On Saturday, November 9, 2002, at 07:47 PM, Aaron Bannert wrote: > The Vetoer is obligated to state their intention to veto as early as > possible, as a consideration to their fellow project members. I don't know. Each member of the community plays his 'negativity' cards as he pleases. They are pretty obnoxious cards. Inviting people to go negative early and often doesn't sound healthy. Clearly there is something worth saying near here though. Player A might be a very low intensity player of high expertise, he reads his dev@ mail only once every one or two weeks - in that case his veto might arive very late in the unfolding of some proposal but his high level of expertise would mean it was highly respected. A good example of this is edits I've gone negative about only while proof reading the cvs@ mail. Player B might prefer to remain civil and adopt a curious playful attitude so the conversation remains cheerful and constructive until it becomes obvious that something he feels extremely strongly about is beginning to look unavoidable; only then he might decide to escalate to a veto. Player C might be just like player B except rather than veto he might choose to escalate only to a high level of debate; remaining optimistic that will be enough to slow the proposal down until the discussion has had a chance to mature more. Player D might be like B and C but be extremely reluctant to ever use his negativity cards because he considers them too corrosive to the long-term health of the game. He might never veto. I think what your really saying is that it's way abrasive/inconvenient/whatever when players show up late in the game and then escalate rapidly with high negativity - something that communicates that.. I can agree with. - ben ps. Is there anything written down yet about responsibilities regarding the proof reading of cvs@