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From Joan Llenas Masó <j...@garnetworks.com>
Subject Re: Flex 5 in haxe
Date Fri, 16 Nov 2012 11:18:39 GMT
It doesn't sound bad at all to me.
Flex5 had to be rewritten after all, right?
Also, Haxe is not that different from ActionScript. ActionScript developers
will get familiar with Haxe in no time.
The benefits of taking this approach:
- We keep the SWF output target.
- We add the HTML5 as first citizen.
- Because everything would have to be rewritten, we could take the
opportunity to unit test the whole framework.
- We have the oportunity to modularize the framework as Alex Hauri has
suggested in the past.
- Nicolas Canesse and the Haxe team will mantain the bytecode generation,
which means that Flex code won't have to change when a totally different
Flash Player VM is out or when HTML6-7 is out.
Also, taking into account Nicolas antecedents, the compiler will ensure we
always get the best of each output target in terms of code execution
performance.
- People could see in this movement a good reason to trust in Flex again
and even to get more involved.

I'm sure I'm missing many other benefits...

My 2 cents.
Cheers



On Fri, Nov 16, 2012 at 11:49 AM, Carlos Rovira <
carlos.rovira@codeoscopic.com> wrote:

> Hi,
>
> as we were discussing yesterday, there's room to a new Flex framework
> written from scratch. As we don't want to rely in Adobe technologies
> anymore we were talking about haxe. We can make it now that work would be
> starting from zero.
>
> Haxe is a platform developed by Nicolas Canesse that made it's own
> community. Nicolas is a genius of compilers. People coming from Flash Open
> Source will remember MTASC compiler back in 2004-5. If you search and
> investigate you will found that haxe is very powerful and is "the great
> unknown technology".
>
> http://haxe.org/
>
> haxeNME is like Adobe AIR and seems to be more performant in iOS, and
> Android (see
>
> http://esdot.ca/site/2012/performance-showdown-starling-vs-nd2d-vs-genome2d-vs-haxe-nme
> ).
> Supports as well Windows, Mac, Linux and BB.
>
> http://www.haxenme.org/
>
> There's an haxe plugin for IntelliJ. But in my test it seems that only
> supports haxe and not NME yet.
>
> (Disclaimer: I'm to new to haxe and haxeNME and maybe I wrong making some
> statements here).
>
> - Haxe is OOP and is "one language to rule them all" philoshopy.
>
> - Haxe compiler is better that the set provided by Adobe (I'm referring to
> AS3 legacy compiler. Falcon is new technology and maybe this is not true. I
> does not have any info to make a comparision between falcon and haxe
> compiler).
>
> - Haxe language is more evolved (maybe even Adobe AS4 will copy things from
> haxe...)
>
> - Haxe support HTML5/JS out of the box (but it seems to be in beta status).
>
> - There's a Starling port in haxe.
>
> Regarding Flex: haxe compiler could bring to flex things like *metadata
> evolution* or *AOP*. Adobe compiler will never get that evolution since
> gamming is not focused in that kind of things...This is more likely to see
> in haxe if Flex 5 works than expect it from Adobe.
>
> Drawbacks:
>
> IDE: IntelliJ+haxe plugin. IntelliJ is the best option for Flex, and
> supports haxe, but I think haxeNME is not supported yet. But IntelliJ guys
> are behind the plugin, so things could evolve ok in this point.
>
> MXML: I think there's nothing like MXML in haxe today, and this is one of
> the key points in Flex. We would need to put the efforts of MXML in making
> it possible in haxe. We could talk with Nicolas Canesse about this
> possibility. Since Falcon has little support of MXML, I see we don't loose
> almost nothing.
>
> So my proposal is:
>
> * Start Flex 5 from scratch with haxe.
>
> * Use the Flex 4 API to model Flex 5 over haxe (as the first draft).
>
> * Start using Starling haxe library as the core displayobject API (to be
> able to target Stage3D/Workers in  Flash).
>
> * Make an UIComponent decoupled implementation based on composition over
> inheritance (here experience of Alex Harui and other will be very wellcome
> to start with a good foundation).
>
> Optional:
>
> * Take into account the SWF and HTML5 outputs in the first drafts.
>
> This would start as an experiment based on fun of coding, and we could see
> where it goes over time. If it gets momentum, people join the cause, and so
> on...
>
>
>
> --
> Carlos Rovira
> Director de Tecnología
> M: +34 607 22 60 05
> F:  +34 912 35 57 77
> http://www.codeoscopic.com
> http://www.directwriter.es
> http://www.avant2.es
>

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