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From Peter Ent <p...@adobe.com>
Subject Re: Installing Apache Flex 4.8.0
Date Fri, 27 Jul 2012 19:45:10 GMT
I forgot to thank Luca Mezzalira
(http://lucamezzalira.com/2012/07/24/how-to-install-flex-4-8-0-sdk-in-flash
-builder/) - I based my steps on that work.

--peter

On 7/27/12 3:42 PM, "Dahn Maier" <dahn@maierinc.com> wrote:

>Thanks Peter. This is really useful. Much appreciated.
>Dahn
>
>On Fri, Jul 27, 2012 at 3:34 PM, Peter Ent <pent@adobe.com> wrote:
>
>> Just a quick updateŠ
>>
>> Here's a list of steps to get the Apache Flex 4.8.0 to work Flash
>>Builder
>> 4.6 on Mac OS X:
>>
>> 1. Download the apache-flex-sdk-4.8.0-incubating-bin.tar from the Apache
>> distribution site.
>>
>> 2. Unpack the file and rename it (4.8.0). You don't have to do this, but
>> it makes it easier to work with.
>>
>> NOTE: Once you have unpacked the distribution, read the file, README, in
>> the directory as much of what is explained below is also in that file.
>>
>> 3. Move the new 4.8.0 directory to /Applications/Adobe Flash Builder
>> 4.6/sdks, alongside the 3.6.0 and 4.6.0 directories that are already
>>there.
>>
>> 4. Use the Terminal app and cd to the 4.8.0 frameworks directory:
>>         cd /Applications/Adobe Flash Builder 4.6/sdks/4.8.0/frameworks
>>
>> 5. Run the following command to complete the installation:
>>         ant thirdparty-downloads
>>
>> NOTE: You will be asked to confirm the license agreement several times,
>>so
>> don't walk away. I found that the download of one of the files failed,
>>but
>> when I tried ant again, it worked without any failures. The process does
>> not take too long.
>>
>> 6. Inside of the 4.8.0 directory you'll find a file called
>> env-template.properties. Make a copy of the file and call it
>> env.properties. Edit this file and set the following values:
>>
>>         env.AIR_HOME=../../4.6.0
>>         env.PLAYERGLOBAL_HOME=../../4.6.0/frameworks/libs/player
>>         env.FLASHPLAYER_DEBUGGER=/Applications/Adobe Flash Builder
>> 4.6/player/mac/11.1/Flash Player Debugger.app/Contents/MacOS/Flash
>>Player
>> Debugger
>>
>> Since AIR does not come with Apache Flex, you can use the version that
>> comes with Flash Builder 4.6.0 or get a new copy from Adobe (see the
>> README file in the 4.8.0 directory). Likewise, Apache Flex does not come
>> with the playerglobal.swc, so you can borrow the one that comes with
>>Flash
>> Builder 4.6.
>>
>> You can also download a newer playerglobal.swc if you have upgraded the
>> Flash Player (debugger version for Flash Builder) from
>> http://www.adobe.com/support/flashplayer/downloads.html#fp11, making
>>sure
>> you adjust the paths assigned to env.PLAYERGLOBAL_HOME and
>> env.FLASHPLAYER_DEBUGGER.
>>
>> 7. With the env.properties file edited and saved, start Flash Builder
>>4.6
>> and open its preferences (Flash Builder menu->Preferences). Select
>>"Flash
>> Builder" and then "Installed Flex SDKs".
>>
>> 8. In the panel that opens, pick "AddŠ" and then BrowseŠ to locate the
>> /Applications/Adobe Flash Builder 4.6/sdks/4.8.0 directory and pick the
>> Open button. The "Flex SDK" name field should then read "Apache Flex
>> 4.8.0" which confirms you have selected the correct directory.
>>
>> At this point you can make this your default SDK and rebuild your
>> projects. If you get any errors about not being able to locate AIR or
>>the
>> playerglobal.swc, double-check the paths in the env.properties file.
>>Once
>> you correct the file, just rebuild (or clean) the projects and the
>>errors
>> will go away.
>>
>> I will be doing Windows 7 next.
>>
>> --peter
>>
>>
>> On 7/27/12 8:42 AM, "Peter Ent" <pent@adobe.com> wrote:
>>
>> >Hi,
>> >
>> >I'm going to review the process for installing Apache Flex 4.8.0 and
>> >install it on Mac OS X and Windows 7 - the environments I have readily
>> >available - so as to be able to help resolve any problems and
>>streamline
>> >the process. I've noticed a few good tips and articles already, so I'll
>> >use those as a baseline. I am hopeful that we can put up a simple set
>>of
>> >instructions onto the Wiki.
>> >
>> >Send me any pointers or issues you have discovered so I can include
>> >those. I'll post any further discovers and/or progress to this email
>> >thread.
>> >
>> >Thanks,
>> >Peter Ent
>> >Flex SDK Team
>> >Adobe Systems
>>
>>
>
>
>-- 
>Dahn Maier
>Maier Inc.
>dahn@maierinc.com
>917.596.3685
>
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