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From Chuck Murcko <ch...@n2k.com>
Subject Re: Patch to slow down children's deaths
Date Wed, 08 Jan 1997 01:21:48 GMT
sameer liltingly intones:
> 
> > 
> > On Tue, 7 Jan 1997, Chuck Murcko wrote:
> > > Mmmmm. I'm not convinced there is a steady state, since the actual connects
> > > are stochastic. You can average, of course, and the average tends to rise
> > > & fall rather smoothly over a day, but I see huge & random peaks as
well.
> > 
> > This is exactly why I'd like to decrease the rate of childrens' deaths.
> > It seems silly that large numbers will die essentially immediately if
> > there's a brief lull; after they're dead, it takes a while to fork them
> > again.  High MaxSpareServers and low MinSpareServers will help, of course,
> > but the limitations on those are exactly why we have the 1 fork/second
> > restriction, no?
> 
> 	Yeah, I think 1 kill/second is good. This is a feature though,
> not a bugfix, as far as I can see.
> 
Will we need this in 2.0 if we're threading?

chuck
Chuck Murcko	N2K Inc.	Wayne PA	chuck@telebase.com
And now, on a lighter note:
Simon's Law:
	Everything put together falls apart sooner or later.

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