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From Matt Hughes <>
Subject Re: Editing SDK within Flash Builder
Date Wed, 02 Jan 2013 15:16:43 GMT
I did add the variable in the compiler options.  That got things compiling,
but then I was missing assets.  I added the source file for the *binary*
distribution (for some reason, they aren't in the source distribution).
 That got me past that hurdle.  But then when I ran, the CSS files were

There has to be some defined way of doing this… I can't believe every
Apache and Adobe contributor just muddles their way through this.  Isn't
their some Ant task or some script that just sets up your Flash Builder
project to use the source of a particular Flex SDK?  This is critical to
having community participation.

On Mon, Dec 31, 2012 at 11:51 AM, Alex Harui <> wrote:

> On 12/31/12 7:38 AM, "Matt Hughes" <> wrote:
> > Is there some guide for editing SDK classes within Flash Builder?
> >
> > I have installed Flex 4.9 and have also downloaded the source.  I tried
> > just removing the mx.swc and framework.swc from the Build Path Libraries
> > and then adding the respective src folders.  That seems to get me closer,
> > but now I have lots of errors because I don't have the config variable:
> >
> > CONFIG::performanceInstrumentation
> >
> >
> > defined.  I'm trying to investigate a possible bug in the SDK while
> running
> > a small test project.  I'd like to make changes to some SDK classes and
> see
> > if that resolves my problem.  I couldn't find any guides on the main Flex
> > page or on the Apache Flex wiki on getting this set up.
> I don't know if there is one correct way of setting this up.  Each swc
> folder should have FlashBuilder project files in it so you can import each
> folder as a project and set up your test app as dependent on those
> projects.
> As a shortcut for your current setup, I think you can just define that
> variable in the compiler options (and set it to false).
> --
> Alex Harui
> Flex SDK Team
> Adobe Systems, Inc.

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