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From Thibault Imbert <timb...@adobe.com>
Subject Re: ASC 2.0 and Falcon
Date Thu, 18 Oct 2012 21:01:12 GMT
Hi Mike,

This is true, but ASC is already moving to ASNext targeting the next
generation runtime which is targeting game developers. So our resources
are assigned to that and the time we have to take ASC 2.0 changes to
Falcon, are limited. Gordon will bring key/showstopper bugs fixed in ASC
2.0 to Falcon, we cannot commit to anything more.

Just a heads up, given the architecture changes of the next-gen runtime,
Flex will not be able to run in it. I would "highly" recommend you guys
having a look at Feathers (work from Josh Tynjala - feathersui.com) on top
of Starling, which will run beautifully in our next runtime.

Some videos: 

https://vimeo.com/51010861
http://www.youtube.com/watch?v=DGRy7H17MkA&feature=youtu.be&hd=1


Thibault Imbert | sr. product manager gaming (Graphics, Language, VM,
Compiler) | Monocle | adobe systems
gaming.adobe.com <http://gaming.adobe.com/> | bytearray.org
<http://bytearray.org/> | @thibault_imbert






On 10/18/12 11:36 AM, "labriola@digitalprimates.net"
<labriola@digitalprimates.net> wrote:

>>We have no plans keeping ASC 2.0 (and above) in sync with Falcon, as I
>>said previously, today the compilers are different projects and
>>targeting two different audiences.
>
>Yeh, we totally get why parsing the AS language and generating bytecode
>will be very different for the game market. I can't imagine the amount of
>time you guys are spending on the differences in for loops alone....
>
>Mike
>


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