Return-Path: X-Original-To: apmail-incubator-flex-dev-archive@minotaur.apache.org Delivered-To: apmail-incubator-flex-dev-archive@minotaur.apache.org Received: from mail.apache.org (hermes.apache.org [140.211.11.3]) by minotaur.apache.org (Postfix) with SMTP id 43C43D8BD for ; Thu, 18 Oct 2012 21:55:45 +0000 (UTC) Received: (qmail 17207 invoked by uid 500); 18 Oct 2012 21:55:44 -0000 Delivered-To: apmail-incubator-flex-dev-archive@incubator.apache.org Received: (qmail 17171 invoked by uid 500); 18 Oct 2012 21:55:44 -0000 Mailing-List: contact flex-dev-help@incubator.apache.org; run by ezmlm Precedence: bulk List-Help: List-Unsubscribe: List-Post: List-Id: Reply-To: flex-dev@incubator.apache.org Delivered-To: mailing list flex-dev@incubator.apache.org Received: (qmail 17162 invoked by uid 99); 18 Oct 2012 21:55:44 -0000 Received: from athena.apache.org (HELO athena.apache.org) (140.211.11.136) by apache.org (qpsmtpd/0.29) with ESMTP; Thu, 18 Oct 2012 21:55:44 +0000 X-ASF-Spam-Status: No, hits=1.0 required=5.0 tests=FRT_ADOBE2,SPF_PASS X-Spam-Check-By: apache.org Received-SPF: pass (athena.apache.org: local policy) Received: from [69.167.147.50] (HELO franklin.liquidweb.com) (69.167.147.50) by apache.org (qpsmtpd/0.29) with ESMTP; Thu, 18 Oct 2012 21:55:39 +0000 Received: from localhost ([127.0.0.1]:46788) by franklin.liquidweb.com with esmtpsa (TLSv1:DHE-RSA-AES256-SHA:256) (Exim 4.80) (envelope-from ) id 1TOy3e-0002Bo-Fx for flex-dev@incubator.apache.org; Thu, 18 Oct 2012 17:55:14 -0400 Received: from 64.223.161.196 ([64.223.161.196]) by www.teotigraphix.com (Horde Framework) with HTTP; Thu, 18 Oct 2012 17:55:14 -0400 Message-ID: <20121018175514.16881w6g9bbo5nlu@www.teotigraphix.com> Date: Thu, 18 Oct 2012 17:55:14 -0400 From: Michael Schmalle To: flex-dev@incubator.apache.org Subject: Re: ASC 2.0 and Falcon References: In-Reply-To: MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; DelSp="Yes"; format="flowed" Content-Disposition: inline Content-Transfer-Encoding: 7bit User-Agent: Internet Messaging Program (IMP) H3 (4.3.11) X-AntiAbuse: This header was added to track abuse, please include it with any abuse report X-AntiAbuse: Primary Hostname - franklin.liquidweb.com X-AntiAbuse: Original Domain - incubator.apache.org X-AntiAbuse: Originator/Caller UID/GID - [47 12] / [47 12] X-AntiAbuse: Sender Address Domain - teotigraphix.com X-Source: X-Source-Args: X-Source-Dir: X-Virus-Checked: Checked by ClamAV on apache.org Quoting Thibault Imbert : > Hi Mike, > > This is true, but ASC is already moving to ASNext targeting the next > generation runtime which is targeting game developers. So our resources > are assigned to that and the time we have to take ASC 2.0 changes to > Falcon, are limited. Gordon will bring key/showstopper bugs fixed in ASC > 2.0 to Falcon, we cannot commit to anything more. > > Just a heads up, given the architecture changes of the next-gen runtime, > Flex will not be able to run in it. I would "highly" recommend you guys > having a look at Feathers (work from Josh Tynjala - feathersui.com) on top > of Starling, which will run beautifully in our next runtime. I have just started working with Josh and this component architecture, it is very nice. I spoke of feathers earlier today and was talking with Josh about MXML support. So your saying there needs to be a component framework developed that will run in the new architecture to be cross compatible? I don't quite understand what you are saying. Mike > Some videos: > > https://vimeo.com/51010861 > http://www.youtube.com/watch?v=DGRy7H17MkA&feature=youtu.be&hd=1 > > > Thibault Imbert | sr. product manager gaming (Graphics, Language, VM, > Compiler) | Monocle | adobe systems > gaming.adobe.com | bytearray.org > | @thibault_imbert > > > > > > > On 10/18/12 11:36 AM, "labriola@digitalprimates.net" > wrote: > >>> We have no plans keeping ASC 2.0 (and above) in sync with Falcon, as I >>> said previously, today the compilers are different projects and >>> targeting two different audiences. >> >> Yeh, we totally get why parsing the AS language and generating bytecode >> will be very different for the game market. I can't imagine the amount of >> time you guys are spending on the differences in for loops alone.... >> >> Mike >> > > -- Michael Schmalle - Teoti Graphix, LLC http://www.teotigraphix.com http://blog.teotigraphix.com