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From Stefano Mazzocchi <stef...@apache.org>
Subject Re: [jira] Created: (HARMONY-2374) [classlib][awt] Missing java2d code for OpenGL pipeline.
Date Thu, 30 Nov 2006 19:47:37 GMT
Oleg Khaschansky wrote:
>> Now, if only I knew how to port all this stuff over to Macosx :,-(
> 
> Porting opengl 2d rendering shouldn't be complicated at all. Ideally,
> only system-dependent part of the code (which manages opengl context)
> should be re-implemented using AGL library. There's pbuffer support in
> AGL, so no problems with blitters (they do use pbuffers already).
> 
> But it is not a simple task to port the rest of awt. 2d rendering is
> just a part of it.

No, I'm talking about porting the entire Harmony codebase not just this ;-)

> 
> On 11/30/06, Stefano Mazzocchi <stefano@apache.org> wrote:
>> Oleg Khaschansky (JIRA) wrote:
>> > [classlib][awt] Missing java2d code for OpenGL pipeline.
>> > --------------------------------------------------------
>> >
>> >                  Key: HARMONY-2374
>> >                  URL: http://issues.apache.org/jira/browse/HARMONY-2374
>> >              Project: Harmony
>> >           Issue Type: New Feature
>> >           Components: Classlib
>> >             Reporter: Oleg Khaschansky
>> >
>> >
>> > The suggested code enables opengl java2d pipeline on linux and
>> win32. It provides the implementation of the Graphics2D based on
>> OpenGL API. Font rendering is not supported yet. There's also a known
>> unresolved issue on win32 (swapping color components).
>> >
>> > To enable opengl pipeline system property java2d.opengl should be
>> set to true, i.e. -Djava2d.opengl=true
>>
>> Niiiiiiiiiice!!!!!
>>
>> Can't wait to try Agora/Welkin on it!
>>
>> Now, if only I knew how to port all this stuff over to Macosx :,-(
>>
>> -- 
>> Stefano.
>>
>>


-- 
Stefano.


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