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From "Tanguy Fautre (JIRA)" <j...@apache.org>
Subject [jira] [Created] (LOG4NET-298) Loggers are not fully re-entrant and can deadlock
Date Thu, 28 Jul 2011 16:53:09 GMT
Loggers are not fully re-entrant and can deadlock

                 Key: LOG4NET-298
                 URL: https://issues.apache.org/jira/browse/LOG4NET-298
             Project: Log4net
          Issue Type: Bug
          Components: Appenders
    Affects Versions: 1.2.10
            Reporter: Tanguy Fautre

Log4net internal locking seems to be too aggressive and coarse. It can deadlock in cases where
a logging thread waits on another thread that also logs. While this is a similar issue to
LOG4NET-225, there is no custom appender needed to reproduce it.

For example, the following program will deadlock in .\log4net-1.2.10\src\Appender\AppenderSkeleton.cs
(AppenderSkeleton.DoAppend(), line 296)

using System.Threading.Tasks;
using log4net;
using log4net.Appender;
using log4net.Core;
using log4net.Layout;
using log4net.Repository.Hierarchy;

namespace HelloWorldCSharp
    public class Program
        private static readonly ILog Log = LogManager.GetLogger("My.Logger");
        private static void InitLogger()
            var appender = new ConsoleAppender { Name = "Unit Testing Console Appender", Layout
= new PatternLayout("%message%n"), Threshold = Level.All };
            var root = ((Hierarchy)LogManager.GetRepository()).Root;
            root.Level = Level.Debug;
            root.Repository.Configured = true;

        public static void Main()
            Log.WarnFormat("Nasty thing {0}", new NastyThing());

        private class NastyThing
            public override string ToString()
                Log.Warn("This message goes missing");

                var t = Task.Factory.StartNew(DoLoggingInOtherThread);
                t.Wait(); // this deadlock deep in log4net

                return "NastyThing.ToString()";

        public static void DoLoggingInOtherThread()
            Log.Warn("This message deadlocks");

Current behaviour:
- prints nothing
- deadlocks

Expected behaviour:
- prints "This message goes missing"
- prints "This message deadlocks"
- prints "Nasty thing NastyThing.ToString()"
- exits cleanly

Having looked at the code from SkeletonAppender, I understand this may not be a trivial issue
to fix. I feel however that this is a reasonable user expectation (especially given the fact
that the use case above is read-only and makes no attempt to modify the log tree).


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