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From Brian>
Subject Re: [Android] Distributing Drawable Resources - What is acceptable?
Date Wed, 26 Sep 2012 08:39:52 GMT
right, but then an upgrade happens... which can be hairy. ideally we
have a plugins, including core plugins, in a standard package format
and tools for installation and removal of these assets.

I know that sounds complex but really this is just copy->pasting a
bunch of files into the right places and updating any manifests that
need the pathing info b/c the vendor tools are too stupid to read a
fkn directory themselves.

On Wed, Sep 26, 2012 at 10:27 AM, Jesse MacFadyen
<> wrote:
> Yes, that is possible, but the only benefit would be concatenating
> images.... At the price of vast complexity... IMHO
> Personally I think the images should be part of the end project. The
> framework supplies a default, simple generic version and app
> developers can replace a few images to get their own look.
> Cheers,
>   Jesse
> Sent from my iPhone6
> On 2012-09-26, at 1:15 AM, Mike Reinstein <> wrote:
>>> These aren't images that would be used in HTML. We're talking
>>> about images that are used in the Java UI portions of the code
>> Can we inline those assets similar to how base64 encoded data uris work in
>> html? I would imagine ios, android, blackberry, etc would allow for
>> declaring large byte arrays right in the code. Could those byte blobs then
>> be rendered into images in the various UIs?
>> On Wed, Sep 26, 2012 at 3:58 AM, Brian LeRoux <> wrote:
>>> Not an ideal situation but we do need to address static assets in our
>>> plugin packages too.
>>> I don't think we ever thought camera was going to be easy...if
>>> anything this brings up a great test bed for plugin packaging anyhow.
>>> On Wed, Sep 26, 2012 at 1:43 AM, Jesse MacFadyen
>>> <> wrote:
>>>> This is the same issue as the capture dialogs isn't it?
>>>> iOS and WP7 already package resources for making audio recordings.
>>>> Sent from my iPad
>>>> On 2012-09-25, at 4:32 PM, Joe Bowser <> wrote:
>>>>> These aren't images that would be used in HTML.  We're talking about
>>>>> images that are used in the Java UI portions of the code, such as this
>>>>> new camera that we're working on.  The problem is that we have to
>>>>> pre-populate each project with these images, which means more nasty
>>>>> create script issues, which I personally loathe.  However, Android
>>>>> doesn't allow you to just have images in the JAR.  I don't know why
>>>>> that is, but that would be a nice feature to have on Android.
>>>>> It'd be nice if there was a less brittle way of doing it, but I can't
>>>>> think of any at the moment..
>>>>> Joe
>>>>> On Tue, Sep 25, 2012 at 4:26 PM, Mike Reinstein
>>>>> <> wrote:
>>>>>> Could we possibly use base64 encoding for images, and inline them?
>>> would
>>>>>> take up 30% more space but it means you can inline them in the html
>>> rather
>>>>>> than having to package seperate resources?
>>>>>> -Mike
>>>>>> On Tue, Sep 25, 2012 at 7:19 PM, Joe Bowser <>
>>>>>>> An icon is one thing, but we're going to have to start shipping
>>>>>>> elements, which makes things more brittle.  I'm wondering if
>>>>>>> has any way of making this less brittle or if we're going to
just have
>>>>>>> to drop the resources in the /res directory, use our typical
>>>>>>> and hope for the best.
>>>>>>> Investigating zoom.  It look like we're going to need some mocks
>>>>>>> up on this end, so I'll have to figure that out.
>>>>>>> Joe
>>>>>>> On Tue, Sep 25, 2012 at 4:15 PM, Filip Maj <>
>>>>>>>> Don't understand the issue Joe? We already ship a default
>>> drawable
>>>>>>>> resource - what's the issue with more?
>>>>>>>> On 9/25/12 1:03 PM, "Mike Reinstein" <>
>>> wrote:
>>>>>>>>> If someday we were to package the camera plugin as we
plan to with
>>> 3rd
>>>>>>>>> party plugins, we could easily add assets. Several plugins
>>> do
>>>>>>>>> this.
>>>>>>>>> On Tue, Sep 25, 2012 at 3:38 PM, Joe Bowser <>
>>> wrote:
>>>>>>>>>> Hey
>>>>>>>>>> So, while doing the UI for the Camera, I just realized
that we're
>>>>>>>>>> going to have to distribute images with Cordova.
 I can see this
>>> being
>>>>>>>>>> an issue with any plugin that does UI.  Does anyone
have any idea
>>> how
>>>>>>>>>> to solve this issue?
>>>>>>>>>> Joe

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