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From Olemis Lang <ole...@gmail.com>
Subject Re: Bloodhound UI basics
Date Wed, 01 Feb 2012 15:21:43 GMT
On Wed, Feb 1, 2012 at 9:53 AM, Gary <gary.martin@wandisco.com> wrote:
> On 02/01/2012 02:10 PM, Mat Booth wrote:
>> On 1 February 2012 13:29, Olemis Lang<olemis@gmail.com>  wrote:
>>> On Wed, Feb 1, 2012 at 7:11 AM, Mat Booth<mat.booth@wandisco.com>  wrote:
>>>>
>>>> As y'all may know, the user interface in Trac at the moment is built
>>>> using Genshi template. Would using bootstrap involve ripping out that
>>>> dependency?
>>>>
>>>> I would be for this if it meant increased speed rendering the UI. As
>>>> awesome as Genshi is, its design does not lend itself to super-fast
>>>> template processing. [1]
>>>>
>>>> [1] http://genshi.edgewall.org/wiki/GenshiPerformance
>>>>
>>> -1 for removing Genshi . Trac is tightly coupled to that templates
>>> system . There was a discussion about this subject in ( trac-dev |
>>> trac-users ) MLs months ago and I go -1 for that . Maybe at a later
>>> phase ... and honestly I don't recommend doing so (but final decision
>>> involves much more reasoning by many people paying attention to some
>>> other details ;) .
>>>
>>> ... just my $0.02
>>> ;)
>>
>> So it's not a replacement UI template engine then? Just trying to
>> understand how Bootstap fits in.
>>
>
> Well, it looks to me like it is not about templating so much as css and
> javascript. If so, there is nothing to stop us as long as we don't remove
> aspects of the html that plugins currently depend on. If by using bootstrap
> we are able to lower the barrier to plugin creation, it seems worthwhile.
>
> If I have made any sense there then I think this is definitely worth looking
> into further.
>

I'll take a look at this later ... if it's just about javascript + css
, well , that should be ok .
;)

--

Regards,

Olemis

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