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Subject DO NOT REPLY [Bug 118805] 3D: With some 3D shapes applying LineDashing could loop
Date Tue, 17 Jan 2012 11:46:47 GMT

--- Comment #2 from Armin Le Grand <> 2012-01-17 11:46:47 UTC ---
ALG: Reason found: There was no handling in applyLineDashing for 3D polygons
when double points were present. This gives an edge with length zero which was
used in (besides others) divisions. Secured that place.

That wrong calculation leaded to calls to createUnitSphereFillPolyPolygon with
huge numbers of horizontal/vertical segments, thus i have limited these methods
to a maximum of 512 segments for security reasons.

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