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From Mark Hindess <mark.hind...@googlemail.com>
Subject [apps] azureus (was Re: [testing] AWT, Swing Java2D)
Date Tue, 06 Jun 2006 07:33:03 GMT

On 5 June 2006 at 19:07, "R.J. Lorimer" <rjlorimer@coffee-bytes.com> wrote:
> For the record (I didn't gather this anywhere from this discussion),
> 
> Azureus (while being a very non-trivial and cool Java application), is 
> not written in AWT/Swing, it is written with SWT (the same as Eclipse). 
> It's probably a good application to interact with for testing, but it's 
> not an AWT/Swing test.

So I theory, this might run now!

I tried running it but get lots of error output like:

DEBUG::Tue Jun 06 08:29:39 BST 2006::com.aelitis.azureus.core.networkmanager.impl.VirtualBlockingServerChannelSelector::accept_loop::138:
    VirtualBlockingServerChannelSelector$1::runSupport::85,AEThread::run::69
java.nio.channels.NotYetBoundException
        at org.apache.harmony.nio.internal.ServerSocketChannelImpl.accept(ServerSocketChannelImpl.java:125)
        at com.aelitis.azureus.core.networkmanager.impl.VirtualBlockingServerChannelSelector.accept_loop(VirtualBlockingServerChannelSelector.java:129)
        at com.aelitis.azureus.core.networkmanager.impl.VirtualBlockingServerChannelSelector$1.runSupport(VirtualBlockingServerChannelSelector.java:85)
        at org.gudy.azureus2.core3.util.AEThread.run(AEThread.java:69)

Definitely seems like a good thing to get working - it certainly 
exercises quite a bit of the networking code.

Regards,
 Mark.

> Thorbjørn Ravn Andersen wrote:
> > Anton Luht skrev  den 05-06-2006 19:21:
> >> (http://sourceforge.net/top/topalltime.php?type=downloads) and found
> >> at least one project that  was never mentioned in this list: Azureus
> >> (a BitTorent client). It has 118,5 millions of downloads and scores
> >> 8,700,000 in Google search.
> >
> > I second that.  Just downloaded the latest, and it is defintiively a 
> > non-trivial application, which also knows how to open holes in uPnP 
> > firewalls etc, has custom look-and-feel and very evidently is 
> > multithreaded.



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