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From Stefan Horochovec <stefan.horocho...@gmail.com>
Subject Re: What about the flex/flash pro combination - no one working pure flex
Date Wed, 04 Apr 2012 15:30:42 GMT
Hi

Apache Flex work on SDK, and dont work in any IDE for development.


Stefan Horochovec
Software Engineer
Blog: http://www.horochovec.com.br/
Twitter: http://twitter.com/horochovec



Em 4 de abril de 2012 12:12, איליה גזמן <gazman1986@gmail.com> escreveu:

> I don't agree with you.
>
> My question is about *bugs that I found in flash builder and flash
> professional*. In order to fix them you first most ask yourself what is the
> big picture, yes, how to manage the project?!
>
> Since you are creating Apache sdk now, you most provide an answer about
> working on flex with flash together, it is going to be part from the sdk,
> or at least it is part of flex sdk!
>
> So now I want to target you helping me find the answer, instead running
> away from this topic.
>
> And if you do that, I want to allow my help solving this problem.
>
> Ilya,
> Flex/Flash/Java/C# dev
>
> 2012/4/4 Jarosław Szczepankiewicz <jszczepankiewicz@gmail.com>
>
> > As far as I understand You want to mix flex framework with flash pro
> > animations in order to build games. I'm not sure that this is best
> > combination. Flex Framework libraries (not to be confused with flex
> > compiler that compiles *.as files into *.swf / AIR) is best framework
> > for rich gui applications, forms / tabs /etc. It is not in my opinion
> > best framework for gaming like angry birds / fpp. Althrough it is
> > possible it is not the best tool for that. You can develop games using
> > flex compiler with embeded assets from Flash Pro (using symbol
> > libraries compiled into *.swf). And this is very good / productive
> > combination that allows separation of desing / animators from
> > developers, allowing debugging, strong typing, modularisation if
> > needed, profiling (using Flash Builder), but using the flex framework
> > only for game menu ui is not the right option with high overhead.
> > There is Starling (but lacks ready to use gui library) and I believe
> > that with combination of Flex Compiler is best tool in flashy /
> > multiplatform game development that run on GPU.
> >
> > 2012/4/4 איליה גזמן <gazman1986@gmail.com>:
> > > It's not a support question, this is about the right way working in
> flex,
> > > and can you work on pure flex or not. I think that best games come when
> > > combining flex with flash professional. And I believe that there is
> very
> > > few been done in that area, and there is lots of bugs in adobe today
> when
> > > trying to work like this. So I think that flex Apache is a
> > > good opportunity to set up new direction for flex that will have better
> > > support with flash pro. Eventually I believe that every flash pro
> > developer
> > > today should use flex as his main project.
> > >
> > > 2012/4/4 Alex Harui <aharui@adobe.com>
> > >
> > >> If you have a support question and are using Adobe Flex, please ask on
> > the
> > >> Adobe forums.
> > >>
> > >>
> > >> On 4/3/12 10:49 PM, "איליה גזמן" <gazman1986@gmail.com>
wrote:
> > >>
> > >> > Hi, can you please take a look on my question at stauckoverflow
> > >> >
> > >>
> >
> http://stackoverflow.com/questions/10005321/working-with-flash-flex-strategy-a
> > >> > nd-problems
> > >>
> > >> --
> > >> Alex Harui
> > >> Flex SDK Team
> > >> Adobe Systems, Inc.
> > >> http://blogs.adobe.com/aharui
> > >>
> > >>
> >
>

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