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From Gregg D Bolinger <gthou...@gmail.com>
Subject Re: Build Time Checks
Date Sun, 15 Jan 2006 00:12:16 GMT
Thanks Clinton.  I suppose I could do something similar with Derby.  I guess
my question was a more general "Is it ok to do unit tests that actually unit
tests?"  Or rather, is it common practice?

Gregg


On 1/14/06, Clinton Begin <clinton.begin@gmail.com> wrote:
>
>
> I use HSQLDB for my ibatis unit tests.  It's totally effective for most
> well written SQL.  Only SQL that uses custom functions or stored procs will
> require your real database.  In such cases, we (where I work) give each
> developer their own account on the database server, or a copy of the
> database on their local machine (depending on the practicality of the
> database).
>
> Cheers,
> Clinton
>
>
>
> On 1/14/06, Gregg D Bolinger <gthought@gmail.com> wrote:
> >
> > I do unit tests.  I've heard good and bad about performing unit tests
> > that actually hit the database.  Typical scenerio is to use Mock Objects so
> > you don't have too.  Anyone care to elaborate on unit testing that actually
> > hits the database?
> >
> > Gregg
> >
> >  On 1/14/06, Clinton Begin <clinton.begin@gmail.com > wrote:
> > >
> > >
> > > +1
> > >
> > >
> > > On 1/14/06, Hycel Taylor <hycel1@gmail.com> wrote:
> > > >
> > > > Unit Tests.
> > > >
> > > > On 1/13/06, Gregg D Bolinger < gthought@gmail.com> wrote:
> > > > > I am looking for a way that I can validate my mapping files
> > > > against my
> > > > > associated object files and even possibly the
> > > > database.  Basically, I want
> > > > > to ensure that when the project it built, I run into as few
> > > > runtime issues
> > > > > as possible.  As it is, if someone changes the database or someone
> > > > changed
> > > > > an Object file or someone changed a mapping file, I won't really
> > > > know about
> > > > > it until the app is deployed and running.
> > > > >
> > > > > I'd like to hear some stories and information on how anyone else
> > > > delt with
> > > > > this problem, if at all.
> > > > >
> > > > > Thanks.
> > > > >
> > > > > Gregg
> > > > >
> > > > >
> > > >
> > >
> > >
> >
>

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