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Subject DO NOT REPLY [Bug 118730] embedded svg graphic is printed wrong
Date Fri, 13 Jan 2012 16:53:12 GMT

--- Comment #4 from Armin Le Grand <> 2012-01-13 16:53:12 UTC ---
ALG: Found another reason in Svg import: SvgClipPathNode used
TransparencePrimitive2D to create the clipped primitive entry, by painting the
clip definition as black, thus only that part being visible. This worked, but
the definition allowed the conversion to metafile to transform it to a Bitmap
where the visible part was filled white. This is not intended and I now changed
this to use a MaskPrimitive2D as required, creating the needed clipPath from
primitives by using drawinglayer::processor2d::ContourExtractor2D and merging
(if needed) the received geometry. This makes the created metafile more
convenient and the Break to SdrObjects better; just the old break mechanism
(see #112033#) does not support ClipRegions.

ALG: I tend to use the above correction to fix this task and to point to
#112033# for adding clipping to the objects created.

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