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From sébastien Paturel <>
Subject Re: Changing Flex rendering to abstract renderer
Date Sat, 24 Mar 2012 11:58:32 GMT
Le 24/03/2012 12:45, Jesus Barquin a écrit :
> +1
> 2012/3/24 Paw Suddergaard<>
>> That is an awesome initiative!
>> Do you have a blog/twitter/xx where its possible to follow your work?
>> /paw
>> On Sat, Mar 24, 2012 at 11:41 AM,<
>>> wrote:
>>> I am porting Flex to Starling with a fork of Starling that will have the
>>> additional functionality to support such a port. Besides that, I will
>>> attempt to get Flex working with Jangaroo. I have not looked into
>> Jangaroo.
>>> To facilitate both targets, I will be switching references to
>>> flash.display.Sprite and other necessary classes for the subset of Flex
>>> that I'm starting with (Spark), to a class that implements the necessary
>>> interfaces for Flex.
>>> As there are no short term goals of switching the native DisplayList API
>> to
>>> render with Stage3D, and it's likely that short term developements in
>>> Actionscript to Javascript compilers (haxe, nme) will continue to work
>> off
>>> native display list API, I think its a good idea to transition Flex to an
>>> interface base rendering solution to target Stage3D and the native
>> display
>>> list. I hope that Jangaroo provides or the the Flash community settle on
>> an
>>> abstract rendering API to target both Javascript and Stage3D.
>>> I will post my benchmarks with the graphics object rendering to bitmaps
>> and
>>> then to Stage3d as soon as I have them.
>>> To be honest however, I will most likely not use interfaces to cut down
>> on
>>> development and as its not really necessary as Starling is close enough,
>>> but will simply have the Flex referenced classes extend Sprite from
>>> Starling and native Sprite depending on the target.
>>> Anyway, fundamentally for the greater Flex community, getting Flex to run
>>> on Javascript is absolutely critical and will make Flex be the number #1
>>> Javascript framework by far.

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