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From Om <bigosma...@gmail.com>
Subject Re: [MENTORS] Handling Adobe Binaries
Date Wed, 02 May 2012 17:54:53 GMT
> From the catalog.xml I/we could write some air as3 code using describeType
> to gen a copy of the playerglobal api.
>


Even if we succeed in doing it, we still need mxmlc or compc to compile the
actionscript files into the library.swf which goes inside
playerglobal.swc.  That would not be possible because the compiler has not
been built yet.  Chicken/egg?

On Wed, May 2, 2012 at 10:33 AM, Alex Harui <aharui@adobe.com> wrote:

>
>
>
> On 5/2/12 10:41 AM, "Clint Modien" <cmodien@gmail.com> wrote:
>
> > Read an article this morning that I felt was a parallel to this threadŠ
> >
> http://www.forbes.com/sites/oliverherzfeld/2012/05/01/oracle-v-google-are-apis
> > -covered-by-copyright-law/
> >
> > From the articleŠ
> >
> > <quote>
> > The heart of the copyright phase of the trial is Oracle¹s claim that
> Google is
> > infringing its copyrights in and to 37 Java APIs used by Android by
> copying
> > their ³structure, sequence and organization². Google claims such APIs
> are not
> > subject to copyright protection.
> > </quote>
> >
> > Perhaps the break in the parallel is that playerglobal is not open
> source.
> >
> > Since playerglobal is a swc and when you unzip it you get catalog.xml.
> >
> > From the catalog.xml I/we could write some air as3 code using
> describeType to
> > gen a copy of the playerglobal api.
> >
> > If API's are currently not copyright protected like the article contends
> we
> > should be fine to do this.
> >
> > That way even if playergobal code is compiled into the final output we
> > wouldn't be infringing.
> >
> Again, I am not a lawyer, but using describeType and unzip swcs could be
> considered reverse-engineering.
>
> This is sort of fun to discuss, but really, I think we have been ruled to
> be
> a "build tool" and will be instructing folks to download it as well as Ant
> and a JDK, so really, this is discussion isn't critical to the mission.
>
> --
> Alex Harui
> Flex SDK Team
> Adobe Systems, Inc.
> http://blogs.adobe.com/aharui
>
>

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