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From Alex Harui <>
Subject Re: [MENTORS] Handling Adobe Binaries
Date Wed, 02 May 2012 17:33:21 GMT

On 5/2/12 10:41 AM, "Clint Modien" <> wrote:

> Read an article this morning that I felt was a parallel to this threadŠ
> -covered-by-copyright-law/
> From the articleŠ
> <quote>
> The heart of the copyright phase of the trial is Oracle¹s claim that Google is
> infringing its copyrights in and to 37 Java APIs used by Android by copying
> their ³structure, sequence and organization². Google claims such APIs are not
> subject to copyright protection.
> </quote>
> Perhaps the break in the parallel is that playerglobal is not open source.
> Since playerglobal is a swc and when you unzip it you get catalog.xml.
> From the catalog.xml I/we could write some air as3 code using describeType to
> gen a copy of the playerglobal api.
> If API's are currently not copyright protected like the article contends we
> should be fine to do this.
> That way even if playergobal code is compiled into the final output we
> wouldn't be infringing.
Again, I am not a lawyer, but using describeType and unzip swcs could be
considered reverse-engineering.

This is sort of fun to discuss, but really, I think we have been ruled to be
a "build tool" and will be instructing folks to download it as well as Ant
and a JDK, so really, this is discussion isn't critical to the mission.

Alex Harui
Flex SDK Team
Adobe Systems, Inc.

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