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From Paul Querna <>
Subject Re: Events, Destruction and Locking
Date Tue, 07 Jul 2009 06:05:50 GMT
On Mon, Jul 6, 2009 at 10:56 PM, Mladen Turk<> wrote:
> Paul Querna wrote:
>> Can't sleep, so finally writing this email I've been meaning to write
>> for about 7 months now :D
>> Pools don't help, but don't really make it worse, and are good enough
>> for the actual cleanup part -- the difficultly lies in knowing *when*
>> you can cleanup an object.
> Pool pre cleanup is meant to deal with such issues.
> You register a pre-cleanup and it will run before any of the
> pool objects are actually destroyed.
> In your case pre-cleanup callback could break the wait loop
> and make sure you don't reference a zombie object.
> The only issue left is guarding thread access to a singleton
> pollset interrupt (we even have pollset_interrupt with latest APR)
> from a pre-cleanup callback (or simply using a queue to serialize
> the objects that needs to get removed from the pollset)

This deals with removing an event from the pollset, but what about an
event that had already fired, as I gave in the original example  of a
timeout event firing the same time a socket close event happened?

In that state you have two threads both in a 'run state' for a
connection, and I'm not sure how the pre-cleanup to pools solves this
in any way?



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