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From Alex Harui <aha...@adobe.com>
Subject Re: [MENTORS] Handling Adobe Binaries
Date Wed, 02 May 2012 21:29:28 GMT



On 5/2/12 2:24 PM, "olegsivokon@gmail.com" <olegsivokon@gmail.com> wrote:

> That doesn't really matter... it's not my question, whether player's API
> are written in AS3 or not :S it could be COBOL for all I care - what
> bothers me is why there is code in that library that shouldn't be there.
> 
> And yeah, I'm getting used to the sort of answer "everyone wears their
> pants on their head, so should do you". What does it matter what other
> Apache project do, if doing what we are going to do is, well, bad. I mean,
> do you always buy a TV when you need to replace the battery in remote
> control? Because someone else does that too?
> 
> And, which bothers me most, is that if we choose this *easy* path of
> accepting whatever there's in that library, then we can forget about normal
> ways of distributing the SDK. I can understand this as a temporary measure,
> until we come up with our own, but in the long run - this is just bad. If
> Adobe did such a crappy job at compiling that library - why do we need to
> copy it from them? Common sense says we need to either fix it, or ask Adobe
> for something to replace it... I'm not inclined to ask Adobe / don't think
> they will do it anyway / I wouldn't like them to either because I don't
> like their approach to writing code, especially not when it comes to AS...
> 
Once we get to parity, you are welcome to fix all of this stuff as long as
you do it in the Apache way.

-- 
Alex Harui
Flex SDK Team
Adobe Systems, Inc.
http://blogs.adobe.com/aharui


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