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From filippo dipisa <fili...@dipisa.net>
Subject Re: [discussion]Thoughts on immediate future of Flex
Date Fri, 03 Feb 2012 18:19:18 GMT
It is obvious that a game use just As3 withou any flex libs
Try to buy/download the few games developed in As3 for iphone and see the
rendering performance

On 3 February 2012 18:13, Nick Collins <ndcollins@gmail.com> wrote:

> Well, for a game like your use case I wouldn't be using Flex. Flex is an
> enterprise application development framework. For a game I would use pure
> AS3 with the game framework of your choice, depending on what you're
> looking for in terms of physics and such. Flex is going to give you a lot
> of overhead there that isn't necessary.
>
> However, that does not negate the power of the platform when used for the
> use cases for which it is designed.
>
> On Fri, Feb 3, 2012 at 11:38 AM, filippo dipisa <filippo@dipisa.net>
> wrote:
>
> > On 3 February 2012 17:24, Rui Silva <flex@rduartes.net> wrote:
> >
> > > > From: "filippo dipisa" <filippo@dipisa.net>
> > > >
> > > > 1)My problem is, if you have to start a greenfield project web based,
> > > would
> > > > you use Flex or go for another RIA solution like GWT that already
> > > targets
> > > > html5?
> > >
> > > Flex
> > >
> >
> > Correct answer :)
> > In the past we tried GWT but was too painfull and we had to rollback to
> > Flex
> >
> >
> > >
> > > > 2)If you start a client(desktop)/server project should you use Scala
> > and
> > > > JavaFx( that now you can use also in Swing applications) or Flex and
> > > Air?
> > > > At the moment few people is using JavaFx but could become popular
> > > because
> > > > you can use it with Scala and Swing applications, boths are very
> > popular
> > > > into the enterprise development.
> > >
> > > Flex and AIR
> > >
> > Where we can we use both. But we had expirence where Swing was prefered
> > because multithread and support fully and proper socket programming (
> like
> > anonymous SSL, cyphers, etc )
> > Using native AIr libs or merapi was like hacking all the time
> >
> >
> >
> > >
> > > > 3)If you want to start a mobile or webtv project should we use Flex
> or
> > > > Android?
> > >
> > > Flex (possibly with AIR)
> > >
> > If it is for UI based mobile app I agree, but when you have to develop a
> > game with many animated objects on the screen we had problems and we
> moved
> > away from it.
> >
> >
> > >
> > > > Filippo
> > >
> > > For me, using Flex is not about deployment. It's about ease of use and
> > > rapid development.
> > >
> >
> > I totally agree. I had to say that I used also the buggy Falsh Catalyst
> > that probably nobody used,
> > but it saves a lot of time when you have to build skins.
> >
> >
> > >
> > > The fact that it deploys to a widely available platform is a great
> bonus,
> > > but I'd be just as happy if it would compile to HTML5 or Java or
> [insert
> > > your favorite runtime here].
> > >
> >
> > I agree. The main targets should be Java ( including Fx ), HTML5 and
> > probably Android
> > that is spreading everywhere
> >
> >
> >
> > >
> > > That's what makes it different from other technologies and that's what
> > > should be the focus of the people that would point their attention to
> the
> > > framework.
> > >
> > > Others might focus on the compilers and allow Flex to be deployed to
> > > different runtimes, but for me these are very different ball games
> (maybe
> > > not so clearly cut, but I think there's a clear separation line).
> > >
> >
> > There is already another language trying to do the same.
> > It is a functional language calle HAXE and has already the Flashplayer
> and
> > HTML5 and Java ( coming ) as target.
> >
> >
> >
> > >
> > > Rui
> > >
> > >
> > >
> >
>

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