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From Daniel Wasilewski <devudes...@gmail.com>
Subject Re: [FalconJx] New JavaScript runtime format prototype
Date Thu, 20 Dec 2012 21:49:36 GMT
Please enlight us on why you think goog is not a good solution.

On 12/20/2012 9:06 PM, Frank Wienberg wrote:
> Hi Alex,
>
> thanks for your prompt reply anyway! I don't think this is very urgent, I
> only felt the need to provide a concrete alternative to the "goog" approach
> before everybody runs off in that direction... ;-)
> I'd appreciate your opinion on the topic and look forward to your response.
> Best,
> -Frank-
>
>
> On Thu, Dec 20, 2012 at 8:23 PM, Alex Harui <aharui@adobe.com> wrote:
>
>> Hi Frank,
>>
>> I will try to take a look, but right now my priorities are post-graduation
>> tasks, the 4.9 release and getting the current FalconJS code to spit out
>> the
>> Base.js format for both MXML and AS.  Also, I'm theoretically off duty next
>> week, so I won't be poking at this stuff full-time.
>>
>> Hopefully we can pick this up again in the new year.
>>
>> -Alex
>>
>>
>> On 12/20/12 9:30 AM, "Frank Wienberg" <frank@jangaroo.net> wrote:
>>
>>> Hi folks,
>>>
>>> as mentioned in another thread, I have been working on a new JavaScript
>>> "runtime", which is what I call the way the generated JavaScript code
>> looks
>>> and works like. While this thread's title has [FalconJx] in it, there is
>> no
>>> reason the proposal could not be used for FalconJS, too, but I understood
>>> that for now, using Google Closure is a given.
>>>
>>> I had the following design goals:
>>>
>>>     - Support ActionScript 3's "differentiator" features: private members,
>>>     interfaces + is/as, lazy class initialization, method binding,
>>>     getter/setter functions
>>>     - work in IE < 9 (except for getter/setter functions)
>>>     - Produce debuggable JavaScript code that can also be optimized for
>>>     deployment. The debuggable code should be very similar to the original
>>>     ActionScript source code for every line containing executable code
>>>     - Dependency management: load/bundle only the needed classes. Every
>>>     compilation unit to debug should load as a separate request
>>>     - Minimal to no runtime overhead, even in debug mode
>>>     - Support trace()
>>>
>>>
>>> I took the following design decisions:
>>>
>>>     - For private members, a mix of JavaScript lexical scope and field
>>>     renaming like in Jangaroo is used
>>>     - To implement an efficient "is" operator, all interfaces a class
>>>     implements are determined once for the class. I use a prototype chain
>> to
>>>     inherit the interfaces implemented by the super class
>>>     - Lazy class initialization uses a very efficient technique refined by
>>>     Olaf Kummer: Wherever a constructor or non-private static member is
>> called,
>>>     the "self-destructing" class initialization function is checked for
>>>     existence and, if still existing, called ("guarded" call)
>>>     - Method binding is again borrowed from the Jangaroo Runtime: the
>> bound
>>>     function is "cached" at the object under a different but unique name
>> so
>>>     that it keeps its identity. This is important e.g. to be able to
>> remove
>>>     event listeners
>>>     - Getter/setter functions map to Object.defineProperty("...", { get:
>>>     ..., set: ...}), thus no support in IE < 9
>>>     - To make everything else work in IE < 9, I use polyfills for
>> ECMAScript
>>>     5 Object, Array and Function API
>>>     - For keeping generated code in separate JS files, expressing
>>>     dependencies between these files, loading them separately at runtime
>> and
>>>     linking them statically into a single JavaScript file, I chose to use
>>>     Asynchronous Module Definitions (AMD) and RequireJS (version 2.1.2)
>> as the
>>>     concrete implementation of AMD. AMD is preferred over CommonJS
>> because it
>>>     better fits web applications, as e.g. argued here:
>>>
>>>
>> http://blog.millermedeiros.com/amd-is-better-for-the-web-than-commonjs-modules
>>> /To
>>> link and optimize the application, RequireJS provides an optimizer
>>> tool
>>>     simply called "r.js".
>>>     - To conditionally load polyfills (for IE < 9), I use the "shim"
>>>     RequireJS plugin
>>>     - To achieve minimal runtime overhead, I only use helper functions to
>>>     define the class structure once (defineClass and defineInterface). As
>> soon
>>>     as the complete application structure is set up, all code executed is
>>>     inlined
>>>     - Since all modern browsers seem to support a "console" object with a
>>>     "log" method, trace() is simply implemented to check for the
>> existence of
>>>     console.log() by trial-and-error (try... catch). It then
>> String-converts
>>>     and concatenates all its arguments like its ActionScript sibling
>>>
>>>
>>> *About the Example*
>>>
>>> To specify how I think FalconJx-generated JavaScript output should look
>>> like, I created an ActionScript example, consisting of two classes and
>>> three interfaces. Every language feature supported by the new runtime
>>> format gives an appearance in the code (well, I didn't add a private
>> static
>>> method, because it works like a private method, only simpler).
>>> The whole thing is a public GitHub project at
>>> https://github.com/fwienber/as-js-runtime-prototype.
>>> To download all files in one go as a zip or tar.gz, please use the tag
>>> page: https://github.com/fwienber/as-js-runtime-prototype/tags.
>>>
>>> A live demo is available on the corresponding GitHub pages at
>>> http://fwienber.github.com/as-js-runtime-prototype/index.html
>>>  From there, you can reach all ActionScript example sources and the
>> proposed
>>> JavaScript equivalent (so far, hand-coded :-)).
>>> To see the example in action, use the three bottom links which start the
>>> same application in three flavors:
>>>
>>>     - debug: Each JS file corresponding to an AS class or interface and
>> the
>>>     main bootstrap file is loaded with a single request. This gives you a
>> nice
>>>     1:1 mapping of source to output in the JavaScript debugger.
>> Additionally,
>>>     there are some "infrastructure" files: require.js itself, the
>> RequireJS
>>>     plugin "shim" (shim.js, shims.js), my AS3 runtime helpers
>> defineClass.js
>>>     and defineInterface.js, and a couple of built-in AS3 functions (bind,
>> as,
>>>     is, trace). If loading in IE < 9, the shim plugin loads several ES5
>>>     polyfills.
>>>     - linked: The whole application is merged into one JS file using the
>>>     RequireJS optimizer "r.js" without optimizations. Thus you only have
>> two
>>>     requests: require.js and hello-worls-all.js are loaded. In IE < 9, the
>>>     polyfills are still loaded one-by-one (I didn't bother to optimize
>> this
>>>     case, but of course, it can be done).
>>>     - minified: Same as "linked", only that require.js and
>>>     hellow-world-all.js are minified by Uglify2. This can easily be
>> achieved
>>>     using "r.js" with the parameter optimize=uglify2.
>>>
>>>
>>> For the demo, I redirected trace() from the JavaScript console (backed-up
>>> in trace-console.js) to the DOM, so that you can see the log messages
>>> directly.
>>>
>>> Just look into the code and observe how it works in Firebug or any other
>>> JavaScript debugger of your choice, and let me know if anything is
>> unclear,
>>> missing or if you need more reasoning for the design decisions taken.
>>> I know there are still several issues to be fleshed out (e.g. interaction
>>> with "native" JavaScript or package-scope variables, just to name two),
>> but
>>> I think the current state is a solid core of how a modern, efficient,
>>> self-contained, extensive and still concise JavaScript runtime format for
>>> Apache Flex could look like.
>>> Please tell me what you think!
>>>
>>> Have fun,
>>> -Frank-
>> --
>> Alex Harui
>> Flex SDK Team
>> Adobe Systems, Inc.
>> http://blogs.adobe.com/aharui
>>
>>


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