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From "Michael A. Labriola" <labri...@digitalprimates.net>
Subject RE: ASC 2.0 and Falcon
Date Thu, 18 Oct 2012 18:36:16 GMT
>We have no plans keeping ASC 2.0 (and above) in sync with Falcon, as I said previously,
today the compilers are different projects and targeting two different audiences.

Yeh, we totally get why parsing the AS language and generating bytecode will be very different
for the game market. I can't imagine the amount of time you guys are spending on the differences
in for loops alone....

Mike


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