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From bugzi...@apache.org
Subject [Bug 115917] tools: bezier curve drawing and smoothness
Date Fri, 27 Jul 2012 15:30:03 GMT
https://issues.apache.org/ooo/show_bug.cgi?id=115917

Armin Le Grand <Armin.Le.Grand@me.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|UNCONFIRMED                 |ACCEPTED
     Ever confirmed|0                           |1

--- Comment #4 from Armin Le Grand <Armin.Le.Grand@me.com> ---
ALG: Good catch. impCorrectContinuity only corrects the numerical error in the
conversion from integer to double precision polygon, thus only errors in the
range of 0.0 <= error <= sqrt(2.0) can happen when the one vector is offset on
integer on +-1 in X and/or y.
Choosing the longer (originally integer) vector bets on the fact that it might
have been snapped better to integer than the shorter one. An even better
correction would be to take the mediated direction for C1 correction and the
mediated control points for C2 correction.
Checking how to do that...

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