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From Norman Tuttle <>
Subject Re: Redo for Windows build issues [Ref A0]
Date Thu, 30 Oct 2003 16:56:29 GMT
Without the changes to these 3 files which I make in the diffs, I could
not get Flood to compile under windows. Note that a debug version
generally would require more manipulation if you want to compile it within
the Visual C++ debugger (would likely use static directories rather than
attempting to feed through the environment which is not well supported).

Besides for and flood.dsp which I previously provided, I am
also providing the "patch" for XLATE.C. Please note the reference to my
original email below that this is a kludge:

> Fixing the inconsistency between the files XLATE.C (which was using
> APU_HAS_APR_ICONV) and APU.H (which has APU_HAVE_APR_ICONV set to 1 for
> Win32) by consistently using the "HAVE" version appears to have broken the
> build for Win32 because the presumed structure apr_iconv_t is never
> defined in the code space. I had to globally modify APU_HAVE_APR_ICONV
> back to the old value APU_HAS_APR_ICONV for XLATE.C to get it to continue
> to build. I assume this is the not the correct solution but it serves as
> the bandaid because I do not know what this structure is supposed to
> contain (the code I have from last year sheds no light on it either).

-Norman Tuttle, developer, OpenDemand Systems,

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