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From Jens Loeffler <>
Subject Re: Flex possible evolutions
Date Mon, 22 Oct 2012 14:23:02 GMT
It's also worth considering that a Flex application on mobile does work
(very) poorly on Retina display in the default direct renderMode, and it's
a structural issue Starling would solve.

I blogged about it a while back -

On Mon, Oct 22, 2012 at 10:03 AM, sébastien Paturel

> I have J2me game dev background, and for me gaming is more about freely
> moving sprites etc, and less menu and GUI like flex can provide.
> Not much games have very complex GUI, so light weight framework like
> feathersUI will be sufficent i think.
> Thats vocabulary subject, but for me games have no need of complex GUI, so
> no need of flex SDK, but you can talk about fun apps :)
> i would not use the world gaming as an objective to flex, just to keep
> things clear. thats all.
> But, getting flex run on the GPU is very valuable. Because of all visual
> effects and possibilities offered, because of performances, and because of
> standards.
> Running on openGLES would make it more easy to target new mobile devices.
> And if it can be usefull for game devs, thats fine.
> Le 22/10/2012 15:45, Tomislav Pokrajcic a écrit :
>  It's interesting to take a look on what's going on in Unity3D world right
>> now.
>> They have a pretty advanced gaming runtime and similar to what Adobe is
>> looking for (not completely the same thing but close enough for this
>> context).
>> A friend of mine is working on a GUI framework for that platform and by
>> his words, that community still doesn't fully understand the power of
>> having a great GUI framework, but slowly it's coming to the table.
>> Much of his inspiration for the framework came from the experience of
>> working with Flex and probably this is something similar to what Flex could
>> one day look like...
>> Take a look at examples at
>> Cheers,
>> Tomislav
>> On 22.10.2012. 13:29, Carlos Rovira wrote:
>>> Games could be very complex and not all new game developments are tiny
>>> games for mobile, shoot'em ups, platforms or 3D arcades. There's as
>>> well graphic adventures, RPG's world based, sport managers (like you
>>> say), a mix of all... In definitive all what our imagination could
>>> bring to your screen and I think you could have a platform like flex
>>> that could give you all the flavors. If you need some UI controls,
>>> states, containers and so on and you have in you selected
>>> platform...the better, isn't it? ;)
>>>  i totally agree to your point b) except for this last statement "but as
>>>> well
>>>> for people that wants to create complex games". unless you 'r thinking
>>>> of
>>>> games with lots of menu like football manager, its hard to see a place
>>>> for
>>>> flex in that area.

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