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From Ken Wallis <kwal...@rim.com>
Subject Re: Project Pender for inclusion in Cordova-labs
Date Fri, 15 Jun 2012 01:02:00 GMT
Yes, HW accel on PB 2.0 and above, and BB10

----- Original Message -----
From: gtanner@gmail.com [mailto:gtanner@gmail.com]
Sent: Thursday, June 14, 2012 08:32 PM
To: callback-dev@incubator.apache.org <callback-dev@incubator.apache.org>
Subject: Re: Project Pender for inclusion in Cordova-labs

Afaik it is hardware accelerated on the PlayBook and BB10 for sure
Sent on the TELUS Mobility network with BlackBerry

-----Original Message-----
From: Filip Maj <fil@adobe.com>
Date: Thu, 14 Jun 2012 17:31:39 
To: callback-dev@incubator.apache.org<callback-dev@incubator.apache.org>
Reply-To: callback-dev@incubator.apache.org
Subject: Re: Project Pender for inclusion in Cordova-labs

Yeah, get the ICLA sorted out and filed.

I am going to take the code for a spin and provide feedback where I can! I
would love to see this in the labs repo. It is a nice standalone feature
and certainly extremely viable for game devs. If it works out it wouldn't
surprise me that this would be the defacto polyfill for canvas in cordova
(h/w accelerated canvas which is not stock except for WP7, where it IS h/w
accelerated).

On 6/14/12 3:42 PM, "Shazron" <shazron@gmail.com> wrote:

>Hi Lorin,
>First thing I believe is you need to sign and file the iCLA:
>http://www.apache.org/licenses/icla.txt
>
>I stole this from Michael Brooks:
>"Before we can accept a code contribution, we need you to sign the Apache
>CLA (contributor license agreement) [1].
>
>If you're on a Mac, then you can use Preview to digitally sign the
>document
>(Preview => Preferences => Signatures) and you use HelloFax [2] to fax the
>document in a more modern way."
>
>On Thu, Jun 14, 2012 at 2:25 PM, Lorin Beer <lorin@adobe.com> wrote:
>>
>> Project Pender provides a hardware accelerated 2D graphics api wit JS
>>hooks for mobile devices. This provides a fast drawing context for
>>platforms that lack hardware accelerated Canvas drawing in the native
>>browser.  Currently supported are Android, iOS, Blackberry and Desktop
>>Browser.
>>
>> The graphics api emulates the html5 Canvas api, allowing Pender client
>>projects to run on mobile or on desktop with the inclusion of a
>>lightweight shim. No changes to the Pender client project itself are
>>required.
>>
>> I would like to propose including Pender under the cordova-labs repo.
>>
>> https://github.com/doggerelverse/incubator-cordova-labs
>>
>> Pender-android and Pender-desktop are the most developed, and are
>>compatible with the contents of Pender-demo/client example project.
>>
>> Pender-ios and Pender-blackberry are at an early 'proof-of-concept'
>>phase, which means the components are in place, but the Canvas api has
>>not been implemented.
>>
>> The general architecture of a Pender implementation is:
>>
>>  *   embedded JS Engine
>>    *   interprets pure JS in a DOMless execution environment
>>    *   provides js hooks to the native implementation of the Canvas api
>>  *   PenderCanvas
>>    *   Native class, exposed to js engine through PenderJS
>>    *   provides hardware accelerated 2D Canvas api
>>  *   PenderJS
>>    *   Native class, exposed to js engine
>>    *   provides Canvas context
>>    *   provides resource loading and communication with Native
>>  *   pender.platform.js
>>    *   platform specific js shim
>>    *   imports native functionality (Rhino)
>>    *   defines missing expected objects (console.log, etc)
>>
>>
>> Pender has been developed as a standalone project, but Early testing
>>indicated that Pender is compatible with Cordova, and could be included
>>as part of Cordova core, or as a separate Plugin.
>>
>> Thanks for your time and attention!
>>
>> - Lorin Beer


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