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From Ron Grabowski <rongrabow...@yahoo.com>
Subject Re: Replacing text in log messages
Date Thu, 02 Oct 2008 20:58:51 GMT
IObjectRender was designed to allow custom objects (i.e. non-value objects) to be formatted.
log4net optmizes string messages by bypassing the IObjectRenderer code. I don't think a lot
of people use IObjectRender. If you want to use an object renderer you can wrap your sensitive
messages like this:

 SensitiveString sensitiveString = new SensitiveString("My password is 1234");

then register the renderer for the SensitiveString class. I'd probably write a ForwardingAppender
or a Filter that alters the message before the real Appender receives the message.

----- Original Message ----
From: Lars BjĂžnnes <lars.bjonnes@gmail.com>
To: log4net-user@logging.apache.org
Sent: Thursday, October 2, 2008 2:44:52 PM
Subject: Replacing text in log messages 


I am trying to replace certain text strings in log messages, based on  
a regular expression. The goal is to prevent sensitive information  
being logged.

Is there any easy way of doing this?

I have so far tried to write a simple implementation of the  
IObjectRenderer as  a small end to end test

namespace Log4netRegexpRenderer
     public class RegexpObjectRenderer : IObjectRenderer
         /// <summary>
         /// Proceed to rendering for a given object.
         /// </summary>
         public string DoRender(RendererMap rendererMap, object obj)
             return "Yeah, we're getting somehwere";

Then adding this to log4net.config:

Log4netRegexpRenderer" renderedClass="System.String, mscorlib" />

When I set the internal debug property in log4net to true, I can see  
that my assembly is pickedup and that there indeed is initialized an  
instance of my RegexpObjectRenderer.

However, it never calls DoRender in my custom object renderer. Is it  
possible to catch System.String/string by (mis)using the  
ObjectRenderer, or do I have to use custom objects? (Which works fine)

(I have no problems getting a custom renderer to work with my own  
custom classes, but no luck with System.String).




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