Hi, within the process of switching all contents to
Trinidad, I wonder about any alternative to use Tomahawk t:saveState to
preserve single data chunks between consecutive requests.
This component works well, but I would just prefer to reduce the game
variables to the minimum. Furthermore, I saw that Trinidad uses
server-side storing of saved data, placing a simple token inside the
rendered page as a handle. This sounds much more efficient than
inserting real data contents inside the page using hidden fields.