8hpp.html">dispatch.hpp</a></div></div>
-<div class="ttc" id="classhashmap_html"><div class="ttname"><a href="classhashmap.html">hashmap</a></div><div class="ttdef"><b>Definition:</b> hashmap.hpp:36</div></div>
+<div class="ttc" id="classhashmap_html"><div class="ttname"><a href="classhashmap.html">hashmap</a></div><div class="ttdef"><b>Definition:</b> hashmap.hpp:37</div></div>
 <div class="ttc" id="namespacemesos_1_1internal_1_1tests_html_a1396c5e3b0a179220de2792d74770ec2"><div class="ttname"><a href="namespacemesos_1_1internal_1_1tests.html#a1396c5e3b0a179220de2792d74770ec2">mesos::internal::tests::environment</a></div><div class="ttdeci">Environment * environment</div></div>
 <div class="ttc" id="classmesos_1_1internal_1_1slave_1_1Containerizer_html_afb384accdd6d431e1882cd861de3212d"><div class="ttname"><a href="classmesos_1_1internal_1_1slave_1_1Containerizer.html#afb384accdd6d431e1882cd861de3212d">mesos::internal::slave::Containerizer::recover</a></div><div class="ttdeci">virtual process::Future&lt; Nothing &gt; recover(const Option&lt; state::SlaveState &gt; &amp;state)=0</div></div>
 <div class="ttc" id="classmesos_1_1internal_1_1slave_1_1Containerizer_html"><div class="ttname"><a href="classmesos_1_1internal_1_1slave_1_1Containerizer.html">mesos::internal::slave::Containerizer</a></div><div class="ttdef"><b>Definition:</b> containerizer.hpp:57</div></div>

http://git-wip-us.apache.org/repos/asf/mesos-site/blob/90f51d8b/content/api/latest/c++/state__machine_8hpp.html
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diff --git a/content/api/latest/c++/state__machine_8hpp.html b/content/api/latest/c++/state__machine_8hpp.html
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+<title>Apache Mesos: 3rdparty/libprocess/include/process/state_machine.hpp File Reference</title>
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+<a href="#nested-classes">Classes</a> &#124;
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+  <div class="headertitle">
+<div class="title">state_machine.hpp File Reference</div>  </div>
+</div><!--header-->
+<div class="contents">
+<div class="textblock"><code>#include &lt;string&gt;</code><br/>
+<code>#include &lt;<a class="el" href="future_8hpp_source.html">process/future.hpp</a>&gt;</code><br/>
+<code>#include &lt;<a class="el" href="hashmap_8hpp_source.html">stout/hashmap.hpp</a>&gt;</code><br/>
+<code>#include &lt;<a class="el" href="option_8hpp_source.html">stout/option.hpp</a>&gt;</code><br/>
+<code>#include &lt;<a class="el" href="result__of_8hpp_source.html">stout/result_of.hpp</a>&gt;</code><br/>
+<code>#include &lt;<a class="el" href="traits_8hpp_source.html">stout/traits.hpp</a>&gt;</code><br/>
+<code>#include &lt;<a class="el" href="try_8hpp_source.html">stout/try.hpp</a>&gt;</code><br/>
+</div>
+<p><a href="state__machine_8hpp_source.html">Go to the source code of this file.</a></p>
+<table class="memberdecls">
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+<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classprocess_1_1StateMachine.html">process::StateMachine&lt; State &gt;</a></td></tr>
+<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table><table class="memberdecls">
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+<tr class="memitem:namespaceprocess"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceprocess.html">process</a></td></tr>
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+Generated by &#160;<a href="http://www.doxygen.org/index.html">
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http://git-wip-us.apache.org/repos/asf/mesos-site/blob/90f51d8b/content/api/latest/c++/state__machine_8hpp_source.html
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+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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+<script type="text/javascript" src="jquery.js"></script>
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+<div class="title">state_machine.hpp</div>  </div>
+</div><!--header-->
+<div class="contents">
+<a href="state__machine_8hpp.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="comment">// Licensed under the Apache License, Version 2.0 (the &quot;License&quot;);</span></div>
+<div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="comment">// you may not use this file except in compliance with the License.</span></div>
+<div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="comment">// You may obtain a copy of the License at</span></div>
+<div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="comment">//</span></div>
+<div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="comment">//     http://www.apache.org/licenses/LICENSE-2.0</span></div>
+<div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="comment">//</span></div>
+<div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;<span class="comment">// Unless required by applicable law or agreed to in writing, software</span></div>
+<div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="comment">// distributed under the License is distributed on an &quot;AS IS&quot; BASIS,</span></div>
+<div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;<span class="comment">// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.</span></div>
+<div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;<span class="comment">// See the License for the specific language governing permissions and</span></div>
+<div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;<span class="comment">// limitations under the License</span></div>
+<div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;</div>
+<div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;<span class="preprocessor">#ifndef __PROCESS_STATE_MACHINE_HPP__</span></div>
+<div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define __PROCESS_STATE_MACHINE_HPP__</span></div>
+<div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;<span class="preprocessor"></span></div>
+<div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;<span class="preprocessor">#include &lt;string&gt;</span></div>
+<div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;</div>
+<div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;<span class="preprocessor">#include &lt;<a class="code" href="future_8hpp.html">process/future.hpp</a>&gt;</span></div>
+<div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;</div>
+<div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;<span class="preprocessor">#include &lt;<a class="code" href="hashmap_8hpp.html">stout/hashmap.hpp</a>&gt;</span></div>
+<div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;<span class="preprocessor">#include &lt;<a class="code" href="option_8hpp.html">stout/option.hpp</a>&gt;</span></div>
+<div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;<span class="preprocessor">#include &lt;<a class="code" href="result__of_8hpp.html">stout/result_of.hpp</a>&gt;</span></div>
+<div class="line"><a name="l00023"></a><span class="lineno">   23</span>&#160;<span class="preprocessor">#include &lt;<a class="code" href="traits_8hpp.html">stout/traits.hpp</a>&gt;</span></div>
+<div class="line"><a name="l00024"></a><span class="lineno">   24</span>&#160;<span class="preprocessor">#include &lt;<a class="code" href="try_8hpp.html">stout/try.hpp</a>&gt;</span></div>
+<div class="line"><a name="l00025"></a><span class="lineno">   25</span>&#160;</div>
+<div class="line"><a name="l00026"></a><span class="lineno">   26</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespaceos.html#ae19e4161a51b86a1f330f3bf1dc75389">process</a> {</div>
+<div class="line"><a name="l00027"></a><span class="lineno">   27</span>&#160;</div>
+<div class="line"><a name="l00028"></a><span class="lineno">   28</span>&#160;<span class="comment">// An asbtraction to help build state machines within an actor.</span></div>
+<div class="line"><a name="l00029"></a><span class="lineno">   29</span>&#160;<span class="comment">//</span></div>
+<div class="line"><a name="l00030"></a><span class="lineno">   30</span>&#160;<span class="comment">// Actors are natural state machines but there is still quite a bit of</span></div>
+<div class="line"><a name="l00031"></a><span class="lineno">   31</span>&#160;<span class="comment">// boilerplate that one needs to end up writing. For example, let&#39;s</span></div>
+<div class="line"><a name="l00032"></a><span class="lineno">   32</span>&#160;<span class="comment">// say you have the following actor:</span></div>
+<div class="line"><a name="l00033"></a><span class="lineno">   33</span>&#160;<span class="comment">//</span></div>
+<div class="line"><a name="l00034"></a><span class="lineno">   34</span>&#160;<span class="comment">//   class CoinOperatedTurnstile : public Process&lt;CoinOperatedTurnstile&gt;</span></div>
+<div class="line"><a name="l00035"></a><span class="lineno">   35</span>&#160;<span class="comment">//   {</span></div>
+<div class="line"><a name="l00036"></a><span class="lineno">   36</span>&#160;<span class="comment">//   public:</span></div>
+<div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;<span class="comment">//     // Returns nothing if you&#39;ve been able to deposit a coin.</span></div>
+<div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;<span class="comment">//     Future&lt;Nothing&gt; deposit()</span></div>
+<div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;<span class="comment">//     {</span></div>
+<div class="line"><a name="l00040"></a><span class="lineno">   40</span>&#160;<span class="comment">//       if (state != State::LOCKED) {</span></div>
+<div class="line"><a name="l00041"></a><span class="lineno">   41</span>&#160;<span class="comment">//         return Failure(&quot;Coin already deposited in turnstile&quot;);</span></div>
+<div class="line"><a name="l00042"></a><span class="lineno">   42</span>&#160;<span class="comment">//       }</span></div>
+<div class="line"><a name="l00043"></a><span class="lineno">   43</span>&#160;<span class="comment">//</span></div>
+<div class="line"><a name="l00044"></a><span class="lineno">   44</span>&#160;<span class="comment">//       state = State::UNLOCKED;</span></div>
+<div class="line"><a name="l00045"></a><span class="lineno">   45</span>&#160;<span class="comment">//</span></div>
+<div class="line"><a name="l00046"></a><span class="lineno">   46</span>&#160;<span class="comment">//       ... perform any side effects related to depositing a coin ...;</span></div>
+<div class="line"><a name="l00047"></a><span class="lineno">   47</span>&#160;<span class="comment">//</span></div>
+<div class="line"><a name="l00048"></a><span class="lineno">   48</span>&#160;<span class="comment">//       return Nothing();</span></div>
+<div class="line"><a name="l00049"></a><span class="lineno">   49</span>&#160;<span class="comment">//     }</span></div>
+<div class="line"><a name="l00050"></a><span class="lineno">   50</span>&#160;<span class="comment">//</span></div>
+<div class="line"><a name="l00051"></a><span class="lineno">   51</span>&#160;<span class="comment">//     // Returns nothing if you&#39;ve been able to push through the turnstile.</span></div>
+<div class="line"><a name="l00052"></a><span class="lineno">   52</span>&#160;<span class="comment">//     Future&lt;Nothing&gt; push()</span></div>
+<div class="line"><a name="l00053"></a><span class="lineno">   53</span>&#160;<span class="comment">//     {</span></div>
+<div class="line"><a name="l00054"></a><span class="lineno">   54</span>&#160;<span class="comment">//       if (state != State::UNLOCKED) {</span></div>
+<div class="line"><a name="l00055"></a><span class="lineno">   55</span>&#160;<span class="comment">//         return Failure(&quot;Turnstile is locked&quot;);</span></div>
+<div class="line"><a name="l00056"></a><span class="lineno">   56</span>&#160;<span class="comment">//       }</span></div>
+<div class="line"><a name="l00057"></a><span class="lineno">   57</span>&#160;<span class="comment">//</span></div>
+<div class="line"><a name="l00058"></a><span class="lineno">   58</span>&#160;<span class="comment">//       state = State::LOCKED;</span></div>
+<div class="line"><a name="l00059"></a><span class="lineno">   59</span>&#160;<span class="comment">//</span></div>
+<div class="line"><a name="l00060"></a><span class="lineno">   60</span>&#160;<span class="comment">//       ... perform any side effects from opening the turnstile ...;</span></div>
+<div class="line"><a name="l00061"></a><span class="lineno">   61</span>&#160;<span class="comment">//</span></div>
+<div class="line"><a name="l00062"></a><span class="lineno">   62</span>&#160;<span class="comment">//       return Nothing();</span></div>
+<div class="line"><a name="l00063"></a><span class="lineno">   63</span>&#160;<span class="comment">//     }</span></div>
+<div class="line"><a name="l00064"></a><span class="lineno">   64</span>&#160;<span class="comment">//</span></div>
+<div class="line"><a name="l00065"></a><span class="lineno">   65</span>&#160;<span class="comment">//   private:</span></div>
+<div class="line"><a name="l00066"></a><span class="lineno">   66</span>&#160;<span class="comment">//     enum class State {</span></div>
+<div class="line"><a name="l00067"></a><span class="lineno">   67</span>&#160;<span class="comment">//       UNLOCKED,</span></div>
+<div class="line"><a name="l00068"></a><span class="lineno">   68</span>&#160;<span class="comment">//       LOCKED,</span></div>
+<div class="line"><a name="l00069"></a><span class="lineno">   69</span>&#160;<span class="comment">//     } state = State::LOCKED;</span></div>
+<div class="line"><a name="l00070"></a><span class="lineno">   70</span>&#160;<span class="comment">//   };</span></div>
+<div class="line"><a name="l00071"></a><span class="lineno">   71</span>&#160;<span class="comment">//</span></div>
+<div class="line"><a name="l00072"></a><span class="lineno">   72</span>&#160;<span class="comment">// With the `StateMachine` abstraction below this becomes:</span></div>
+<div class="line"><a name="l00073"></a><span class="lineno">   73</span>&#160;<span class="comment">//</span></div>
+<div class="line"><a name="l00074"></a><span class="lineno">   74</span>&#160;<span class="comment">//   class CoinOperatedTurnstile : public Process&lt;CoinOperatedTurnstile&gt;</span></div>
+<div class="line"><a name="l00075"></a><span class="lineno">   75</span>&#160;<span class="comment">//   {</span></div>
+<div class="line"><a name="l00076"></a><span class="lineno">   76</span>&#160;<span class="comment">//   public:</span></div>
+<div class="line"><a name="l00077"></a><span class="lineno">   77</span>&#160;<span class="comment">//     // Returns nothing if you&#39;ve been able to deposit a coin.</span></div>
+<div class="line"><a name="l00078"></a><span class="lineno">   78</span>&#160;<span class="comment">//     Future&lt;Nothing&gt; deposit()</span></div>
+<div class="line"><a name="l00079"></a><span class="lineno">   79</span>&#160;<span class="comment">//     {</span></div>
+<div class="line"><a name="l00080"></a><span class="lineno">   80</span>&#160;<span class="comment">//       return state.transition&lt;State::LOCKED, State::UNLOCKED&gt;(</span></div>
+<div class="line"><a name="l00081"></a><span class="lineno">   81</span>&#160;<span class="comment">//         []() -&gt; Future&lt;Nothing&gt; {</span></div>
+<div class="line"><a name="l00082"></a><span class="lineno">   82</span>&#160;<span class="comment">//           ... perform any side effects related to depositing a coin ...;</span></div>
+<div class="line"><a name="l00083"></a><span class="lineno">   83</span>&#160;<span class="comment">//         },</span></div>
+<div class="line"><a name="l00084"></a><span class="lineno">   84</span>&#160;<span class="comment">//         &quot;Coin already deposited in turnstile&quot;);</span></div>
+<div class="line"><a name="l00085"></a><span class="lineno">   85</span>&#160;<span class="comment">//     }</span></div>
+<div class="line"><a name="l00086"></a><span class="lineno">   86</span>&#160;<span class="comment">//</span></div>
+<div class="line"><a name="l00087"></a><span class="lineno">   87</span>&#160;<span class="comment">//     // Returns nothing if you&#39;ve been able to push through the turnstile.</span></div>
+<div class="line"><a name="l00088"></a><span class="lineno">   88</span>&#160;<span class="comment">//     Future&lt;Nothing&gt; push()</span></div>
+<div class="line"><a name="l00089"></a><span class="lineno">   89</span>&#160;<span class="comment">//     {</span></div>
+<div class="line"><a name="l00090"></a><span class="lineno">   90</span>&#160;<span class="comment">//       return state.transition&lt;State::UNLOCKED, State::LOCKED&gt;(</span></div>
+<div class="line"><a name="l00091"></a><span class="lineno">   91</span>&#160;<span class="comment">//         []() -&gt; Future&lt;Nothing&gt; {</span></div>
+<div class="line"><a name="l00092"></a><span class="lineno">   92</span>&#160;<span class="comment">//           ... perform any side effects from opening the turnstile ...;</span></div>
+<div class="line"><a name="l00093"></a><span class="lineno">   93</span>&#160;<span class="comment">//         },</span></div>
+<div class="line"><a name="l00094"></a><span class="lineno">   94</span>&#160;<span class="comment">//         &quot;Turnstile is locked&quot;);</span></div>
+<div class="line"><a name="l00095"></a><span class="lineno">   95</span>&#160;<span class="comment">//     }</span></div>
+<div class="line"><a name="l00096"></a><span class="lineno">   96</span>&#160;<span class="comment">//</span></div>
+<div class="line"><a name="l00097"></a><span class="lineno">   97</span>&#160;<span class="comment">//   private:</span></div>
+<div class="line"><a name="l00098"></a><span class="lineno">   98</span>&#160;<span class="comment">//     enum class State {</span></div>
+<div class="line"><a name="l00099"></a><span class="lineno">   99</span>&#160;<span class="comment">//       UNLOCKED,</span></div>
+<div class="line"><a name="l00100"></a><span class="lineno">  100</span>&#160;<span class="comment">//       LOCKED,</span></div>
+<div class="line"><a name="l00101"></a><span class="lineno">  101</span>&#160;<span class="comment">//     };</span></div>
+<div class="line"><a name="l00102"></a><span class="lineno">  102</span>&#160;<span class="comment">//</span></div>
+<div class="line"><a name="l00103"></a><span class="lineno">  103</span>&#160;<span class="comment">//     StateMachine&lt;State&gt; state = State::LOCKED;</span></div>
+<div class="line"><a name="l00104"></a><span class="lineno">  104</span>&#160;<span class="comment">//   };</span></div>
+<div class="line"><a name="l00105"></a><span class="lineno">  105</span>&#160;<span class="comment">//</span></div>
+<div class="line"><a name="l00106"></a><span class="lineno">  106</span>&#160;<span class="comment">//</span></div>
+<div class="line"><a name="l00107"></a><span class="lineno">  107</span>&#160;<span class="comment">//  *** Transition Semantics ***</span></div>
+<div class="line"><a name="l00108"></a><span class="lineno">  108</span>&#160;<span class="comment">//</span></div>
+<div class="line"><a name="l00109"></a><span class="lineno">  109</span>&#160;<span class="comment">// The semantics of `StateMachine::transition()` are:</span></div>
+<div class="line"><a name="l00110"></a><span class="lineno">  110</span>&#160;<span class="comment">//</span></div>
+<div class="line"><a name="l00111"></a><span class="lineno">  111</span>&#160;<span class="comment">//   (1) Transition the state if the state is currently in the</span></div>
+<div class="line"><a name="l00112"></a><span class="lineno">  112</span>&#160;<span class="comment">//   specified &quot;from&quot; state. If not, return an `Error()`.</span></div>
+<div class="line"><a name="l00113"></a><span class="lineno">  113</span>&#160;<span class="comment">//</span></div>
+<div class="line"><a name="l00114"></a><span class="lineno">  114</span>&#160;<span class="comment">//   (2) Notify anyone waiting on that state transition (i.e., anyone</span></div>
+<div class="line"><a name="l00115"></a><span class="lineno">  115</span>&#160;<span class="comment">//   that called `StateMachine::when()`).</span></div>
+<div class="line"><a name="l00116"></a><span class="lineno">  116</span>&#160;<span class="comment">//</span></div>
+<div class="line"><a name="l00117"></a><span class="lineno">  117</span>&#160;<span class="comment">//   (3) Invoke the side effect function (if provided).</span></div>
+<div class="line"><a name="l00118"></a><span class="lineno">  118</span>&#160;<span class="comment">//</span></div>
+<div class="line"><a name="l00119"></a><span class="lineno">  119</span>&#160;<span class="comment">//</span></div>
+<div class="line"><a name="l00120"></a><span class="lineno">  120</span>&#160;<span class="comment">//  *** Asynchronous Transitions ***</span></div>
+<div class="line"><a name="l00121"></a><span class="lineno">  121</span>&#160;<span class="comment">//</span></div>
+<div class="line"><a name="l00122"></a><span class="lineno">  122</span>&#160;<span class="comment">// In many circumstances you&#39;ll need to perform some work, often</span></div>
+<div class="line"><a name="l00123"></a><span class="lineno">  123</span>&#160;<span class="comment">// asynchronously, in order to transition to a particular state. For</span></div>
+<div class="line"><a name="l00124"></a><span class="lineno">  124</span>&#160;<span class="comment">// example, consider some actor that needs to perform some asynchronous</span></div>
+<div class="line"><a name="l00125"></a><span class="lineno">  125</span>&#160;<span class="comment">// action in order to transition from a &quot;running&quot; state to a</span></div>
+<div class="line"><a name="l00126"></a><span class="lineno">  126</span>&#160;<span class="comment">// &quot;stopped&quot; state. To do that you&#39;ll need to introduce an</span></div>
+<div class="line"><a name="l00127"></a><span class="lineno">  127</span>&#160;<span class="comment">// intermediate state and _only_ complete the transition after the</span></div>
+<div class="line"><a name="l00128"></a><span class="lineno">  128</span>&#160;<span class="comment">// asynchronous action has completed. For example:</span></div>
+<div class="line"><a name="l00129"></a><span class="lineno">  129</span>&#160;<span class="comment">//</span></div>
+<div class="line"><a name="l00130"></a><span class="lineno">  130</span>&#160;<span class="comment">//   // Returns nothing once we have stopped.</span></div>
+<div class="line"><a name="l00131"></a><span class="lineno">  131</span>&#160;<span class="comment">//   Future&lt;Nothing&gt; stop()</span></div>
+<div class="line"><a name="l00132"></a><span class="lineno">  132</span>&#160;<span class="comment">//   {</span></div>
+<div class="line"><a name="l00133"></a><span class="lineno">  133</span>&#160;<span class="comment">//     return state.transition&lt;State::RUNNING, State::STOPPING&gt;(</span></div>
+<div class="line"><a name="l00134"></a><span class="lineno">  134</span>&#160;<span class="comment">//         []() {</span></div>
+<div class="line"><a name="l00135"></a><span class="lineno">  135</span>&#160;<span class="comment">//           return asynchronously_stop()</span></div>
+<div class="line"><a name="l00136"></a><span class="lineno">  136</span>&#160;<span class="comment">//             .then([]() -&gt; Future&lt;Nothing&gt; {</span></div>
+<div class="line"><a name="l00137"></a><span class="lineno">  137</span>&#160;<span class="comment">//               return state.transition&lt;State::STOPPING, State::STOPPED&gt;();</span></div>
+<div class="line"><a name="l00138"></a><span class="lineno">  138</span>&#160;<span class="comment">//             });</span></div>
+<div class="line"><a name="l00139"></a><span class="lineno">  139</span>&#160;<span class="comment">//         });</span></div>
+<div class="line"><a name="l00140"></a><span class="lineno">  140</span>&#160;<span class="comment">//   }</span></div>
+<div class="line"><a name="l00141"></a><span class="lineno">  141</span>&#160;<span class="comment">//</span></div>
+<div class="line"><a name="l00142"></a><span class="lineno">  142</span>&#160;<span class="comment">// It can be tempting to skip this pattern even when you&#39;re not</span></div>
+<div class="line"><a name="l00143"></a><span class="lineno">  143</span>&#160;<span class="comment">// calling any asynchronous function, but be careful because you</span></div>
+<div class="line"><a name="l00144"></a><span class="lineno">  144</span>&#160;<span class="comment">// shouldn&#39;t be peforming ANY action to perform a transition without</span></div>
+<div class="line"><a name="l00145"></a><span class="lineno">  145</span>&#160;<span class="comment">// first changing the state to reflect the fact that you&#39;re doing the</span></div>
+<div class="line"><a name="l00146"></a><span class="lineno">  146</span>&#160;<span class="comment">// transition.</span></div>
+<div class="line"><a name="l00147"></a><span class="lineno">  147</span>&#160;<span class="comment">//</span></div>
+<div class="line"><a name="l00148"></a><span class="lineno">  148</span>&#160;<span class="comment">// The rule of thumb is this: if you need to perform _ANY_ action</span></div>
+<div class="line"><a name="l00149"></a><span class="lineno">  149</span>&#160;<span class="comment">// (synchronous or asynchronous) to transition to a state you _MUST_</span></div>
+<div class="line"><a name="l00150"></a><span class="lineno">  150</span>&#160;<span class="comment">// introduce an intermediate state to represent that you&#39;re performing</span></div>
+<div class="line"><a name="l00151"></a><span class="lineno">  151</span>&#160;<span class="comment">// that transition.</span></div>
+<div class="line"><a name="l00152"></a><span class="lineno">  152</span>&#160;<span class="keyword">template</span> &lt;<span class="keyword">typename</span> State&gt;</div>
+<div class="line"><a name="l00153"></a><span class="lineno"><a class="line" href="classprocess_1_1StateMachine.html">  153</a></span>&#160;<span class="keyword">class </span><a class="code" href="classprocess_1_1StateMachine.html">StateMachine</a></div>
+<div class="line"><a name="l00154"></a><span class="lineno">  154</span>&#160;{</div>
+<div class="line"><a name="l00155"></a><span class="lineno">  155</span>&#160;<span class="keyword">public</span>:</div>
+<div class="line"><a name="l00156"></a><span class="lineno"><a class="line" href="classprocess_1_1StateMachine.html#ae57900c329ba1669ccfb98c1a0160652">  156</a></span>&#160;  <a class="code" href="classprocess_1_1StateMachine.html#ae57900c329ba1669ccfb98c1a0160652">StateMachine</a>(State initial) : state(initial) {}</div>
+<div class="line"><a name="l00157"></a><span class="lineno">  157</span>&#160;</div>
+<div class="line"><a name="l00158"></a><span class="lineno">  158</span>&#160;  <span class="keyword">template</span> &lt;State from, State to, <span class="keyword">typename</span> F&gt;</div>
+<div class="line"><a name="l00159"></a><span class="lineno"><a class="line" href="classprocess_1_1StateMachine.html#a3883dcf637739427e7c83d5654f57891">  159</a></span>&#160;  <a class="code" href="classTry.html">Try&lt;typename result_of&lt;F()&gt;::type</a>&gt; <a class="code" href="classprocess_1_1StateMachine.html#a3883dcf637739427e7c83d5654f57891">transition</a>(</div>
+<div class="line"><a name="l00160"></a><span class="lineno">  160</span>&#160;      F&amp;&amp; <a class="code" href="namespaceprocess.html#a62d5333e8ec1817c249cf83e15d568b4">f</a>,</div>
+<div class="line"><a name="l00161"></a><span class="lineno">  161</span>&#160;      <a class="code" href="classOption.html">Option&lt;std::string&gt;</a>&amp;&amp; message = <a class="code" href="structNone.html">None</a>())</div>
+<div class="line"><a name="l00162"></a><span class="lineno">  162</span>&#160;  {</div>
+<div class="line"><a name="l00163"></a><span class="lineno">  163</span>&#160;    <span class="keywordflow">if</span> (state != from) {</div>
+<div class="line"><a name="l00164"></a><span class="lineno">  164</span>&#160;      <span class="keywordflow">return</span> <a class="code" href="classError.html">Error</a>(message.getOrElse(<span class="stringliteral">&quot;Invalid current state&quot;</span>));</div>
+<div class="line"><a name="l00165"></a><span class="lineno">  165</span>&#160;    }</div>
+<div class="line"><a name="l00166"></a><span class="lineno">  166</span>&#160;</div>
+<div class="line"><a name="l00167"></a><span class="lineno">  167</span>&#160;    state = to;</div>
+<div class="line"><a name="l00168"></a><span class="lineno">  168</span>&#160;</div>
+<div class="line"><a name="l00169"></a><span class="lineno">  169</span>&#160;    <span class="keywordflow">foreach</span> (<a class="code" href="classprocess_1_1Promise.html">Promise&lt;Nothing&gt;</a>&amp; <a class="code" href="namespacemesos_1_1internal_1_1log_1_1protocol.html#a3b1f8bd7b18c51af9d1f58842950b545">promise</a>, promises[state]) {</div>
+<div class="line"><a name="l00170"></a><span class="lineno">  170</span>&#160;      promise.<a class="code" href="classprocess_1_1Promise.html#a989b8dfa7eb2633de3f0f25ac2b87943">set</a>(<a class="code" href="structNothing.html">Nothing</a>());</div>
+<div class="line"><a name="l00171"></a><span class="lineno">  171</span>&#160;    }</div>
+<div class="line"><a name="l00172"></a><span class="lineno">  172</span>&#160;</div>
+<div class="line"><a name="l00173"></a><span class="lineno">  173</span>&#160;    promises[state].clear();</div>
+<div class="line"><a name="l00174"></a><span class="lineno">  174</span>&#160;</div>
+<div class="line"><a name="l00175"></a><span class="lineno">  175</span>&#160;    <span class="keywordflow">return</span> <a class="code" href="namespaceprocess.html#a62d5333e8ec1817c249cf83e15d568b4">f</a>();</div>
+<div class="line"><a name="l00176"></a><span class="lineno">  176</span>&#160;  }</div>
+<div class="line"><a name="l00177"></a><span class="lineno">  177</span>&#160;</div>
+<div class="line"><a name="l00178"></a><span class="lineno">  178</span>&#160;  <span class="keyword">template</span> &lt;State from, State to&gt;</div>
+<div class="line"><a name="l00179"></a><span class="lineno"><a class="line" href="classprocess_1_1StateMachine.html#af65a130b5433ad199e3cfc742da6bce8">  179</a></span>&#160;  <a class="code" href="classTry.html">Try&lt;Nothing&gt;</a> <a class="code" href="classprocess_1_1StateMachine.html#af65a130b5433ad199e3cfc742da6bce8">transition</a>(<a class="code" href="classOption.html">Option&lt;std::string&gt;</a>&amp;&amp; message = <a class="code" href="structNone.html">None</a>())</div>
+<div class="line"><a name="l00180"></a><span class="lineno">  180</span>&#160;  {</div>
+<div class="line"><a name="l00181"></a><span class="lineno">  181</span>&#160;    <span class="keywordflow">return</span> transition&lt;from, to&gt;([]() { <span class="keywordflow">return</span> <a class="code" href="structNothing.html">Nothing</a>(); }, std::move(message));</div>
+<div class="line"><a name="l00182"></a><span class="lineno">  182</span>&#160;  }</div>
+<div class="line"><a name="l00183"></a><span class="lineno">  183</span>&#160;</div>
+<div class="line"><a name="l00184"></a><span class="lineno">  184</span>&#160;  <span class="keyword">template</span> &lt;State s&gt;</div>
+<div class="line"><a name="l00185"></a><span class="lineno"><a class="line" href="classprocess_1_1StateMachine.html#a6f0830360e0999fdb3803b31dbd016ea">  185</a></span>&#160;  <span class="keywordtype">bool</span> <a class="code" href="classprocess_1_1StateMachine.html#a6f0830360e0999fdb3803b31dbd016ea">is</a>()<span class="keyword"> const</span></div>
+<div class="line"><a name="l00186"></a><span class="lineno">  186</span>&#160;<span class="keyword">  </span>{</div>
+<div class="line"><a name="l00187"></a><span class="lineno">  187</span>&#160;    <span class="keywordflow">return</span> state == s;</div>
+<div class="line"><a name="l00188"></a><span class="lineno">  188</span>&#160;  }</div>
+<div class="line"><a name="l00189"></a><span class="lineno">  189</span>&#160;</div>
+<div class="line"><a name="l00190"></a><span class="lineno">  190</span>&#160;  <span class="keyword">template</span> &lt;State s&gt;</div>
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http://git-wip-us.apache.org/repos/asf/mesos-site/blob/90f51d8b/content/api/latest/c++/structEnumClassHash.html
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+<a href="#pub-methods">Public Member Functions</a> &#124;
+<a href="structEnumClassHash-members.html">List of all members</a>  </div>
+  <div class="headertitle">
+<div class="title">EnumClassHash Struct Reference</div>  </div>
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+<p><code>#include &lt;<a class="el" href="hashset_8hpp_source.html">hashset.hpp</a>&gt;</code></p>
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+<tr class="memitem:a02ef43aab3f3004ec306c58d3ebd423a"><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
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+          <td> const</td>
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+<hr/>The documentation for this struct was generated from the following file:<ul>
+<li>3rdparty/stout/include/stout/<a class="el" href="hashset_8hpp_source.html">hashset.hpp</a></li>
+</ul>
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 <!-- start footer part -->
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http://git-wip-us.apache.org/repos/asf/mesos-site/blob/90f51d8b/content/api/latest/c++/struct__REPARSE__DATA__BUFFER.html
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 <h2 class="groupheader">Member Data Documentation</h2>
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http://git-wip-us.apache.org/repos/asf/mesos-site/blob/90f51d8b/content/api/latest/c++/structos_1_1Permissions-members.html
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