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From Mike Reinstein <>
Subject Re: plugin tooling/specification
Date Sun, 16 Sep 2012 01:00:28 GMT
Hi Fil, Anis,

> Each platform's underlying implementation
> has its own "www"

Okay, makes sense to me. I'm at the point where I'd like to install a
plugin. In the docs it shows:

cordova plugin add

Is there a link somewhere to a real package I can try this with? I"m
assuming childbrowser is the only supported plugin at the moment?

I'm also wondering how this statement in the documentation "You having the
plugin code locally on your computer" relates to the example above? The
first one seems to imply I can just pull a tar/gzipped copy of the file,
the second seems to imply that I need to pull it down manually.


On Sat, Sep 15, 2012 at 8:32 PM, Filip Maj <> wrote:

> >Ohhh I think I understand. So basically it packages the www resources into
> >the binary at build time?
> Correct. Each platform's underlying implementation has its own "www"
> folder. At build time, the top-level www of your project gets copied into
> each platform before doing a compile for that platform.
> >> platforms/xxx/www gets destroyed and recreated on every build. See
> >> here<>.
> >> It's needed to build packages for every platform. It could arguably be
> >> destroyed after every build though. Fil is there a reason why that's not
> >> the case ?
> That is the case is it not? Line 57?
> Or do you mean, we should delete the platforms/<platform>/www (or
> equivalent) after building?
> If the latter, I don't see the point.

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