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From Itamar Syn-Hershko <>
Subject Re: [Lucene.Net] Announcing Lucene.Net.Contrib
Date Thu, 16 Jun 2011 15:01:27 GMT
To cite my blog post:

"This is not trying to compete with Lucene.Net's contrib section, it is 
just intended in being much more flexible, fast growing community of 
extensions, most probably will be small in size."

The .NET community is not around Apache as much as the Java community 
is. It is much easier to get to it via github and nuget, and it is 
impossible to do that in slow release cycles. Also, git is so much 
easier for projects of this sort, where community contributions is the 
center of things (unlike Lucene.Net, in which the product is). Forks and 
branches in SVN are a real pain...

My goal is to publish extensions I find useful and hopefully to get or 
incorporate others' too. If for example I find a bug in 
FastVectorHighlighter and can't wait on a Lucene.Net release, I'd copy 
it from the original Contrib and fix it on my branch. I don't think all 
changes justify that, hence my latest patch was submitted to JIRA.

I'm not trying to split resources, on the contrary. As far as I'm 
concerned, you can incorporate my repo in contribs before every release.


On 16/06/2011 17:47, digy digy wrote:

> In fact, there is a repo in contrib for this purpose. "core". (I know a
> better name is needed)
> IMO, all community contributions should be at one place (Apache) to avoid
> confusions,  since there are already a lot of Lucene.Net related
> codes/repositories around(  ActiveLuceneNet, LuceneWrap, LinqToLucene, Azure
> Library for Lucene.Net, HebMorph :) etc. ). For ex., looking at your
> "Announcing: Lucene.Net.Contrib" page, I see that you are not aware of the
> "simplistic implementations" of faceted search in contrib.
> On Thu, Jun 16, 2011 at 4:38 PM, Itamar Syn-Hershko<>wrote:
>> Hi all,
>> I created a new github repository where I'm dumping all extensions I write
>> or port from Java myself. The intention is having a community based
>> repository for all things Lucene.Net. I threw some stuff in already, and
>> will have some more soon. More details here:
>> Code is at
>> Itamar.

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