incubator-flex-dev mailing list archives

Site index · List index
Message view « Date » · « Thread »
Top « Date » · « Thread »
From Nicholas Kwiatkowski <nicho...@spoon.as>
Subject Re: trunk build and FlashBuilder
Date Mon, 02 Jul 2012 17:28:17 GMT
I made some changes to the README and the env template this morning to
clarify those things.  When did you pull it down?

There are some additional files that are required to get the SDK to be
reconized by Flash Builder.  I'm drawing a blank of which ones they are
(essentially, an XML descriptor file), but I do know that it is created by
the MakeApacheFlexForFlashBuilder app that Om has been working on.
*

   - https://github.com/bigosmallm/MakeApacheFlexForFlashBuilder


Thanks for the feedback!  We are trudging towards the official 4.8.0 build,
and every bit of feedback we get helps :)

-Nick
*


On Mon, Jul 2, 2012 at 1:18 PM, Glenn Williams <info@tinylion.co.uk> wrote:

> Quick question from me, and im sorry if this has been covered, Ive been
> SNOWed under with work so haven't been able to put in as much time as Ive
> wanted to
>
> When I do a build from downloaded trunk, should the result be able to be
> excepted by flash builder when trying to add a new SDK?
>
> The build went fine with no problems
>
> The only thing I had to think about when following the README was about
> both
> player-debug location and CS5 extension manager
>
> I wasn't sure from the wording if I should have set the environment
> variable
> to the path including the exe file name or just the folders path.
>
> A small point I know but it made me stop and think.
>
> Anyway, build was fine, but flashbuilder couldn't then add the resultant
> build as a new sdk
>
> Sorry if this is already expected behaviour.
>
> Thanks
>
> Glenn
> Tinylion uk
>
>

Mime
  • Unnamed multipart/alternative (inline, None, 0 bytes)
View raw message