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From ksch...@apache.org
Subject svn commit: r1206299 [13/19] - in /incubator/ooo/ooo-site/trunk/content/gsl: canvas/ canvas/api/ canvas/api/geometry/ canvas/api/index-files/ canvas/api/rendering/ psprint/ vcl/ vcl/plugins/
Date Fri, 25 Nov 2011 20:07:51 GMT
Added: incubator/ooo/ooo-site/trunk/content/gsl/canvas/api/rendering/Texture.html
URL: http://svn.apache.org/viewvc/incubator/ooo/ooo-site/trunk/content/gsl/canvas/api/rendering/Texture.html?rev=1206299&view=auto
==============================================================================
--- incubator/ooo/ooo-site/trunk/content/gsl/canvas/api/rendering/Texture.html (added)
+++ incubator/ooo/ooo-site/trunk/content/gsl/canvas/api/rendering/Texture.html Fri Nov 25 20:06:37 2011
@@ -0,0 +1,306 @@
+<html>
+<head>
+<title>Struct Texture</title>
+<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
+<link rel="stylesheet" type="text/css" href="../../../../idl.css">
+</head>
+<body>
+<div id="adc-idlref">
+
+<a name="_top_"> </a>
+<table class="navimain" border="0" cellpadding="3">
+<tr>
+<td class="navimain"><a href="../module-ix.html" class="navimain">Overview</a></td>
+<td class="navimain"><a href="module-ix.html" class="navimain">Module</a></td>
+<td class="navimain"><a href="Texture-xref.html" class="navimain">Use</a></td>
+<td class="navimainnone">Devguide</td>
+<td class="navimain"><a href="../../../../index-files/index-1.html" class="navimain">Index</a></td>
+</tr>
+</table>
+<table class="navisub" border="0" cellpadding="0">
+<tr>
+<td class="navisub"><a href="#Elements" class="navisub">Elements' Summary</a></td>
+<td class="navisub"><a href="#ElementDetails" class="navisub">Elements' Details</a></td>
+</tr>
+</table>
+<hr>
+<table border="0" width="100%" cellpadding="5" cellspacing="3" class="title-table" style="margin-bottom:6pt;">
+<tr>
+<td><p class="namechain"><a href="../../../../module-ix.html" class="namechain">::</a> <a href="../../../module-ix.html" class="namechain">com</a> :: <a href="../../module-ix.html" class="namechain">sun</a> :: <a href="../module-ix.html" class="namechain">star</a> :: <a href="module-ix.html" class="namechain">rendering</a> :: </p>
+</td>
+</tr>
+<tr>
+<td class="title"><table class="title-table" width="99%">
+<tr>
+<td width="25%" class="title2">unpublished </td>
+<td width="50%" class="title">struct Texture</td>
+<td width="*"/></tr>
+</table>
+</td>
+</tr>
+<tr>
+<td/></tr>
+<tr>
+<td><dl>
+<dt><b>Description</b></dt>
+<dd>Contains all information needed to define a texture. </dd>
+<dd><p>
+
+This structure contains all information necessary to define a 
+texture. A texture describes the filled area of polygonal shapes, 
+providing its own transformation matrix, repeat mode, and 
+transparency. <p>
+
+To achieve uniformity, if this texture has a bitmap set, it is 
+scaled in such a way that it will cover the same [0,1]x[0,1] box 
+as the hatch and the gradient. The transformation member can then 
+be used to scale the complete texture as it fits suit. <p>
+
+</dd>
+<dt><b>Since </b></dt>
+<dd>OOo 2.0.0 </dd>
+</dl>
+</td>
+</tr>
+</table>
+<hr>
+<a name="Elements"/><table border="1" width="100%" cellpadding="5" cellspacing="0" class="subtitle">
+<tr>
+<td class="subtitle" colspan="2">Elements' Summary</td>
+</tr>
+<tr>
+<td class="imsum_left"><a href="#AffineTransform">AffineTransform</a></td>
+<td class="imsum_right">Texture transformation from texture to primitive space. &nbsp;</td>
+</tr>
+<tr>
+<td class="imsum_left"><a href="#Alpha">Alpha</a></td>
+<td class="imsum_right">Overall transparency of the texturing. &nbsp;</td>
+</tr>
+<tr>
+<td class="imsum_left"><a href="#NumberOfHatchPolygons">NumberOfHatchPolygons</a></td>
+<td class="imsum_right">Specifies the number of parameterized polygons used for the texture. &nbsp;</td>
+</tr>
+<tr>
+<td class="imsum_left"><a href="#Bitmap">Bitmap</a></td>
+<td class="imsum_right">Texture bitmap. &nbsp;</td>
+</tr>
+<tr>
+<td class="imsum_left"><a href="#Gradient">Gradient</a></td>
+<td class="imsum_right">Texture gradient. &nbsp;</td>
+</tr>
+<tr>
+<td class="imsum_left"><a href="#Hatching">Hatching</a></td>
+<td class="imsum_right">Texture hatching. &nbsp;</td>
+</tr>
+<tr>
+<td class="imsum_left"><a href="#HatchAttributes">HatchAttributes</a></td>
+<td class="imsum_right">Specifies the stroke attributes used for hatching. &nbsp;</td>
+</tr>
+<tr>
+<td class="imsum_left"><a href="#RepeatModeX">RepeatModeX</a></td>
+<td class="imsum_right">Repeat mode of the texture, x direction. &nbsp;</td>
+</tr>
+<tr>
+<td class="imsum_left"><a href="#RepeatModeY">RepeatModeY</a></td>
+<td class="imsum_right">Repeat mode of the texture, y direction. &nbsp;</td>
+</tr>
+</table>
+<a name="ElementDetails"/><table border="1" width="100%" cellpadding="5" cellspacing="0" class="subtitle">
+<tr>
+<td class="subtitle">Elements' Details</td>
+</tr>
+<tr>
+<td class="imdetail"><a name="AffineTransform" class="membertitle">AffineTransform</a>
+<table border="0" width="96%" cellpadding="5" cellspacing="0" class="table-in-data" bgcolor="#ffffff" align="center">
+<tr>
+<td>::com::sun::star::geometry::AffineMatrix2D <b>AffineTransform</b>;<hr>
+<dl>
+<dt><b>Description</b></dt>
+<dd>Texture transformation from texture to primitive space. </dd>
+<dd><p>
+
+This member allows arbitrary transformations of the texture, 
+relative to the textured primitive. Thus, the total 
+transformation from the [0,1]x[0,1] texture space to the 
+device coordinate space is the concatenation of texture, 
+render state, and view state transformation (with only render 
+state and view state transformation being applied to the 
+textured primitive). <p>
+</dd>
+</dl>
+</td>
+</tr>
+</table>
+</td>
+</tr>
+<tr>
+<td class="imdetail"><a name="Alpha" class="membertitle">Alpha</a>
+<table border="0" width="96%" cellpadding="5" cellspacing="0" class="table-in-data" bgcolor="#ffffff" align="center">
+<tr>
+<td>double <b>Alpha</b>;<hr>
+<dl>
+<dt><b>Description</b></dt>
+<dd>Overall transparency of the texturing. </dd>
+<dd><p>
+
+The valid range for this value is [0,1], where 0 denotes 
+complete transparency, and 1 denotes fully opaque. <p>
+</dd>
+</dl>
+</td>
+</tr>
+</table>
+</td>
+</tr>
+<tr>
+<td class="imdetail"><a name="NumberOfHatchPolygons" class="membertitle">NumberOfHatchPolygons</a>
+<table border="0" width="96%" cellpadding="5" cellspacing="0" class="table-in-data" bgcolor="#ffffff" align="center">
+<tr>
+<td>long <b>NumberOfHatchPolygons</b>;<hr>
+<dl>
+<dt><b>Description</b></dt>
+<dd>Specifies the number of parameterized polygons used for the texture. </dd>
+<dd><p>
+
+This member specifies the number of polygons the parametric 
+polygon interface is queried. The continuous range [0,1] of 
+the XParametricPolyPolygon::getOutline() method is divided up 
+into numberOfHatchPolygons equal parts, and for everyone of 
+these parts, the start of the interval is plugged into the 
+getOutline method. For example, if numberOfHatchPolygons is 2, 
+then getOutline is called twice, once with 0.0 and once with 
+0.5. Use this parameter to control the density of the 
+hatching. <p>
+</dd>
+</dl>
+</td>
+</tr>
+</table>
+</td>
+</tr>
+<tr>
+<td class="imdetail"><a name="Bitmap" class="membertitle">Bitmap</a>
+<table border="0" width="96%" cellpadding="5" cellspacing="0" class="table-in-data" bgcolor="#ffffff" align="center">
+<tr>
+<td><a href="XBitmap.html">XBitmap</a> <b>Bitmap</b>;<hr>
+<dl>
+<dt><b>Description</b></dt>
+<dd>Texture bitmap. </dd>
+<dd><p>
+
+This member can be used together with gradient and hatching. <p>
+
+The bitmap is scaled to a one-by-one rectangle, to cover the 
+same area as both the gradient and the hatching. <p>
+</dd>
+</dl>
+</td>
+</tr>
+</table>
+</td>
+</tr>
+<tr>
+<td class="imdetail"><a name="Gradient" class="membertitle">Gradient</a>
+<table border="0" width="96%" cellpadding="5" cellspacing="0" class="table-in-data" bgcolor="#ffffff" align="center">
+<tr>
+<td><a href="XParametricPolyPolygon2D.html">XParametricPolyPolygon2D</a> <b>Gradient</b>;<hr>
+<dl>
+<dt><b>Description</b></dt>
+<dd>Texture gradient. </dd>
+<dd><p>
+
+This member can be used together with bitmap and hatching. The 
+parametric polygons color value is used to fill the returned 
+polygonal outlines. <p>
+</dd>
+</dl>
+</td>
+</tr>
+</table>
+</td>
+</tr>
+<tr>
+<td class="imdetail"><a name="Hatching" class="membertitle">Hatching</a>
+<table border="0" width="96%" cellpadding="5" cellspacing="0" class="table-in-data" bgcolor="#ffffff" align="center">
+<tr>
+<td><a href="XParametricPolyPolygon2D.html">XParametricPolyPolygon2D</a> <b>Hatching</b>;<hr>
+<dl>
+<dt><b>Description</b></dt>
+<dd>Texture hatching. </dd>
+<dd><p>
+
+This member can be used together with bitmap and gradient. The 
+parametric polygons color value is used to stroke the returned 
+polygonal outlines. <p>
+</dd>
+</dl>
+</td>
+</tr>
+</table>
+</td>
+</tr>
+<tr>
+<td class="imdetail"><a name="HatchAttributes" class="membertitle">HatchAttributes</a>
+<table border="0" width="96%" cellpadding="5" cellspacing="0" class="table-in-data" bgcolor="#ffffff" align="center">
+<tr>
+<td><a href="StrokeAttributes.html">StrokeAttributes</a> <b>HatchAttributes</b>;<hr>
+<dl>
+<dt><b>Description</b></dt>
+<dd>Specifies the stroke attributes used for hatching. </dd>
+<dd><p>
+
+Use 0.0 as the strokeWidth here to indicate hair lines. <p>
+</dd>
+</dl>
+</td>
+</tr>
+</table>
+</td>
+</tr>
+<tr>
+<td class="imdetail"><a name="RepeatModeX" class="membertitle">RepeatModeX</a>
+<table border="0" width="96%" cellpadding="5" cellspacing="0" class="table-in-data" bgcolor="#ffffff" align="center">
+<tr>
+<td>byte <b>RepeatModeX</b>;<hr>
+<dl>
+<dt><b>Description</b></dt>
+<dd>Repeat mode of the texture, x direction. </dd>
+<dd><p>
+
+The repeat mode is separated into x and y direction, this is 
+the x direction part. Permissible values are from the 
+<a href="TexturingMode.html">TexturingMode</a> constants. <p>
+</dd>
+</dl>
+</td>
+</tr>
+</table>
+</td>
+</tr>
+<tr>
+<td class="imdetail"><a name="RepeatModeY" class="membertitle">RepeatModeY</a>
+<table border="0" width="96%" cellpadding="5" cellspacing="0" class="table-in-data" bgcolor="#ffffff" align="center">
+<tr>
+<td>byte <b>RepeatModeY</b>;<hr>
+<dl>
+<dt><b>Description</b></dt>
+<dd>Repeat mode of the texture, y direction. </dd>
+<dd><p>
+
+The repeat mode is separated into x and y direction, this is 
+the y direction part. Permissible values are from the 
+<a href="TexturingMode.html">TexturingMode</a> constants. <p>
+</dd>
+</dl>
+</td>
+</tr>
+</table>
+</td>
+</tr>
+</table>
+<a href="#_top_">Top of Page</a><hr size="3"><p class="copyright" align="center">Copyright &copy; 2003 Sun Microsystems, Inc.</p>
+
+</div> <!-- id="adc-idlref" -->
+</body>
+
+</html>

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Added: incubator/ooo/ooo-site/trunk/content/gsl/canvas/api/rendering/TexturingMode.html
URL: http://svn.apache.org/viewvc/incubator/ooo/ooo-site/trunk/content/gsl/canvas/api/rendering/TexturingMode.html?rev=1206299&view=auto
==============================================================================
--- incubator/ooo/ooo-site/trunk/content/gsl/canvas/api/rendering/TexturingMode.html (added)
+++ incubator/ooo/ooo-site/trunk/content/gsl/canvas/api/rendering/TexturingMode.html Fri Nov 25 20:06:37 2011
@@ -0,0 +1,117 @@
+<html>
+<head>
+<title>Constants' Group TexturingMode</title>
+<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
+<link rel="stylesheet" type="text/css" href="../../../../idl.css">
+</head>
+<body>
+<div id="adc-idlref">
+
+<a name="_top_"> </a>
+<table class="navimain" border="0" cellpadding="3">
+<tr>
+<td class="navimain"><a href="../module-ix.html" class="navimain">Overview</a></td>
+<td class="navimain"><a href="module-ix.html" class="navimain">Module</a></td>
+<td class="navimainnone">Use</td>
+<td class="navimainnone">Devguide</td>
+<td class="navimain"><a href="../../../../index-files/index-1.html" class="navimain">Index</a></td>
+</tr>
+</table>
+<table class="navisub" border="0" cellpadding="0">
+<tr>
+<td class="navisub"><a href="#Constants" class="navisub">Constants</a></td>
+<td class="navisub"><a href="#ConstantDetails" class="navisub">Constants' Details</a></td>
+</tr>
+</table>
+<hr>
+<table border="0" width="100%" cellpadding="5" cellspacing="3" class="title-table" style="margin-bottom:6pt;">
+<tr>
+<td><p class="namechain"><a href="../../../../module-ix.html" class="namechain">::</a> <a href="../../../module-ix.html" class="namechain">com</a> :: <a href="../../module-ix.html" class="namechain">sun</a> :: <a href="../module-ix.html" class="namechain">star</a> :: <a href="module-ix.html" class="namechain">rendering</a> :: </p>
+</td>
+</tr>
+<tr>
+<td class="title"><table class="title-table" width="99%">
+<tr>
+<td width="25%" class="title2">unpublished </td>
+<td width="50%" class="title">constants group TexturingMode</td>
+<td width="*"/></tr>
+</table>
+</td>
+</tr>
+<tr>
+<td><dl>
+<dt><b>Description</b></dt>
+<dd>Enumeration of possible values to spread a texture across a 
+primitive. 
+
+</dd>
+<dt><b>Since </b></dt>
+<dd>OOo 2.0.0 </dd>
+</dl>
+</td>
+</tr>
+</table>
+<hr>
+<a name="Constants"/><table border="1" width="100%" cellpadding="5" cellspacing="0" class="subtitle">
+<tr>
+<td class="subtitle" colspan="2">Constants</td>
+</tr>
+<tr>
+<td class="imsum_left"><a href="#CLAMP">CLAMP</a></td>
+<td class="imsum_right">Clamp texture coordinate. &nbsp;</td>
+</tr>
+<tr>
+<td class="imsum_left"><a href="#REPEAT">REPEAT</a></td>
+<td class="imsum_right">Repeat the texture. &nbsp;</td>
+</tr>
+</table>
+<a name="ConstantDetails"/><table border="1" width="100%" cellpadding="5" cellspacing="0" class="subtitle">
+<tr>
+<td class="subtitle">Constants' Details</td>
+</tr>
+<tr>
+<td class="imdetail"><a name="CLAMP" class="membertitle">CLAMP</a>
+<table border="0" width="96%" cellpadding="5" cellspacing="0" class="table-in-data" bgcolor="#ffffff" align="center">
+<tr>
+<td>const byte <b>CLAMP</b> =0;<hr>
+<dl>
+<dt><b>Description</b></dt>
+<dd>Clamp texture coordinate. </dd>
+<dd><p>
+
+This value clamps the texture coordinate to the range 
+[0,1]. This results in only one instance of the texture 
+generated per textured primitive. <p>
+</dd>
+</dl>
+</td>
+</tr>
+</table>
+</td>
+</tr>
+<tr>
+<td class="imdetail"><a name="REPEAT" class="membertitle">REPEAT</a>
+<table border="0" width="96%" cellpadding="5" cellspacing="0" class="table-in-data" bgcolor="#ffffff" align="center">
+<tr>
+<td>const byte <b>REPEAT</b> =1;<hr>
+<dl>
+<dt><b>Description</b></dt>
+<dd>Repeat the texture. </dd>
+<dd><p>
+
+This value repeats the texture over the textured primitive, 
+for the given texture coordinate. <p>
+</dd>
+</dl>
+</td>
+</tr>
+</table>
+</td>
+</tr>
+</table>
+<a href="#_top_">Top of Page</a><hr size="3"><p class="copyright" align="center">Copyright &copy; 2003 Sun Microsystems, Inc.</p>
+
+</div> <!-- id="adc-idlref" -->
+</body>
+
+</html>

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Added: incubator/ooo/ooo-site/trunk/content/gsl/canvas/api/rendering/ViewState-xref.html
URL: http://svn.apache.org/viewvc/incubator/ooo/ooo-site/trunk/content/gsl/canvas/api/rendering/ViewState-xref.html?rev=1206299&view=auto
==============================================================================
--- incubator/ooo/ooo-site/trunk/content/gsl/canvas/api/rendering/ViewState-xref.html (added)
+++ incubator/ooo/ooo-site/trunk/content/gsl/canvas/api/rendering/ViewState-xref.html Fri Nov 25 20:06:37 2011
@@ -0,0 +1,105 @@
+<html>
+<head>
+<title>Uses of Struct ViewState-xref</title>
+<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
+<link rel="stylesheet" type="text/css" href="../../../../idl.css">
+</head>
+<body>
+<div id="adc-idlref">
+
+<a name="_top_"> </a>
+<table class="navimain" border="0" cellpadding="3">
+<tr>
+<td class="navimain"><a href="../module-ix.html" class="navimain">Overview</a></td>
+<td class="navimain"><a href="module-ix.html" class="navimain">Module</a></td>
+<td class="navimainself">Use</td>
+<td class="navimainnone">Devguide</td>
+<td class="navimain"><a href="../../../../index-files/index-1.html" class="navimain">Index</a></td>
+</tr>
+</table>
+<hr>
+<table border="0" width="100%" cellpadding="5" cellspacing="3" class="title-table" style="margin-bottom:6pt;">
+<tr>
+<td class="title">uses of struct ViewState</td>
+</tr>
+<tr>
+<td><p><a href="ViewState.html"><b>back to struct ViewState</b></a><br>
+<br>
+
+Derived Structs<br>
+
+Synonym Typedefs<br>
+
+<a href="#Returns">Uses as Return Type<br>
+
+</a><a href="#Parameters">Uses as Parameter<br>
+
+</a>Uses as Data Type<br>
+
+References in Developers Guide<br>
+
+</p>
+</td>
+</tr>
+</table>
+<hr>
+<a name="Returns"/><table border="1" width="100%" cellpadding="5" cellspacing="0" class="subtitle">
+<tr>
+<td class="subtitle">Uses as Return Type</td>
+</tr>
+<tr>
+<td><a href="XSimpleCanvas.html">XSimpleCanvas</a>::<a href="XSimpleCanvas.html#getCurrentViewState">getCurrentViewState()</a><br>
+</td>
+</tr>
+</table>
+<a name="Parameters"/><table border="1" width="100%" cellpadding="5" cellspacing="0" class="subtitle">
+<tr>
+<td class="subtitle">Uses as Parameter</td>
+</tr>
+<tr>
+<td><a href="XBitmapCanvas.html">XBitmapCanvas</a>::<a href="XBitmapCanvas.html#copyRect">copyRect()</a><br>
+<a href="XBitmapCanvas.html">XBitmapCanvas</a>::<a href="XBitmapCanvas.html#copyRect">copyRect()</a><br>
+<a href="XCanvas.html">XCanvas</a>::<a href="XCanvas.html#drawBezier">drawBezier()</a><br>
+<a href="XCanvas.html">XCanvas</a>::<a href="XCanvas.html#drawBezier">drawBezier()</a><br>
+<a href="XCanvas.html">XCanvas</a>::<a href="XCanvas.html#drawBitmap">drawBitmap()</a><br>
+<a href="XCanvas.html">XCanvas</a>::<a href="XCanvas.html#drawBitmap">drawBitmap()</a><br>
+<a href="XCanvas.html">XCanvas</a>::<a href="XCanvas.html#drawBitmapModulated">drawBitmapModulated()</a><br>
+<a href="XCanvas.html">XCanvas</a>::<a href="XCanvas.html#drawBitmapModulated">drawBitmapModulated()</a><br>
+<a href="XCanvas.html">XCanvas</a>::<a href="XCanvas.html#drawLine">drawLine()</a><br>
+<a href="XCanvas.html">XCanvas</a>::<a href="XCanvas.html#drawLine">drawLine()</a><br>
+<a href="XCanvas.html">XCanvas</a>::<a href="XCanvas.html#drawPoint">drawPoint()</a><br>
+<a href="XCanvas.html">XCanvas</a>::<a href="XCanvas.html#drawPoint">drawPoint()</a><br>
+<a href="XCanvas.html">XCanvas</a>::<a href="XCanvas.html#drawPolyPolygon">drawPolyPolygon()</a><br>
+<a href="XCanvas.html">XCanvas</a>::<a href="XCanvas.html#drawPolyPolygon">drawPolyPolygon()</a><br>
+<a href="XCanvas.html">XCanvas</a>::<a href="XCanvas.html#drawText">drawText()</a><br>
+<a href="XCanvas.html">XCanvas</a>::<a href="XCanvas.html#drawText">drawText()</a><br>
+<a href="XCanvas.html">XCanvas</a>::<a href="XCanvas.html#drawTextLayout">drawTextLayout()</a><br>
+<a href="XCanvas.html">XCanvas</a>::<a href="XCanvas.html#drawTextLayout">drawTextLayout()</a><br>
+<a href="XCanvas.html">XCanvas</a>::<a href="XCanvas.html#fillPolyPolygon">fillPolyPolygon()</a><br>
+<a href="XCanvas.html">XCanvas</a>::<a href="XCanvas.html#fillPolyPolygon">fillPolyPolygon()</a><br>
+<a href="XCanvas.html">XCanvas</a>::<a href="XCanvas.html#fillTexturedPolyPolygon">fillTexturedPolyPolygon()</a><br>
+<a href="XCanvas.html">XCanvas</a>::<a href="XCanvas.html#fillTexturedPolyPolygon">fillTexturedPolyPolygon()</a><br>
+<a href="XCanvas.html">XCanvas</a>::<a href="XCanvas.html#fillTextureMappedPolyPolygon">fillTextureMappedPolyPolygon()</a><br>
+<a href="XCanvas.html">XCanvas</a>::<a href="XCanvas.html#fillTextureMappedPolyPolygon">fillTextureMappedPolyPolygon()</a><br>
+<a href="XSprite.html">XSprite</a>::<a href="XSprite.html#move">move()</a><br>
+<a href="XCanvas.html">XCanvas</a>::<a href="XCanvas.html#queryStrokeShapes">queryStrokeShapes()</a><br>
+<a href="XCanvas.html">XCanvas</a>::<a href="XCanvas.html#queryStrokeShapes">queryStrokeShapes()</a><br>
+<a href="XCachedPrimitive.html">XCachedPrimitive</a>::<a href="XCachedPrimitive.html#redraw">redraw()</a><br>
+<a href="XAnimation.html">XAnimation</a>::<a href="XAnimation.html#render">render()</a><br>
+<a href="XAnimatedSprite.html">XAnimatedSprite</a>::<a href="XAnimatedSprite.html#setAll">setAll()</a><br>
+<a href="XAnimatedSprite.html">XAnimatedSprite</a>::<a href="XAnimatedSprite.html#setViewState">setViewState()</a><br>
+<a href="XCanvas.html">XCanvas</a>::<a href="XCanvas.html#strokePolyPolygon">strokePolyPolygon()</a><br>
+<a href="XCanvas.html">XCanvas</a>::<a href="XCanvas.html#strokePolyPolygon">strokePolyPolygon()</a><br>
+<a href="XCanvas.html">XCanvas</a>::<a href="XCanvas.html#strokeTexturedPolyPolygon">strokeTexturedPolyPolygon()</a><br>
+<a href="XCanvas.html">XCanvas</a>::<a href="XCanvas.html#strokeTexturedPolyPolygon">strokeTexturedPolyPolygon()</a><br>
+<a href="XCanvas.html">XCanvas</a>::<a href="XCanvas.html#strokeTextureMappedPolyPolygon">strokeTextureMappedPolyPolygon()</a><br>
+<a href="XCanvas.html">XCanvas</a>::<a href="XCanvas.html#strokeTextureMappedPolyPolygon">strokeTextureMappedPolyPolygon()</a><br>
+</td>
+</tr>
+</table>
+<a href="#_top_">Top of Page</a><hr size="3"><p class="copyright" align="center">Copyright &copy; 2003 Sun Microsystems, Inc.</p>
+
+</div> <!-- id="adc-idlref" -->
+</body>
+
+</html>

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==============================================================================
--- incubator/ooo/ooo-site/trunk/content/gsl/canvas/api/rendering/ViewState.html (added)
+++ incubator/ooo/ooo-site/trunk/content/gsl/canvas/api/rendering/ViewState.html Fri Nov 25 20:06:37 2011
@@ -0,0 +1,132 @@
+<html>
+<head>
+<title>Struct ViewState</title>
+<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
+<link rel="stylesheet" type="text/css" href="../../../../idl.css">
+</head>
+<body>
+<div id="adc-idlref">
+
+<a name="_top_"> </a>
+<table class="navimain" border="0" cellpadding="3">
+<tr>
+<td class="navimain"><a href="../module-ix.html" class="navimain">Overview</a></td>
+<td class="navimain"><a href="module-ix.html" class="navimain">Module</a></td>
+<td class="navimain"><a href="ViewState-xref.html" class="navimain">Use</a></td>
+<td class="navimainnone">Devguide</td>
+<td class="navimain"><a href="../../../../index-files/index-1.html" class="navimain">Index</a></td>
+</tr>
+</table>
+<table class="navisub" border="0" cellpadding="0">
+<tr>
+<td class="navisub"><a href="#Elements" class="navisub">Elements' Summary</a></td>
+<td class="navisub"><a href="#ElementDetails" class="navisub">Elements' Details</a></td>
+</tr>
+</table>
+<hr>
+<table border="0" width="100%" cellpadding="5" cellspacing="3" class="title-table" style="margin-bottom:6pt;">
+<tr>
+<td><p class="namechain"><a href="../../../../module-ix.html" class="namechain">::</a> <a href="../../../module-ix.html" class="namechain">com</a> :: <a href="../../module-ix.html" class="namechain">sun</a> :: <a href="../module-ix.html" class="namechain">star</a> :: <a href="module-ix.html" class="namechain">rendering</a> :: </p>
+</td>
+</tr>
+<tr>
+<td class="title"><table class="title-table" width="99%">
+<tr>
+<td width="25%" class="title2">unpublished </td>
+<td width="50%" class="title">struct ViewState</td>
+<td width="*"/></tr>
+</table>
+</td>
+</tr>
+<tr>
+<td/></tr>
+<tr>
+<td><dl>
+<dt><b>Description</b></dt>
+<dd>This structure contains information considered the view state. </dd>
+<dd><p>
+
+This structure contains information considered the view state, 
+i.e. the invariant setup used when painting a whole view of 
+something. <p>
+
+</dd>
+<dt><b>Since </b></dt>
+<dd>OOo 2.0.0 </dd>
+</dl>
+</td>
+</tr>
+</table>
+<hr>
+<a name="Elements"/><table border="1" width="100%" cellpadding="5" cellspacing="0" class="subtitle">
+<tr>
+<td class="subtitle" colspan="2">Elements' Summary</td>
+</tr>
+<tr>
+<td class="imsum_left"><a href="#AffineTransform">AffineTransform</a></td>
+<td class="imsum_right">The affine transform associated with the view. &nbsp;</td>
+</tr>
+<tr>
+<td class="imsum_left"><a href="#Clip">Clip</a></td>
+<td class="imsum_right">The clipping area associated with the view. &nbsp;</td>
+</tr>
+</table>
+<a name="ElementDetails"/><table border="1" width="100%" cellpadding="5" cellspacing="0" class="subtitle">
+<tr>
+<td class="subtitle">Elements' Details</td>
+</tr>
+<tr>
+<td class="imdetail"><a name="AffineTransform" class="membertitle">AffineTransform</a>
+<table border="0" width="96%" cellpadding="5" cellspacing="0" class="table-in-data" bgcolor="#ffffff" align="center">
+<tr>
+<td>::com::sun::star::geometry::AffineMatrix2D <b>AffineTransform</b>;<hr>
+<dl>
+<dt><b>Description</b></dt>
+<dd>The affine transform associated with the view. </dd>
+<dd><p>
+
+This member is used to transform coordinates of draw 
+operations from user space to screen space. <p>
+</dd>
+</dl>
+</td>
+</tr>
+</table>
+</td>
+</tr>
+<tr>
+<td class="imdetail"><a name="Clip" class="membertitle">Clip</a>
+<table border="0" width="96%" cellpadding="5" cellspacing="0" class="table-in-data" bgcolor="#ffffff" align="center">
+<tr>
+<td><a href="XPolyPolygon2D.html">XPolyPolygon2D</a> <b>Clip</b>;<hr>
+<dl>
+<dt><b>Description</b></dt>
+<dd>The clipping area associated with the view. </dd>
+<dd><p>
+
+This clipping is interpreted in the view coordinate systems, 
+i.e. subject to the view transform before mapping to the 
+device coordinate space. <p>
+
+Specifying an empty interface denotes no clipping, 
+i.e. everything rendered to the canvas will be visible 
+(subject to device-dependent constraints, of 
+course). Specifying an empty XPolyPolygon2D, i.e. a 
+poly-polygon containing zero polygons, or an XPolyPolygon2D 
+with any number of empty sub-polygons, denotes the NULL 
+clip. That means, nothing rendered to the canvas will be 
+visible. <p>
+</dd>
+</dl>
+</td>
+</tr>
+</table>
+</td>
+</tr>
+</table>
+<a href="#_top_">Top of Page</a><hr size="3"><p class="copyright" align="center">Copyright &copy; 2003 Sun Microsystems, Inc.</p>
+
+</div> <!-- id="adc-idlref" -->
+</body>
+
+</html>

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==============================================================================
--- incubator/ooo/ooo-site/trunk/content/gsl/canvas/api/rendering/VolatileContentDestroyedException-xref.html (added)
+++ incubator/ooo/ooo-site/trunk/content/gsl/canvas/api/rendering/VolatileContentDestroyedException-xref.html Fri Nov 25 20:06:37 2011
@@ -0,0 +1,76 @@
+<html>
+<head>
+<title>Uses of Exception VolatileContentDestroyedException-xref</title>
+<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
+<link rel="stylesheet" type="text/css" href="../../../../idl.css">
+</head>
+<body>
+<div id="adc-idlref">
+
+<a name="_top_"> </a>
+<table class="navimain" border="0" cellpadding="3">
+<tr>
+<td class="navimain"><a href="../module-ix.html" class="navimain">Overview</a></td>
+<td class="navimain"><a href="module-ix.html" class="navimain">Module</a></td>
+<td class="navimainself">Use</td>
+<td class="navimainnone">Devguide</td>
+<td class="navimain"><a href="../../../../index-files/index-1.html" class="navimain">Index</a></td>
+</tr>
+</table>
+<hr>
+<table border="0" width="100%" cellpadding="5" cellspacing="3" class="title-table" style="margin-bottom:6pt;">
+<tr>
+<td class="title">uses of exception VolatileContentDestroyedException</td>
+</tr>
+<tr>
+<td><p><a href="VolatileContentDestroyedException.html"><b>back to exception VolatileContentDestroyedException</b></a><br>
+<br>
+
+Derived Exceptions<br>
+
+<a href="#Raisers">Raising Functions<br>
+
+</a>References in Developers Guide<br>
+
+</p>
+</td>
+</tr>
+</table>
+<hr>
+<a name="Raisers"/><table border="1" width="100%" cellpadding="5" cellspacing="0" class="subtitle">
+<tr>
+<td class="subtitle">Raising Functions</td>
+</tr>
+<tr>
+<td><a href="../rendering/XBitmapCanvas.html">XBitmapCanvas</a>::<a href="../rendering/XBitmapCanvas.html#copyRect">copyRect()</a><br>
+<a href="../rendering/XSpriteCanvas.html">XSpriteCanvas</a>::<a href="../rendering/XSpriteCanvas.html#createSpriteFromBitmaps">createSpriteFromBitmaps()</a><br>
+<a href="../rendering/XCanvas.html">XCanvas</a>::<a href="../rendering/XCanvas.html#drawBitmap">drawBitmap()</a><br>
+<a href="../rendering/XCanvas.html">XCanvas</a>::<a href="../rendering/XCanvas.html#drawBitmap">drawBitmap()</a><br>
+<a href="../rendering/XCanvas.html">XCanvas</a>::<a href="../rendering/XCanvas.html#drawBitmapModulated">drawBitmapModulated()</a><br>
+<a href="../rendering/XCanvas.html">XCanvas</a>::<a href="../rendering/XCanvas.html#drawBitmapModulated">drawBitmapModulated()</a><br>
+<a href="../rendering/XCanvas.html">XCanvas</a>::<a href="../rendering/XCanvas.html#fillTexturedPolyPolygon">fillTexturedPolyPolygon()</a><br>
+<a href="../rendering/XCanvas.html">XCanvas</a>::<a href="../rendering/XCanvas.html#fillTexturedPolyPolygon">fillTexturedPolyPolygon()</a><br>
+<a href="../rendering/XCanvas.html">XCanvas</a>::<a href="../rendering/XCanvas.html#fillTextureMappedPolyPolygon">fillTextureMappedPolyPolygon()</a><br>
+<a href="../rendering/XCanvas.html">XCanvas</a>::<a href="../rendering/XCanvas.html#fillTextureMappedPolyPolygon">fillTextureMappedPolyPolygon()</a><br>
+<a href="../rendering/XIntegerBitmap.html">XIntegerBitmap</a>::<a href="../rendering/XIntegerBitmap.html#getData">getData()</a><br>
+<a href="../rendering/XIeeeFloatBitmap.html">XIeeeFloatBitmap</a>::<a href="../rendering/XIeeeFloatBitmap.html#getData">getData()</a><br>
+<a href="../rendering/XIeeeDoubleBitmap.html">XIeeeDoubleBitmap</a>::<a href="../rendering/XIeeeDoubleBitmap.html#getData">getData()</a><br>
+<a href="../rendering/XHalfFloatBitmap.html">XHalfFloatBitmap</a>::<a href="../rendering/XHalfFloatBitmap.html#getData">getData()</a><br>
+<a href="../rendering/XIntegerBitmap.html">XIntegerBitmap</a>::<a href="../rendering/XIntegerBitmap.html#getPixel">getPixel()</a><br>
+<a href="../rendering/XIeeeFloatBitmap.html">XIeeeFloatBitmap</a>::<a href="../rendering/XIeeeFloatBitmap.html#getPixel">getPixel()</a><br>
+<a href="../rendering/XIeeeDoubleBitmap.html">XIeeeDoubleBitmap</a>::<a href="../rendering/XIeeeDoubleBitmap.html#getPixel">getPixel()</a><br>
+<a href="../rendering/XHalfFloatBitmap.html">XHalfFloatBitmap</a>::<a href="../rendering/XHalfFloatBitmap.html#getPixel">getPixel()</a><br>
+<a href="../rendering/XBitmap.html">XBitmap</a>::<a href="../rendering/XBitmap.html#getScaledBitmap">getScaledBitmap()</a><br>
+<a href="../rendering/XCanvas.html">XCanvas</a>::<a href="../rendering/XCanvas.html#strokeTexturedPolyPolygon">strokeTexturedPolyPolygon()</a><br>
+<a href="../rendering/XCanvas.html">XCanvas</a>::<a href="../rendering/XCanvas.html#strokeTexturedPolyPolygon">strokeTexturedPolyPolygon()</a><br>
+<a href="../rendering/XCanvas.html">XCanvas</a>::<a href="../rendering/XCanvas.html#strokeTextureMappedPolyPolygon">strokeTextureMappedPolyPolygon()</a><br>
+<a href="../rendering/XCanvas.html">XCanvas</a>::<a href="../rendering/XCanvas.html#strokeTextureMappedPolyPolygon">strokeTextureMappedPolyPolygon()</a><br>
+</td>
+</tr>
+</table>
+<a href="#_top_">Top of Page</a><hr size="3"><p class="copyright" align="center">Copyright &copy; 2003 Sun Microsystems, Inc.</p>
+
+</div> <!-- id="adc-idlref" -->
+</body>
+
+</html>

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--- incubator/ooo/ooo-site/trunk/content/gsl/canvas/api/rendering/VolatileContentDestroyedException.html (added)
+++ incubator/ooo/ooo-site/trunk/content/gsl/canvas/api/rendering/VolatileContentDestroyedException.html Fri Nov 25 20:06:37 2011
@@ -0,0 +1,72 @@
+<html>
+<head>
+<title>Exception VolatileContentDestroyedException</title>
+<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
+<link rel="stylesheet" type="text/css" href="../../../../idl.css">
+</head>
+<body>
+<div id="adc-idlref">
+
+<a name="_top_"> </a>
+<table class="navimain" border="0" cellpadding="3">
+<tr>
+<td class="navimain"><a href="../module-ix.html" class="navimain">Overview</a></td>
+<td class="navimain"><a href="module-ix.html" class="navimain">Module</a></td>
+<td class="navimain"><a href="VolatileContentDestroyedException-xref.html" class="navimain">Use</a></td>
+<td class="navimainnone">Devguide</td>
+<td class="navimain"><a href="../../../../index-files/index-1.html" class="navimain">Index</a></td>
+</tr>
+</table>
+<table class="navisub" border="0" cellpadding="0">
+<tr>
+<td class="navisub">Elements' Summary</td>
+<td class="navisub">Elements' Details</td>
+</tr>
+</table>
+<hr>
+<table border="0" width="100%" cellpadding="5" cellspacing="3" class="title-table" style="margin-bottom:6pt;">
+<tr>
+<td><p class="namechain"><a href="../../../../module-ix.html" class="namechain">::</a> <a href="../../../module-ix.html" class="namechain">com</a> :: <a href="../../module-ix.html" class="namechain">sun</a> :: <a href="../module-ix.html" class="namechain">star</a> :: <a href="module-ix.html" class="namechain">rendering</a> :: </p>
+</td>
+</tr>
+<tr>
+<td class="title"><table class="title-table" width="99%">
+<tr>
+<td width="25%" class="title2">unpublished </td>
+<td width="50%" class="title">exception VolatileContentDestroyedException</td>
+<td width="*"/></tr>
+</table>
+</td>
+</tr>
+<tr>
+<td><dl>
+<dt><b>Base Hierarchy</b></dt>
+<dd><pre style="font-family:monospace;"><strong>VolatileContentDestroyedException</strong>
+ &#x2517 ::com::sun::star::uno::Exception
+</pre></dd>
+</dl>
+</td>
+</tr>
+<tr>
+<td><dl>
+<dt><b>Description</b></dt>
+<dd>This exception indicates an invalid volatile bitmap content. </dd>
+<dd><p>
+
+When accessing or rendering XVolatileBitmap data, that has 
+been invalidated by the system, this exception will be thrown. <p>
+
+</dd>
+<dt><b>Since </b></dt>
+<dd>OOo 2.0.0 </dd>
+</dl>
+</td>
+</tr>
+</table>
+<hr>
+<a href="#_top_">Top of Page</a><hr size="3"><p class="copyright" align="center">Copyright &copy; 2003 Sun Microsystems, Inc.</p>
+
+</div> <!-- id="adc-idlref" -->
+</body>
+
+</html>

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--- incubator/ooo/ooo-site/trunk/content/gsl/canvas/api/rendering/XAnimatedSprite-xref.html (added)
+++ incubator/ooo/ooo-site/trunk/content/gsl/canvas/api/rendering/XAnimatedSprite-xref.html Fri Nov 25 20:06:37 2011
@@ -0,0 +1,65 @@
+<html>
+<head>
+<title>Uses of Interface XAnimatedSprite-xref</title>
+<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
+<link rel="stylesheet" type="text/css" href="../../../../idl.css">
+</head>
+<body>
+<div id="adc-idlref">
+
+<a name="_top_"> </a>
+<table class="navimain" border="0" cellpadding="3">
+<tr>
+<td class="navimain"><a href="../module-ix.html" class="navimain">Overview</a></td>
+<td class="navimain"><a href="module-ix.html" class="navimain">Module</a></td>
+<td class="navimainself">Use</td>
+<td class="navimainnone">Devguide</td>
+<td class="navimain"><a href="../../../../index-files/index-1.html" class="navimain">Index</a></td>
+</tr>
+</table>
+<hr>
+<table border="0" width="100%" cellpadding="5" cellspacing="3" class="title-table" style="margin-bottom:6pt;">
+<tr>
+<td class="title">uses of interface XAnimatedSprite</td>
+</tr>
+<tr>
+<td><p><a href="XAnimatedSprite.html"><b>back to interface XAnimatedSprite</b></a><br>
+<br>
+
+Derived Interfaces<br>
+
+Synonym Typedefs<br>
+
+Services which Support this Interface<br>
+
+Singletons which Support this Interface<br>
+
+<a href="#Returns">Uses as Return Type<br>
+
+</a>Uses as Parameter<br>
+
+Uses as Data Type<br>
+
+References in Developers Guide<br>
+
+</p>
+</td>
+</tr>
+</table>
+<hr>
+<a name="Returns"/><table border="1" width="100%" cellpadding="5" cellspacing="0" class="subtitle">
+<tr>
+<td class="subtitle">Uses as Return Type</td>
+</tr>
+<tr>
+<td><a href="XSpriteCanvas.html">XSpriteCanvas</a>::<a href="XSpriteCanvas.html#createSpriteFromAnimation">createSpriteFromAnimation()</a><br>
+<a href="XSpriteCanvas.html">XSpriteCanvas</a>::<a href="XSpriteCanvas.html#createSpriteFromBitmaps">createSpriteFromBitmaps()</a><br>
+</td>
+</tr>
+</table>
+<a href="#_top_">Top of Page</a><hr size="3"><p class="copyright" align="center">Copyright &copy; 2003 Sun Microsystems, Inc.</p>
+
+</div> <!-- id="adc-idlref" -->
+</body>
+
+</html>

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--- incubator/ooo/ooo-site/trunk/content/gsl/canvas/api/rendering/XAnimatedSprite.html (added)
+++ incubator/ooo/ooo-site/trunk/content/gsl/canvas/api/rendering/XAnimatedSprite.html Fri Nov 25 20:06:37 2011
@@ -0,0 +1,401 @@
+<html>
+<head>
+<title>Interface XAnimatedSprite</title>
+<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
+<link rel="stylesheet" type="text/css" href="../../../../idl.css">
+</head>
+<body>
+<div id="adc-idlref">
+
+<a name="_top_"> </a>
+<table class="navimain" border="0" cellpadding="3">
+<tr>
+<td class="navimain"><a href="../module-ix.html" class="navimain">Overview</a></td>
+<td class="navimain"><a href="module-ix.html" class="navimain">Module</a></td>
+<td class="navimain"><a href="XAnimatedSprite-xref.html" class="navimain">Use</a></td>
+<td class="navimainnone">Devguide</td>
+<td class="navimain"><a href="../../../../index-files/index-1.html" class="navimain">Index</a></td>
+</tr>
+</table>
+<table class="navisub" border="0" cellpadding="0">
+<tr>
+<td class="navisub"><a href="#MethodsSummary" class="navisub">Methods' Summary</a></td>
+<td class="navisub"><a href="#MethodsDetails" class="navisub">Methods' Details</a></td>
+<td class="navisub">Attributes' Summary</td>
+<td class="navisub">Attributes' Details</td>
+</tr>
+</table>
+<hr>
+<table border="0" width="100%" cellpadding="5" cellspacing="3" class="title-table" style="margin-bottom:6pt;">
+<tr>
+<td><p class="namechain"><a href="../../../../module-ix.html" class="namechain">::</a> <a href="../../../module-ix.html" class="namechain">com</a> :: <a href="../../module-ix.html" class="namechain">sun</a> :: <a href="../module-ix.html" class="namechain">star</a> :: <a href="module-ix.html" class="namechain">rendering</a> :: </p>
+</td>
+</tr>
+<tr>
+<td class="title"><table class="title-table" width="99%">
+<tr>
+<td width="25%" class="title2">unpublished </td>
+<td width="50%" class="title">interface XAnimatedSprite</td>
+<td width="*"/></tr>
+</table>
+</td>
+</tr>
+<tr>
+<td><dl>
+<dt><b>Base Interfaces</b></dt>
+<dd><pre style="font-family:monospace;"><strong>XAnimatedSprite</strong>
+&#x2517 <a href="../rendering/XSprite.html">XSprite</a>
+   &#x2517 ::com::sun::star::uno::XInterface
+
+</pre></dd>
+<dd><a name/><table border="1" width="100%" cellpadding="5" cellspacing="0" class="crosstitle">
+<tr>
+<td class="imsum_left"><a href="../rendering/XSprite.html">XSprite</a></td>
+<td class="imsum_right"><dl>
+<dt>(referenced interface's summary:)</dt>
+<dd>Interface to control a sprite object. </dd>
+</dl>
+</td>
+</tr>
+</table>
+</dd>
+</dl>
+</td>
+</tr>
+<tr>
+<td><dl>
+<dt><b>Description</b></dt>
+<dd>This interface can be used to control an animated sprite object. </dd>
+<dd><p>
+
+This interface can be used to control an animated sprite object on 
+an XSpriteCanvas. Sprites are moving, animated objects. <p>
+
+</dd>
+<dt><b>Since </b></dt>
+<dd>OOo 2.0.0 </dd>
+</dl>
+</td>
+</tr>
+</table>
+<hr>
+<a name="MethodsSummary"/><table border="1" width="100%" cellpadding="5" cellspacing="0" class="subtitle">
+<tr>
+<td class="subtitle" colspan="2">Methods' Summary</td>
+</tr>
+<tr>
+<td class="imsum_left"><a href="#startAnimation">startAnimation</a></td>
+<td class="imsum_right">Start animation sequence of this sprite. &nbsp;</td>
+</tr>
+<tr>
+<td class="imsum_left"><a href="#stopAnimation">stopAnimation</a></td>
+<td class="imsum_right">Stop the animation sequence. &nbsp;</td>
+</tr>
+<tr>
+<td class="imsum_left"><a href="#resetAnimation">resetAnimation</a></td>
+<td class="imsum_right">Reset the animation sequence to start with the first frame. &nbsp;</td>
+</tr>
+<tr>
+<td class="imsum_left"><a href="#updateAnimation">updateAnimation</a></td>
+<td class="imsum_right">Issue an additional render call to this sprite's 
+animation. &nbsp;</td>
+</tr>
+<tr>
+<td class="imsum_left"><a href="#setViewState">setViewState</a></td>
+<td class="imsum_right">Changes the view state in place for this sprite's 
+animation. &nbsp;</td>
+</tr>
+<tr>
+<td class="imsum_left"><a href="#setAll">setAll</a></td>
+<td class="imsum_right">Changes all of the sprite's attributes at one atomic 
+instance. &nbsp;</td>
+</tr>
+</table>
+<a name="MethodsDetails"/><table border="1" width="100%" cellpadding="5" cellspacing="0" class="subtitle">
+<tr>
+<td class="subtitle">Methods' Details</td>
+</tr>
+<tr>
+<td class="imdetail"><a name="startAnimation" class="membertitle">startAnimation</a>
+<table border="0" width="96%" cellpadding="5" cellspacing="0" class="table-in-method" bgcolor="#ffffff" align="center">
+<tr>
+<td><table class="table-in-method" border="0">
+<tr>
+<td valign="top" colspan="3">void</td>
+</tr>
+<tr>
+<td valign="top"><b>startAnimation</b>(</td>
+<td valign="top">[in] double</td>
+<td valign="bottom">&nbsp;nSpeed );</td>
+</tr>
+</table>
+<hr>
+<dl>
+<dt><b>Description</b></dt>
+<dd>Start animation sequence of this sprite. </dd>
+<dd><p>
+
+The speed of the animation is given in cycles per second 
+(where a cycle is defined as one full animation run, i.e. the 
+full [0,1] range of the <a href="../rendering/XAnimation.html">XAnimation</a>::<a href="../rendering/XAnimation.html#render">render</a> 's 
+t parameter, or a full sequence of sprite bitmaps drawn). Once 
+an animation is running, the associated 
+<a href="../rendering/XSpriteCanvas.html">XSpriteCanvas</a> handles screen updates 
+automatically. That means, changes to position or alpha are 
+reflected on screen automatically. Please note further that 
+sprite visibility and animation are unrelated, i.e. a hidden 
+sprite can have a running animation, which then displays in 
+the middle of the animation sequence, when a show() is called 
+later on. <p>
+
+</dd>
+<dt><b>Parameter nSpeed</b></dt>
+<dd>The speed of the animation in cycles per second (where a cycle 
+is defined as one full animation run, i.e. the full [0,1] 
+range of the <a href="../rendering/XAnimation.html">XAnimation</a>::<a href="../rendering/XAnimation.html#render">render</a> 's t 
+parameter, or a full sequence of sprite bitmaps drawn). 
+</dd>
+</dl>
+</td>
+</tr>
+</table>
+</td>
+</tr>
+<tr>
+<td class="imdetail"><a name="stopAnimation" class="membertitle">stopAnimation</a>
+<table border="0" width="96%" cellpadding="5" cellspacing="0" class="table-in-method" bgcolor="#ffffff" align="center">
+<tr>
+<td><table class="table-in-method" border="0">
+<tr>
+<td valign="top" colspan="3">void</td>
+</tr>
+<tr>
+<td valign="top"><b>stopAnimation</b>();</td>
+</tr>
+</table>
+<hr>
+<dl>
+<dt><b>Description</b></dt>
+<dd>Stop the animation sequence. </dd>
+<dd><p>
+
+A subsequent <a href="../rendering/XAnimatedSprite.html">XAnimatedSprite</a>::<a href="../rendering/XAnimatedSprite.html#startAnimation">startAnimation</a> 
+will commence the sequence at the point where it was stopped 
+with here. Once an animation is stopped, the associated 
+<a href="../rendering/XSpriteCanvas.html">XSpriteCanvas</a> does not update changed sprites 
+anymore. <p>
+</dd>
+</dl>
+</td>
+</tr>
+</table>
+</td>
+</tr>
+<tr>
+<td class="imdetail"><a name="resetAnimation" class="membertitle">resetAnimation</a>
+<table border="0" width="96%" cellpadding="5" cellspacing="0" class="table-in-method" bgcolor="#ffffff" align="center">
+<tr>
+<td><table class="table-in-method" border="0">
+<tr>
+<td valign="top" colspan="3">void</td>
+</tr>
+<tr>
+<td valign="top"><b>resetAnimation</b>();</td>
+</tr>
+</table>
+<hr>
+<dl>
+<dt><b>Description</b></dt>
+<dd>Reset the animation sequence to start with the first frame. </dd>
+<dd><p>
+
+If the animation is currently running, the next frame that is 
+drawn after this method has finished, will be the first 
+one. Please note that if an animation is not started, the 
+associated <a href="../rendering/XSpriteCanvas.html">XSpriteCanvas</a> does not update changed 
+sprites automatically. <p>
+</dd>
+</dl>
+</td>
+</tr>
+</table>
+</td>
+</tr>
+<tr>
+<td class="imdetail"><a name="updateAnimation" class="membertitle">updateAnimation</a>
+<table border="0" width="96%" cellpadding="5" cellspacing="0" class="table-in-method" bgcolor="#ffffff" align="center">
+<tr>
+<td><table class="table-in-method" border="0">
+<tr>
+<td valign="top" colspan="3">void</td>
+</tr>
+<tr>
+<td valign="top"><b>updateAnimation</b>();</td>
+</tr>
+</table>
+<hr>
+<dl>
+<dt><b>Description</b></dt>
+<dd>Issue an additional render call to this sprite's 
+animation. </dd>
+<dd><p>
+
+This method has no effect when called for a bitmap-sequence 
+sprite. Please note that if an animation is not started, the 
+associated <a href="../rendering/XSpriteCanvas.html">XSpriteCanvas</a> does not update changed 
+sprites automatically, but has to be told to do so via 
+<a href="../rendering/XSpriteCanvas.html">XSpriteCanvas</a>::<a href="../rendering/XSpriteCanvas.html#updateScreen">updateScreen()</a> . <p>
+</dd>
+</dl>
+</td>
+</tr>
+</table>
+</td>
+</tr>
+<tr>
+<td class="imdetail"><a name="setViewState" class="membertitle">setViewState</a>
+<table border="0" width="96%" cellpadding="5" cellspacing="0" class="table-in-method" bgcolor="#ffffff" align="center">
+<tr>
+<td><table class="table-in-method" border="0">
+<tr>
+<td valign="top" colspan="3">void</td>
+</tr>
+<tr>
+<td valign="top"><b>setViewState</b>(</td>
+<td valign="top">[in] <a href="../rendering/ViewState.html">ViewState</a></td>
+<td valign="bottom">&nbsp;aViewState )</td>
+</tr>
+<tr>
+<td valign="top" align="right">raises( </td>
+<td valign="top" colspan="2">::com::sun::star::lang::IllegalArgumentException );</td>
+</tr>
+</table>
+<hr>
+<dl>
+<dt><b>Description</b></dt>
+<dd>Changes the view state in place for this sprite's 
+animation. </dd>
+<dd><p>
+
+The state given here is used when calling the 
+<a href="../rendering/XAnimation.html">XAnimation</a>::<a href="../rendering/XAnimation.html#render">render()</a> method, or when drawing 
+the sprite's bitmaps, respectively. There's no need to call 
+<a href="../rendering/XSpriteCanvas.html">XSpriteCanvas</a>::<a href="../rendering/XSpriteCanvas.html#updateAnimation">updateAnimation()</a> after this 
+method, as it automatically rerenders, if necessary. Please 
+note that if an animation is not started, the associated 
+<a href="../rendering/XSpriteCanvas.html">XSpriteCanvas</a> does not update changed sprites 
+automatically, but has to be told to do so via 
+<a href="../rendering/XSpriteCanvas.html">XSpriteCanvas</a>::<a href="../rendering/XSpriteCanvas.html#updateScreen">updateScreen()</a> . <p>
+
+</dd>
+<dt><b>Parameter aViewState</b></dt>
+<dd>The state given here is used when calling the 
+<a href="../rendering/XAnimation.html">XAnimation</a>::<a href="../rendering/XAnimation.html#render">render()</a> method, or when drawing 
+the sprite's bitmaps, respectively. 
+
+</dd>
+<dt><b>Throws</b></dt>
+<dd>com::sun::star::lang::IllegalArgumentException 
+if the view transformation matrix is singular. 
+</dd>
+</dl>
+</td>
+</tr>
+</table>
+</td>
+</tr>
+<tr>
+<td class="imdetail"><a name="setAll" class="membertitle">setAll</a>
+<table border="0" width="96%" cellpadding="5" cellspacing="0" class="table-in-method" bgcolor="#ffffff" align="center">
+<tr>
+<td><table class="table-in-method" border="0">
+<tr>
+<td valign="top" colspan="3">void</td>
+</tr>
+<tr>
+<td valign="top"><b>setAll</b>(</td>
+<td valign="top">[in] ::com::sun::star::geometry::RealPoint2D</td>
+<td valign="bottom">&nbsp;aNewPos,</td>
+</tr>
+<tr>
+<td/><td valign="top">[in] <a href="../rendering/ViewState.html">ViewState</a></td>
+<td valign="bottom">&nbsp;aViewState,</td>
+</tr>
+<tr>
+<td/><td valign="top">[in] <a href="../rendering/RenderState.html">RenderState</a></td>
+<td valign="bottom">&nbsp;aRenderState,</td>
+</tr>
+<tr>
+<td/><td valign="top">[in] double</td>
+<td valign="bottom">&nbsp;nAlpha,</td>
+</tr>
+<tr>
+<td/><td valign="top">[in] boolean</td>
+<td valign="bottom">&nbsp;bUpdateAnimation )</td>
+</tr>
+<tr>
+<td valign="top" align="right">raises( </td>
+<td valign="top" colspan="2">::com::sun::star::lang::IllegalArgumentException );</td>
+</tr>
+</table>
+<hr>
+<dl>
+<dt><b>Description</b></dt>
+<dd>Changes all of the sprite's attributes at one atomic 
+instance. </dd>
+<dd><p>
+
+This is useful at times where one does not want multiple 
+redraws for every state change. <p>
+
+Please note that if an animation is not started, the 
+associated <a href="XSpriteCanvas.html">XSpriteCanvas</a> does not update changed 
+sprites automatically, but has to be told to do so via 
+<a href="XSpriteCanvas.html">XSpriteCanvas</a>::<a href="XSpriteCanvas.html#updateScreen">updateScreen()</a> . <p>
+
+</dd>
+<dt><b>Parameter aNewPos</b></dt>
+<dd>New left,top output position of the sprite. This position gets 
+transformed by the view and render state. 
+
+</dd>
+<dt><b>Parameter aViewState</b></dt>
+<dd>New view state of the sprite, and part of the transformation 
+that is applied to aNewPos. The view transformation matrix 
+must not be singular. 
+
+</dd>
+<dt><b>Parameter aRenderState</b></dt>
+<dd>New render state of the sprite, and part of the transformation 
+that is applied to aNewPos. The render transformation matrix 
+must not be singular. 
+
+</dd>
+<dt><b>Parameter nAlpha</b></dt>
+<dd>New alpha value of the sprite. This value must be within the 
+[0,1] range. 
+
+</dd>
+<dt><b>Parameter bUpdateAnimation</b></dt>
+<dd>Whether this method should implicitely call 
+<a href="XSpriteCanvas.html">XSpriteCanvas</a>::<a href="XSpriteCanvas.html#updateAnimation">updateAnimation</a> or not. 
+
+</dd>
+<dt><b>Throws</b></dt>
+<dd>com::sun::star::lang::IllegalArgumentException 
+if one of the passed parameters does not lie in the specified, 
+permissible range. 
+</dd>
+</dl>
+</td>
+</tr>
+</table>
+</td>
+</tr>
+</table>
+<a href="#_top_">Top of Page</a><hr size="3"><p class="copyright" align="center">Copyright &copy; 2003 Sun Microsystems, Inc.</p>
+
+</div> <!-- id="adc-idlref" -->
+</body>
+
+</html>

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@@ -0,0 +1,64 @@
+<html>
+<head>
+<title>Uses of Interface XAnimation-xref</title>
+<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
+<link rel="stylesheet" type="text/css" href="../../../../idl.css">
+</head>
+<body>
+<div id="adc-idlref">
+
+<a name="_top_"> </a>
+<table class="navimain" border="0" cellpadding="3">
+<tr>
+<td class="navimain"><a href="../module-ix.html" class="navimain">Overview</a></td>
+<td class="navimain"><a href="module-ix.html" class="navimain">Module</a></td>
+<td class="navimainself">Use</td>
+<td class="navimainnone">Devguide</td>
+<td class="navimain"><a href="../../../../index-files/index-1.html" class="navimain">Index</a></td>
+</tr>
+</table>
+<hr>
+<table border="0" width="100%" cellpadding="5" cellspacing="3" class="title-table" style="margin-bottom:6pt;">
+<tr>
+<td class="title">uses of interface XAnimation</td>
+</tr>
+<tr>
+<td><p><a href="XAnimation.html"><b>back to interface XAnimation</b></a><br>
+<br>
+
+Derived Interfaces<br>
+
+Synonym Typedefs<br>
+
+Services which Support this Interface<br>
+
+Singletons which Support this Interface<br>
+
+Uses as Return Type<br>
+
+<a href="#Parameters">Uses as Parameter<br>
+
+</a>Uses as Data Type<br>
+
+References in Developers Guide<br>
+
+</p>
+</td>
+</tr>
+</table>
+<hr>
+<a name="Parameters"/><table border="1" width="100%" cellpadding="5" cellspacing="0" class="subtitle">
+<tr>
+<td class="subtitle">Uses as Parameter</td>
+</tr>
+<tr>
+<td><a href="../rendering/XSpriteCanvas.html">XSpriteCanvas</a>::<a href="../rendering/XSpriteCanvas.html#createSpriteFromAnimation">createSpriteFromAnimation()</a><br>
+</td>
+</tr>
+</table>
+<a href="#_top_">Top of Page</a><hr size="3"><p class="copyright" align="center">Copyright &copy; 2003 Sun Microsystems, Inc.</p>
+
+</div> <!-- id="adc-idlref" -->
+</body>
+
+</html>

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+<html>
+<head>
+<title>Interface XAnimation</title>
+<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
+<link rel="stylesheet" type="text/css" href="../../../../idl.css">
+</head>
+<body>
+<div id="adc-idlref">
+
+<a name="_top_"> </a>
+<table class="navimain" border="0" cellpadding="3">
+<tr>
+<td class="navimain"><a href="../module-ix.html" class="navimain">Overview</a></td>
+<td class="navimain"><a href="module-ix.html" class="navimain">Module</a></td>
+<td class="navimain"><a href="XAnimation-xref.html" class="navimain">Use</a></td>
+<td class="navimainnone">Devguide</td>
+<td class="navimain"><a href="../../../../index-files/index-1.html" class="navimain">Index</a></td>
+</tr>
+</table>
+<table class="navisub" border="0" cellpadding="0">
+<tr>
+<td class="navisub"><a href="#MethodsSummary" class="navisub">Methods' Summary</a></td>
+<td class="navisub"><a href="#MethodsDetails" class="navisub">Methods' Details</a></td>
+<td class="navisub">Attributes' Summary</td>
+<td class="navisub">Attributes' Details</td>
+</tr>
+</table>
+<hr>
+<table border="0" width="100%" cellpadding="5" cellspacing="3" class="title-table" style="margin-bottom:6pt;">
+<tr>
+<td><p class="namechain"><a href="../../../../module-ix.html" class="namechain">::</a> <a href="../../../module-ix.html" class="namechain">com</a> :: <a href="../../module-ix.html" class="namechain">sun</a> :: <a href="../module-ix.html" class="namechain">star</a> :: <a href="module-ix.html" class="namechain">rendering</a> :: </p>
+</td>
+</tr>
+<tr>
+<td class="title"><table class="title-table" width="99%">
+<tr>
+<td width="25%" class="title2">unpublished </td>
+<td width="50%" class="title">interface XAnimation</td>
+<td width="*"/></tr>
+</table>
+</td>
+</tr>
+<tr>
+<td><dl>
+<dt><b>Base Interfaces</b></dt>
+<dd><pre style="font-family:monospace;"><strong>XAnimation</strong>
+&#x2517 ::com::sun::star::uno::XInterface
+
+</pre></dd>
+<dd><a name/><table border="1" width="100%" cellpadding="5" cellspacing="0" class="crosstitle">
+<tr>
+<td class="imsum_left">::com::sun::star::uno::XInterface</td>
+<td class="imsum_right"><dl></dl>
+</td>
+</tr>
+</table>
+</dd>
+</dl>
+</td>
+</tr>
+<tr>
+<td><dl>
+<dt><b>Description</b></dt>
+<dd>This interface defines an animation sequence. </dd>
+<dd><p>
+
+This interface must be implemented by every animation object. It 
+is used by the <a href="../rendering/XCanvas.html">XCanvas</a> interface to render generic 
+animations. <p>
+
+</dd>
+<dt><b>Since </b></dt>
+<dd>OOo 2.0.0 </dd>
+</dl>
+</td>
+</tr>
+</table>
+<hr>
+<a name="MethodsSummary"/><table border="1" width="100%" cellpadding="5" cellspacing="0" class="subtitle">
+<tr>
+<td class="subtitle" colspan="2">Methods' Summary</td>
+</tr>
+<tr>
+<td class="imsum_left"><a href="#render">render</a></td>
+<td class="imsum_right">Render the animation content at time t into the specified 
+canvas. &nbsp;</td>
+</tr>
+<tr>
+<td class="imsum_left"><a href="#getAnimationAttributes">getAnimationAttributes</a></td>
+<td class="imsum_right">Request the attribute information for this animation. &nbsp;</td>
+</tr>
+</table>
+<a name="MethodsDetails"/><table border="1" width="100%" cellpadding="5" cellspacing="0" class="subtitle">
+<tr>
+<td class="subtitle">Methods' Details</td>
+</tr>
+<tr>
+<td class="imdetail"><a name="render" class="membertitle">render</a>
+<table border="0" width="96%" cellpadding="5" cellspacing="0" class="table-in-method" bgcolor="#ffffff" align="center">
+<tr>
+<td><table class="table-in-method" border="0">
+<tr>
+<td valign="top" colspan="3">void</td>
+</tr>
+<tr>
+<td valign="top"><b>render</b>(</td>
+<td valign="top">[in] <a href="../rendering/XCanvas.html">XCanvas</a></td>
+<td valign="bottom">&nbsp;canvas,</td>
+</tr>
+<tr>
+<td/><td valign="top">[in] <a href="../rendering/ViewState.html">ViewState</a></td>
+<td valign="bottom">&nbsp;viewState,</td>
+</tr>
+<tr>
+<td/><td valign="top">[in] double</td>
+<td valign="bottom">&nbsp;t )</td>
+</tr>
+<tr>
+<td valign="top" align="right">raises( </td>
+<td valign="top" colspan="2">::com::sun::star::lang::IllegalArgumentException );</td>
+</tr>
+</table>
+<hr>
+<dl>
+<dt><b>Description</b></dt>
+<dd>Render the animation content at time t into the specified 
+canvas. </dd>
+<dd><p>
+
+Note that it is perfectly legal to e.g. map t in a nonlinear 
+fashion to internal frames, for example to achieve 
+acceleration or decceleration effects. It is required that the 
+render method has const semantics, i.e. when called with the 
+same parameter set, identical output must be generated. This 
+is because e.g. a Sprite might decide arbitrarily to render an 
+animation once and cache the result, or repaint it via 
+XAnimation::render everytime. <p>
+
+The rendered content, although, must be exactly the same for 
+identical viewState, canvas and t values. Or, for that 
+matters, must call the same canvas methods in the same order 
+with the same parameter sets, for identical viewState and t 
+values. Furthermore, when viewState has the identity 
+transformation set, rendered output must be contained in a 
+rectangle with upper left corner at (0,0) and width and height 
+given by the AnimationAttributes' untransformedSize 
+member. Any content exceeding this box might get clipped off. <p>
+
+</dd>
+<dt><b>Parameter canvas</b></dt>
+<dd>The target canvas to render this animation to. 
+
+</dd>
+<dt><b>Parameter viewState</b></dt>
+<dd>The view state to be used when rendering this animation to the 
+target canvas. The view transformation matrix must not be 
+singular. 
+
+</dd>
+<dt><b>Parameter t</b></dt>
+<dd>Time instant for which animation content is requested. The 
+range must always be [0,1], where 0 denotes the very beginning, and 
+1 the end of the animation sequence. 
+
+</dd>
+<dt><b>Throws</b></dt>
+<dd>com::sun::star::lang::IllegalArgumentException 
+if one of the passed parameters does not lie in the specified, 
+permissible range. 
+</dd>
+</dl>
+</td>
+</tr>
+</table>
+</td>
+</tr>
+<tr>
+<td class="imdetail"><a name="getAnimationAttributes" class="membertitle">getAnimationAttributes</a>
+<table border="0" width="96%" cellpadding="5" cellspacing="0" class="table-in-method" bgcolor="#ffffff" align="center">
+<tr>
+<td><table class="table-in-method" border="0">
+<tr>
+<td valign="top" colspan="3"><a href="../rendering/AnimationAttributes.html">AnimationAttributes</a></td>
+</tr>
+<tr>
+<td valign="top"><b>getAnimationAttributes</b>();</td>
+</tr>
+</table>
+<hr>
+<dl>
+<dt><b>Description</b></dt>
+<dd>Request the attribute information for this animation. </dd>
+<dd><p>
+
+This method returns the <a href="../rendering/AnimationAttributes.html">AnimationAttributes</a> 
+structure, which defines more closely how to play this 
+animation. <p>
+
+</dd>
+<dt><b>Returns</b></dt>
+<dd>the requested <a href="../rendering/AnimationAttributes.html">AnimationAttributes</a> 
+structure. 
+</dd>
+</dl>
+</td>
+</tr>
+</table>
+</td>
+</tr>
+</table>
+<a href="#_top_">Top of Page</a><hr size="3"><p class="copyright" align="center">Copyright &copy; 2003 Sun Microsystems, Inc.</p>
+
+</div> <!-- id="adc-idlref" -->
+</body>
+
+</html>

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+++ incubator/ooo/ooo-site/trunk/content/gsl/canvas/api/rendering/XBezierPolyPolygon2D-xref.html Fri Nov 25 20:06:37 2011
@@ -0,0 +1,64 @@
+<html>
+<head>
+<title>Uses of Interface XBezierPolyPolygon2D-xref</title>
+<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
+<link rel="stylesheet" type="text/css" href="../../../../idl.css">
+</head>
+<body>
+<div id="adc-idlref">
+
+<a name="_top_"> </a>
+<table class="navimain" border="0" cellpadding="3">
+<tr>
+<td class="navimain"><a href="../module-ix.html" class="navimain">Overview</a></td>
+<td class="navimain"><a href="module-ix.html" class="navimain">Module</a></td>
+<td class="navimainself">Use</td>
+<td class="navimainnone">Devguide</td>
+<td class="navimain"><a href="../../../../index-files/index-1.html" class="navimain">Index</a></td>
+</tr>
+</table>
+<hr>
+<table border="0" width="100%" cellpadding="5" cellspacing="3" class="title-table" style="margin-bottom:6pt;">
+<tr>
+<td class="title">uses of interface XBezierPolyPolygon2D</td>
+</tr>
+<tr>
+<td><p><a href="XBezierPolyPolygon2D.html"><b>back to interface XBezierPolyPolygon2D</b></a><br>
+<br>
+
+Derived Interfaces<br>
+
+Synonym Typedefs<br>
+
+Services which Support this Interface<br>
+
+Singletons which Support this Interface<br>
+
+<a href="#Returns">Uses as Return Type<br>
+
+</a>Uses as Parameter<br>
+
+Uses as Data Type<br>
+
+References in Developers Guide<br>
+
+</p>
+</td>
+</tr>
+</table>
+<hr>
+<a name="Returns"/><table border="1" width="100%" cellpadding="5" cellspacing="0" class="subtitle">
+<tr>
+<td class="subtitle">Uses as Return Type</td>
+</tr>
+<tr>
+<td><a href="XGraphicDevice.html">XGraphicDevice</a>::<a href="XGraphicDevice.html#createCompatibleBezierPolyPolygon">createCompatibleBezierPolyPolygon()</a><br>
+</td>
+</tr>
+</table>
+<a href="#_top_">Top of Page</a><hr size="3"><p class="copyright" align="center">Copyright &copy; 2003 Sun Microsystems, Inc.</p>
+
+</div> <!-- id="adc-idlref" -->
+</body>
+
+</html>

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==============================================================================
--- incubator/ooo/ooo-site/trunk/content/gsl/canvas/api/rendering/XBezierPolyPolygon2D.html (added)
+++ incubator/ooo/ooo-site/trunk/content/gsl/canvas/api/rendering/XBezierPolyPolygon2D.html Fri Nov 25 20:06:37 2011
@@ -0,0 +1,382 @@
+<html>
+<head>
+<title>Interface XBezierPolyPolygon2D</title>
+<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
+<link rel="stylesheet" type="text/css" href="../../../../idl.css">
+</head>
+<body>
+<div id="adc-idlref">
+
+<a name="_top_"> </a>
+<table class="navimain" border="0" cellpadding="3">
+<tr>
+<td class="navimain"><a href="../module-ix.html" class="navimain">Overview</a></td>
+<td class="navimain"><a href="module-ix.html" class="navimain">Module</a></td>
+<td class="navimain"><a href="XBezierPolyPolygon2D-xref.html" class="navimain">Use</a></td>
+<td class="navimainnone">Devguide</td>
+<td class="navimain"><a href="../../../../index-files/index-1.html" class="navimain">Index</a></td>
+</tr>
+</table>
+<table class="navisub" border="0" cellpadding="0">
+<tr>
+<td class="navisub"><a href="#MethodsSummary" class="navisub">Methods' Summary</a></td>
+<td class="navisub"><a href="#MethodsDetails" class="navisub">Methods' Details</a></td>
+<td class="navisub">Attributes' Summary</td>
+<td class="navisub">Attributes' Details</td>
+</tr>
+</table>
+<hr>
+<table border="0" width="100%" cellpadding="5" cellspacing="3" class="title-table" style="margin-bottom:6pt;">
+<tr>
+<td><p class="namechain"><a href="../../../../module-ix.html" class="namechain">::</a> <a href="../../../module-ix.html" class="namechain">com</a> :: <a href="../../module-ix.html" class="namechain">sun</a> :: <a href="../module-ix.html" class="namechain">star</a> :: <a href="module-ix.html" class="namechain">rendering</a> :: </p>
+</td>
+</tr>
+<tr>
+<td class="title"><table class="title-table" width="99%">
+<tr>
+<td width="25%" class="title2">unpublished </td>
+<td width="50%" class="title">interface XBezierPolyPolygon2D</td>
+<td width="*"/></tr>
+</table>
+</td>
+</tr>
+<tr>
+<td><dl>
+<dt><b>Base Interfaces</b></dt>
+<dd><pre style="font-family:monospace;"><strong>XBezierPolyPolygon2D</strong>
+&#x2517 <a href="../rendering/XPolyPolygon2D.html">XPolyPolygon2D</a>
+   &#x2517 ::com::sun::star::uno::XInterface
+
+</pre></dd>
+<dd><a name/><table border="1" width="100%" cellpadding="5" cellspacing="0" class="crosstitle">
+<tr>
+<td class="imsum_left"><a href="../rendering/XPolyPolygon2D.html">XPolyPolygon2D</a></td>
+<td class="imsum_right"><dl>
+<dt>(referenced interface's summary:)</dt>
+<dd>Generic interface for poly-polygons in 2D. 
+
+</dd>
+</dl>
+</td>
+</tr>
+</table>
+</dd>
+</dl>
+</td>
+</tr>
+<tr>
+<td><dl>
+<dt><b>Description</b></dt>
+<dd>This is a specialized interface for a 2D poly-polygon containing 
+straight line and bezier segments. </dd>
+<dd><p>
+
+This poly-polygon can contain polygons consisting of a mixture of 
+cubic bezier curves and straight lines. As the straight line is a 
+special case of a cubic bezier curve (control points collinear 
+with the line through start and end point), this can be expressed 
+uniformly with a sequence of ::RealBezierSegment2D s. <p>
+
+By convention, a ::RealBezierSegment2D is a straight 
+line segment, if all three contained points are strictly equal. <p>
+
+</dd>
+<dt><b>Since </b></dt>
+<dd>OOo 2.0.0 </dd>
+</dl>
+</td>
+</tr>
+</table>
+<hr>
+<a name="MethodsSummary"/><table border="1" width="100%" cellpadding="5" cellspacing="0" class="subtitle">
+<tr>
+<td class="subtitle" colspan="2">Methods' Summary</td>
+</tr>
+<tr>
+<td class="imsum_left"><a href="#getBezierSegments">getBezierSegments</a></td>
+<td class="imsum_right">Query subset of this poly-polygon. &nbsp;</td>
+</tr>
+<tr>
+<td class="imsum_left"><a href="#setBezierSegments">setBezierSegments</a></td>
+<td class="imsum_right">Set the specified sequence of bezier segments to the poly-polygon. 
+
+This method can either set the whole poly-polygon to the new 
+data, or insert the segments at the given index 
+
+&nbsp;</td>
+</tr>
+<tr>
+<td class="imsum_left"><a href="#getBezierSegment">getBezierSegment</a></td>
+<td class="imsum_right">Get a single point from the poly-polygon. 
+
+&nbsp;</td>
+</tr>
+<tr>
+<td class="imsum_left"><a href="#setBezierSegment">setBezierSegment</a></td>
+<td class="imsum_right">Set a single point on the poly-polygon. &nbsp;</td>
+</tr>
+</table>
+<a name="MethodsDetails"/><table border="1" width="100%" cellpadding="5" cellspacing="0" class="subtitle">
+<tr>
+<td class="subtitle">Methods' Details</td>
+</tr>
+<tr>
+<td class="imdetail"><a name="getBezierSegments" class="membertitle">getBezierSegments</a>
+<table border="0" width="96%" cellpadding="5" cellspacing="0" class="table-in-method" bgcolor="#ffffff" align="center">
+<tr>
+<td><table class="table-in-method" border="0">
+<tr>
+<td valign="top" colspan="3">sequence&lt; sequence&lt; ::com::sun::star::geometry::RealBezierSegment2D &gt; &gt;</td>
+</tr>
+<tr>
+<td valign="top"><b>getBezierSegments</b>(</td>
+<td valign="top">[in] long</td>
+<td valign="bottom">&nbsp;nPolygonIndex,</td>
+</tr>
+<tr>
+<td/><td valign="top">[in] long</td>
+<td valign="bottom">&nbsp;nNumberOfPolygons,</td>
+</tr>
+<tr>
+<td/><td valign="top">[in] long</td>
+<td valign="bottom">&nbsp;nPointIndex,</td>
+</tr>
+<tr>
+<td/><td valign="top">[in] long</td>
+<td valign="bottom">&nbsp;nNumberOfPoints )</td>
+</tr>
+<tr>
+<td valign="top" align="right">raises( </td>
+<td valign="top" colspan="2">::com::sun::star::lang::IndexOutOfBoundsException );</td>
+</tr>
+</table>
+<hr>
+<dl>
+<dt><b>Description</b></dt>
+<dd>Query subset of this poly-polygon. </dd>
+<dd><p>
+
+Query subset of this poly-polygon, starting at the given 
+polygon and the given point within that polygon, and 
+containing the specified number of polygons and points in the 
+last polygon. <p>
+
+</dd>
+<dt><b>Parameter nPolygonIndex</b></dt>
+<dd>The index of the polygon to start point retrieval with. This 
+index must be in the range [0,numPolygons-1]. 
+
+</dd>
+<dt><b>Parameter nNumberOfPolygons</b></dt>
+<dd>The number of polygons to extract. This value must not exceed 
+numPolygons-nPolygonIndex. 
+
+</dd>
+<dt><b>Parameter nPointIndex</b></dt>
+<dd>The index of the first point in the first polygon to 
+extract. This value must not exceed the number of points in 
+this polygon minus one. 
+
+</dd>
+<dt><b>Parameter nNumberOfPoints</b></dt>
+<dd>The number of points to extract from the last polygon. This 
+value must not exceed the number of points in this last 
+polygon minus one. 
+
+</dd>
+<dt><b>Returns</b></dt>
+<dd>the sequence of extracted points. 
+
+</dd>
+<dt><b>Throws</b></dt>
+<dd>com::sun::star::lang::IndexOutOfBoundsException 
+if one of the given values exceed the permissible range. 
+</dd>
+</dl>
+</td>
+</tr>
+</table>
+</td>
+</tr>
+<tr>
+<td class="imdetail"><a name="setBezierSegments" class="membertitle">setBezierSegments</a>
+<table border="0" width="96%" cellpadding="5" cellspacing="0" class="table-in-method" bgcolor="#ffffff" align="center">
+<tr>
+<td><table class="table-in-method" border="0">
+<tr>
+<td valign="top" colspan="3">void</td>
+</tr>
+<tr>
+<td valign="top"><b>setBezierSegments</b>(</td>
+<td valign="top">[in] sequence&lt; sequence&lt; ::com::sun::star::geometry::RealBezierSegment2D &gt; &gt;</td>
+<td valign="bottom">&nbsp;points,</td>
+</tr>
+<tr>
+<td/><td valign="top">[in] long</td>
+<td valign="bottom">&nbsp;nPolygonIndex )</td>
+</tr>
+<tr>
+<td valign="top" align="right">raises( </td>
+<td valign="top" colspan="2">::com::sun::star::lang::IndexOutOfBoundsException );</td>
+</tr>
+</table>
+<hr>
+<dl>
+<dt><b>Description</b></dt>
+<dd>Set the specified sequence of bezier segments to the poly-polygon. 
+
+This method can either set the whole poly-polygon to the new 
+data, or insert the segments at the given index 
+
+</dd>
+<dt><b>Parameter nPolygonIndex</b></dt>
+<dd>The index of the polygon to start segment insertion with. This 
+index must be in the range [0,numPolygons], and the insertion 
+will take place <em>before </em>this position (i.e. when 
+specifying 0 here, the given bezier sequence will precede all 
+existing polygons already within the poly-polygon). To append 
+to a poly-polygon, call setPoints() with 
+<a href="XBezierPolyPolygon2D.html">XBezierPolyPolygon2D</a>::<a href="XBezierPolyPolygon2D.html#getNumberOfPolygons">getNumberOfPolygons()</a> 
+as the polygon index. If nPolygonIndex is -1, the given 
+bezier sequence <em>replaces </em>the poly-polygon content, 
+such that after this method completes, it contains exactly the 
+specified bezier segment data. 
+
+</dd>
+<dt><b>Throws</b></dt>
+<dd>com::sun::star::lang::IndexOutOfBoundsException 
+if one of the given values exceed the permissible range. 
+</dd>
+</dl>
+</td>
+</tr>
+</table>
+</td>
+</tr>
+<tr>
+<td class="imdetail"><a name="getBezierSegment" class="membertitle">getBezierSegment</a>
+<table border="0" width="96%" cellpadding="5" cellspacing="0" class="table-in-method" bgcolor="#ffffff" align="center">
+<tr>
+<td><table class="table-in-method" border="0">
+<tr>
+<td valign="top" colspan="3">::com::sun::star::geometry::RealBezierSegment2D</td>
+</tr>
+<tr>
+<td valign="top"><b>getBezierSegment</b>(</td>
+<td valign="top">[in] long</td>
+<td valign="bottom">&nbsp;nPolygonIndex,</td>
+</tr>
+<tr>
+<td/><td valign="top">[in] long</td>
+<td valign="bottom">&nbsp;nPointIndex )</td>
+</tr>
+<tr>
+<td valign="top" align="right">raises( </td>
+<td valign="top" colspan="2">::com::sun::star::lang::IndexOutOfBoundsException );</td>
+</tr>
+</table>
+<hr>
+<dl>
+<dt><b>Description</b></dt>
+<dd>Get a single point from the poly-polygon. 
+
+</dd>
+<dt><b>Parameter nPolygonIndex</b></dt>
+<dd>The index of the polygon where the point to be extract is 
+contained within. This index must be in the range 
+[0,numPolygons-1]. 
+
+</dd>
+<dt><b>Parameter nPointIndex</b></dt>
+<dd>The index of the point in the polygon specified by 
+nPolygonIndex, which is to be retrieved. This value must not 
+exceed the number of points in this polygon minus one. 
+
+</dd>
+<dt><b>Returns</b></dt>
+<dd>the requested point. 
+
+</dd>
+<dt><b>Throws</b></dt>
+<dd>com::sun::star::lang::IndexOutOfBoundsException 
+if one of the given values exceed the permissible range. 
+
+</dd>
+</dl>
+</td>
+</tr>
+</table>
+</td>
+</tr>
+<tr>
+<td class="imdetail"><a name="setBezierSegment" class="membertitle">setBezierSegment</a>
+<table border="0" width="96%" cellpadding="5" cellspacing="0" class="table-in-method" bgcolor="#ffffff" align="center">
+<tr>
+<td><table class="table-in-method" border="0">
+<tr>
+<td valign="top" colspan="3">void</td>
+</tr>
+<tr>
+<td valign="top"><b>setBezierSegment</b>(</td>
+<td valign="top">[in] ::com::sun::star::geometry::RealBezierSegment2D</td>
+<td valign="bottom">&nbsp;point,</td>
+</tr>
+<tr>
+<td/><td valign="top">[in] long</td>
+<td valign="bottom">&nbsp;nPolygonIndex,</td>
+</tr>
+<tr>
+<td/><td valign="top">[in] long</td>
+<td valign="bottom">&nbsp;nPointIndex )</td>
+</tr>
+<tr>
+<td valign="top" align="right">raises( </td>
+<td valign="top" colspan="2">::com::sun::star::lang::IndexOutOfBoundsException );</td>
+</tr>
+</table>
+<hr>
+<dl>
+<dt><b>Description</b></dt>
+<dd>Set a single point on the poly-polygon. </dd>
+<dd><p>
+
+The remaining points of the poly-polygon will not be changed by 
+this method. Use 
+<a href="../rendering/XBezierPolyPolygon2D.html">XBezierPolyPolygon2D</a>::<a href="../rendering/XBezierPolyPolygon2D.html#getNumberOfPolygons">getNumberOfPolygons()</a> 
+or 
+<a href="XBezierPolyPolygon2D.html">XBezierPolyPolygon2D</a>::<a href="XBezierPolyPolygon2D.html#getNumberOfPolygonPoints">getNumberOfPolygonPoints()</a> 
+to append points or polygons, respectively. <p>
+
+</dd>
+<dt><b>Parameter point</b></dt>
+<dd>The point to be set at the poly-polygon. 
+
+</dd>
+<dt><b>Parameter nPolygonIndex</b></dt>
+<dd>The index of the polygon to insert the point in. This index 
+must be in the range [0,numPolygons]. 
+
+</dd>
+<dt><b>Parameter nPointIndex</b></dt>
+<dd>The index of the point in the polygon specified by 
+nPolygonIndex, which is to be set. This value must not 
+exceed the number of points in this polygon. 
+
+</dd>
+<dt><b>Throws</b></dt>
+<dd>com::sun::star::lang::IndexOutOfBoundsException 
+if one of the given values exceed the permissible range. 
+</dd>
+</dl>
+</td>
+</tr>
+</table>
+</td>
+</tr>
+</table>
+<a href="#_top_">Top of Page</a><hr size="3"><p class="copyright" align="center">Copyright &copy; 2003 Sun Microsystems, Inc.</p>
+
+</div> <!-- id="adc-idlref" -->
+</body>
+
+</html>

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==============================================================================
--- incubator/ooo/ooo-site/trunk/content/gsl/canvas/api/rendering/XBitmap-xref.html (added)
+++ incubator/ooo/ooo-site/trunk/content/gsl/canvas/api/rendering/XBitmap-xref.html Fri Nov 25 20:06:37 2011
@@ -0,0 +1,110 @@
+<html>
+<head>
+<title>Uses of Interface XBitmap-xref</title>
+<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
+<link rel="stylesheet" type="text/css" href="../../../../idl.css">
+</head>
+<body>
+<div id="adc-idlref">
+
+<a name="_top_"> </a>
+<table class="navimain" border="0" cellpadding="3">
+<tr>
+<td class="navimain"><a href="../module-ix.html" class="navimain">Overview</a></td>
+<td class="navimain"><a href="module-ix.html" class="navimain">Module</a></td>
+<td class="navimainself">Use</td>
+<td class="navimainnone">Devguide</td>
+<td class="navimain"><a href="../../../../index-files/index-1.html" class="navimain">Index</a></td>
+</tr>
+</table>
+<hr>
+<table border="0" width="100%" cellpadding="5" cellspacing="3" class="title-table" style="margin-bottom:6pt;">
+<tr>
+<td class="title">uses of interface XBitmap</td>
+</tr>
+<tr>
+<td><p><a href="XBitmap.html"><b>back to interface XBitmap</b></a><br>
+<br>
+
+<a href="#Deriveds">Derived Interfaces<br>
+
+</a>Synonym Typedefs<br>
+
+<a href="#SupportingServices">Services which Support this Interface<br>
+
+</a>Singletons which Support this Interface<br>
+
+<a href="#Returns">Uses as Return Type<br>
+
+</a><a href="#Parameters">Uses as Parameter<br>
+
+</a><a href="#DataTypes">Uses as Data Type<br>
+
+</a>References in Developers Guide<br>
+
+</p>
+</td>
+</tr>
+</table>
+<hr>
+<a name="Deriveds"/><table border="1" width="100%" cellpadding="5" cellspacing="0" class="subtitle">
+<tr>
+<td class="subtitle">Derived Interfaces</td>
+</tr>
+<tr>
+<td><pre style="font-family:monospace;"><a href="XHalfFloatBitmap.html">XHalfFloatBitmap</a>
+<a href="XIeeeDoubleBitmap.html">XIeeeDoubleBitmap</a>
+<a href="XIeeeFloatBitmap.html">XIeeeFloatBitmap</a>
+<a href="XIntegerBitmap.html">XIntegerBitmap</a>
+<a href="XVolatileBitmap.html">XVolatileBitmap</a>
+</pre></td>
+</tr>
+</table>
+<a name="SupportingServices"/><table border="1" width="100%" cellpadding="5" cellspacing="0" class="subtitle">
+<tr>
+<td class="subtitle">Services which Support this Interface</td>
+</tr>
+<tr>
+<td><a href="BitmapCanvas.html">BitmapCanvas</a><br>
+</td>
+</tr>
+</table>
+<a name="Returns"/><table border="1" width="100%" cellpadding="5" cellspacing="0" class="subtitle">
+<tr>
+<td class="subtitle">Uses as Return Type</td>
+</tr>
+<tr>
+<td><a href="XGraphicDevice.html">XGraphicDevice</a>::<a href="XGraphicDevice.html#createCompatibleAlphaBitmap">createCompatibleAlphaBitmap()</a><br>
+<a href="XGraphicDevice.html">XGraphicDevice</a>::<a href="XGraphicDevice.html#createCompatibleBitmap">createCompatibleBitmap()</a><br>
+<a href="XBitmap.html">XBitmap</a>::<a href="XBitmap.html#getScaledBitmap">getScaledBitmap()</a><br>
+</td>
+</tr>
+</table>
+<a name="Parameters"/><table border="1" width="100%" cellpadding="5" cellspacing="0" class="subtitle">
+<tr>
+<td class="subtitle">Uses as Parameter</td>
+</tr>
+<tr>
+<td><a href="XCanvas.html">XCanvas</a>::<a href="XCanvas.html#drawBitmap">drawBitmap()</a><br>
+<a href="XCanvas.html">XCanvas</a>::<a href="XCanvas.html#drawBitmap">drawBitmap()</a><br>
+<a href="XSimpleCanvas.html">XSimpleCanvas</a>::<a href="XSimpleCanvas.html#drawBitmap">drawBitmap()</a><br>
+<a href="XCanvas.html">XCanvas</a>::<a href="XCanvas.html#drawBitmapModulated">drawBitmapModulated()</a><br>
+<a href="XCanvas.html">XCanvas</a>::<a href="XCanvas.html#drawBitmapModulated">drawBitmapModulated()</a><br>
+</td>
+</tr>
+</table>
+<a name="DataTypes"/><table border="1" width="100%" cellpadding="5" cellspacing="0" class="subtitle">
+<tr>
+<td class="subtitle">Uses as Data Type</td>
+</tr>
+<tr>
+<td><a href="Texture.html">Texture</a>::<a href="Texture.html#Bitmap">Bitmap</a><br>
+</td>
+</tr>
+</table>
+<a href="#_top_">Top of Page</a><hr size="3"><p class="copyright" align="center">Copyright &copy; 2003 Sun Microsystems, Inc.</p>
+
+</div> <!-- id="adc-idlref" -->
+</body>
+
+</html>

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