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From Left Right <>
Subject Re: Pixel Bender and broken build (on OSX)
Date Thu, 30 Aug 2012 11:54:52 GMT
This is perhaps an old thread, but this is the only one that mentions
pbutil. So, I'll ask here.

I'm trying to build the SDK on Linux, and it wants me to have this
file in the PIXELBENDER_HOME - I don't have it, and can't find where
to download it from.

But secondly, seriously... why PixelBender is at all a mandatory
requirement? I never used it, and am not going to. It does not work
for me at all on any chip, nor AMD neither NVidia (didn't try Intell
or Matrox, but I wouldn't believe in miracles...) what's the point of
making it a requirement? Can it just fail silently and let the rest of
the build continue or be excluded at all, if PixelBender is not

It would be also cool, if AIR was not a requirement either, and was an
opt-in for the build, because, obviously, there's nothing you can do
with it on Linux...

Also, what's the plan regarding the player? Adobe dropped all support
since 11.2. Will you drop Linux support in the next version as well?
If not, how are you going to compile that, when there's no
corresponding player?



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