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From Daniel Wasilewski <devudes...@gmail.com>
Subject Re: [FalconJS] concepts
Date Thu, 29 Nov 2012 00:35:37 GMT
Man, what can I say, I love you :)

On 11/29/2012 12:13 AM, Frank Wienberg wrote:
> On Thu, Nov 29, 2012 at 12:51 AM, Daniel Wasilewski <devudesign@gmail.com>wrote:
>
>> One question straight away after looking at your source code
>> implementation.
>>
>> Why did you have to implement custom display list for AS3 itself?
>>
> Do you mean JooFlash? Well, Adobe still did not open-source the Flash
> runtime, so we had to re-implement it. I wrote a tool that "screen-scraped"
> the whole FlashPlayer 11 API from the HTML ASDoc and reverse-engineers it
> into AS3 code -- of course API-only, and started to fill the gaps. As you
> can see, it suffices for several games, Box2D and Open Flash Charts, but
> not yet for Flex.
>
>
>> Was my assumption correct? That you were trying to bridge a gaps? If so,
>> how much effort it would be to do the same with mxml?
>>
>> Actually, I am currently working on MXML support for the Jangaroo
> compiler. Another case of redoing Adobe's work! ;-)
> But really, until now, we did not dare to dig into the Flex compiler code,
> and what I read in this mailing list is not very encouraging, too.
> Thus, so far, we kept our own compiler, which is much more light-weight and
> controllable (at least for us), but of course lacks some important features
> and is still not 100% compatible with mxmlc. However, we were able to take
> quite complex AS3 projects and recompile them without changing a single
> line of code, e.g. Open Flash
> Charts<http://jangaron.net/ofc3/data-files/joo.html>
> .
> More about this in my upcoming answer to Michael.
>
> -Frank-
>


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