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From Roland Zwaga <>
Subject Re: Pushing Flex components thorough the GPU
Date Tue, 24 Jan 2012 16:16:06 GMT
> Would be good to know exactly why Flex underperforms in areas such as item
> renderers right now,
> so much goes on when for example a grid is created and shown, that it is
> hard to track down.
> i.e. having tandem of the Flex layout framework plus Starling would still
> be slow, especially the added code to manage an extra 3D display list.
> optimizing the Flex innards, finding a good alternative to the TLF
> components (a big hit for Spark based renderers), in future maybe adding
> the Worker classes into Flex etc... might be enough to leave the stage3D
> alone?

Good points Frank, I think the combination of Stage3D and DisplayList will
probably be used mostly in specialised components. There is plenty of
opportunity for optimization in the framework as it is. Perhaps TinyTLF
could prove a viable alternative for TLF for instance? I'm sure if the fat
is cut from the innards of the framework it should be able to perform
acceptably on devices as well.


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