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Subject [Bug 113608] animations: All animation nodes are leaked
Date Thu, 14 Jun 2012 16:22:25 GMT

--- Comment #7 from Andre <> ---
Created attachment 78329
Release pointer to object list in SdrObject::Free()

Fix for the remaining crash.

Assignment of an animation to a shape leads to construction of the UNO object. 
That in turn prevents the SdrObject::Free() function from deleting the
SdrObject when the object list is destroyed that contains the object.  The
SdrObject still holds its pointer back to the object list.  Dereferencing this
pointer causes the crash.

The attached fix resets the pointer to the object list.

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