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From jmuehl...@apache.org
Subject [48/64] [partial] incubator-guacamole-website git commit: Add documentation for 0.9.13-incubating.
Date Thu, 06 Jul 2017 02:20:15 GMT
http://git-wip-us.apache.org/repos/asf/incubator-guacamole-website/blob/fd9055f3/doc/0.9.13-incubating/guacamole-common-js/Display.js.html
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diff --git a/doc/0.9.13-incubating/guacamole-common-js/Display.js.html b/doc/0.9.13-incubating/guacamole-common-js/Display.js.html
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+<!DOCTYPE html>
+<html lang="en">
+<head>
+    <meta charset="utf-8">
+    <title>JSDoc: Source: Display.js</title>
+
+    <script src="scripts/prettify/prettify.js"> </script>
+    <script src="scripts/prettify/lang-css.js"> </script>
+    <!--[if lt IE 9]>
+      <script src="//html5shiv.googlecode.com/svn/trunk/html5.js"></script>
+    <![endif]-->
+    <link type="text/css" rel="stylesheet" href="styles/prettify-tomorrow.css">
+    <link type="text/css" rel="stylesheet" href="styles/jsdoc-default.css">
+</head>
+
+<body>
+
+<div id="main">
+
+    <h1 class="page-title">Source: Display.js</h1>
+
+    
+
+
+
+    
+    <section>
+        <article>
+            <pre class="prettyprint source linenums"><code>/*
+ * Licensed to the Apache Software Foundation (ASF) under one
+ * or more contributor license agreements.  See the NOTICE file
+ * distributed with this work for additional information
+ * regarding copyright ownership.  The ASF licenses this file
+ * to you under the Apache License, Version 2.0 (the
+ * "License"); you may not use this file except in compliance
+ * with the License.  You may obtain a copy of the License at
+ *
+ *   http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing,
+ * software distributed under the License is distributed on an
+ * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+ * KIND, either express or implied.  See the License for the
+ * specific language governing permissions and limitations
+ * under the License.
+ */
+
+var Guacamole = Guacamole || {};
+
+/**
+ * The Guacamole display. The display does not deal with the Guacamole
+ * protocol, and instead implements a set of graphical operations which
+ * embody the set of operations present in the protocol. The order operations
+ * are executed is guaranteed to be in the same order as their corresponding
+ * functions are called.
+ * 
+ * @constructor
+ */
+Guacamole.Display = function() {
+
+    /**
+     * Reference to this Guacamole.Display.
+     * @private
+     */
+    var guac_display = this;
+
+    var displayWidth = 0;
+    var displayHeight = 0;
+    var displayScale = 1;
+
+    // Create display
+    var display = document.createElement("div");
+    display.style.position = "relative";
+    display.style.width = displayWidth + "px";
+    display.style.height = displayHeight + "px";
+
+    // Ensure transformations on display originate at 0,0
+    display.style.transformOrigin =
+    display.style.webkitTransformOrigin =
+    display.style.MozTransformOrigin =
+    display.style.OTransformOrigin =
+    display.style.msTransformOrigin =
+        "0 0";
+
+    // Create default layer
+    var default_layer = new Guacamole.Display.VisibleLayer(displayWidth, displayHeight);
+
+    // Create cursor layer
+    var cursor = new Guacamole.Display.VisibleLayer(0, 0);
+    cursor.setChannelMask(Guacamole.Layer.SRC);
+
+    // Add default layer and cursor to display
+    display.appendChild(default_layer.getElement());
+    display.appendChild(cursor.getElement());
+
+    // Create bounding div 
+    var bounds = document.createElement("div");
+    bounds.style.position = "relative";
+    bounds.style.width = (displayWidth*displayScale) + "px";
+    bounds.style.height = (displayHeight*displayScale) + "px";
+
+    // Add display to bounds
+    bounds.appendChild(display);
+
+    /**
+     * The X coordinate of the hotspot of the mouse cursor. The hotspot is
+     * the relative location within the image of the mouse cursor at which
+     * each click occurs.
+     * 
+     * @type {Number}
+     */
+    this.cursorHotspotX = 0;
+
+    /**
+     * The Y coordinate of the hotspot of the mouse cursor. The hotspot is
+     * the relative location within the image of the mouse cursor at which
+     * each click occurs.
+     * 
+     * @type {Number}
+     */
+    this.cursorHotspotY = 0;
+
+    /**
+     * The current X coordinate of the local mouse cursor. This is not
+     * necessarily the location of the actual mouse - it refers only to
+     * the location of the cursor image within the Guacamole display, as
+     * last set by moveCursor().
+     * 
+     * @type {Number}
+     */
+    this.cursorX = 0;
+
+    /**
+     * The current X coordinate of the local mouse cursor. This is not
+     * necessarily the location of the actual mouse - it refers only to
+     * the location of the cursor image within the Guacamole display, as
+     * last set by moveCursor().
+     * 
+     * @type {Number}
+     */
+    this.cursorY = 0;
+
+    /**
+     * Fired when the default layer (and thus the entire Guacamole display)
+     * is resized.
+     * 
+     * @event
+     * @param {Number} width The new width of the Guacamole display.
+     * @param {Number} height The new height of the Guacamole display.
+     */
+    this.onresize = null;
+
+    /**
+     * Fired whenever the local cursor image is changed. This can be used to
+     * implement special handling of the client-side cursor, or to override
+     * the default use of a software cursor layer.
+     * 
+     * @event
+     * @param {HTMLCanvasElement} canvas The cursor image.
+     * @param {Number} x The X-coordinate of the cursor hotspot.
+     * @param {Number} y The Y-coordinate of the cursor hotspot.
+     */
+    this.oncursor = null;
+
+    /**
+     * The queue of all pending Tasks. Tasks will be run in order, with new
+     * tasks added at the end of the queue and old tasks removed from the
+     * front of the queue (FIFO). These tasks will eventually be grouped
+     * into a Frame.
+     * @private
+     * @type {Task[]}
+     */
+    var tasks = [];
+
+    /**
+     * The queue of all frames. Each frame is a pairing of an array of tasks
+     * and a callback which must be called when the frame is rendered.
+     * @private
+     * @type {Frame[]}
+     */
+    var frames = [];
+
+    /**
+     * Flushes all pending frames.
+     * @private
+     */
+    function __flush_frames() {
+
+        var rendered_frames = 0;
+
+        // Draw all pending frames, if ready
+        while (rendered_frames &lt; frames.length) {
+
+            var frame = frames[rendered_frames];
+            if (!frame.isReady())
+                break;
+
+            frame.flush();
+            rendered_frames++;
+
+        } 
+
+        // Remove rendered frames from array
+        frames.splice(0, rendered_frames);
+
+    }
+
+    /**
+     * An ordered list of tasks which must be executed atomically. Once
+     * executed, an associated (and optional) callback will be called.
+     *
+     * @private
+     * @constructor
+     * @param {function} callback The function to call when this frame is
+     *                            rendered.
+     * @param {Task[]} tasks The set of tasks which must be executed to render
+     *                       this frame.
+     */
+    function Frame(callback, tasks) {
+
+        /**
+         * Returns whether this frame is ready to be rendered. This function
+         * returns true if and only if ALL underlying tasks are unblocked.
+         * 
+         * @returns {Boolean} true if all underlying tasks are unblocked,
+         *                    false otherwise.
+         */
+        this.isReady = function() {
+
+            // Search for blocked tasks
+            for (var i=0; i &lt; tasks.length; i++) {
+                if (tasks[i].blocked)
+                    return false;
+            }
+
+            // If no blocked tasks, the frame is ready
+            return true;
+
+        };
+
+        /**
+         * Renders this frame, calling the associated callback, if any, after
+         * the frame is complete. This function MUST only be called when no
+         * blocked tasks exist. Calling this function with blocked tasks
+         * will result in undefined behavior.
+         */
+        this.flush = function() {
+
+            // Draw all pending tasks.
+            for (var i=0; i &lt; tasks.length; i++)
+                tasks[i].execute();
+
+            // Call callback
+            if (callback) callback();
+
+        };
+
+    }
+
+    /**
+     * A container for an task handler. Each operation which must be ordered
+     * is associated with a Task that goes into a task queue. Tasks in this
+     * queue are executed in order once their handlers are set, while Tasks 
+     * without handlers block themselves and any following Tasks from running.
+     *
+     * @constructor
+     * @private
+     * @param {function} taskHandler The function to call when this task 
+     *                               runs, if any.
+     * @param {boolean} blocked Whether this task should start blocked.
+     */
+    function Task(taskHandler, blocked) {
+       
+        var task = this;
+       
+        /**
+         * Whether this Task is blocked.
+         * 
+         * @type {boolean}
+         */
+        this.blocked = blocked;
+
+        /**
+         * Unblocks this Task, allowing it to run.
+         */
+        this.unblock = function() {
+            if (task.blocked) {
+                task.blocked = false;
+                __flush_frames();
+            }
+        };
+
+        /**
+         * Calls the handler associated with this task IMMEDIATELY. This
+         * function does not track whether this task is marked as blocked.
+         * Enforcing the blocked status of tasks is up to the caller.
+         */
+        this.execute = function() {
+            if (taskHandler) taskHandler();
+        };
+
+    }
+
+    /**
+     * Schedules a task for future execution. The given handler will execute
+     * immediately after all previous tasks upon frame flush, unless this
+     * task is blocked. If any tasks is blocked, the entire frame will not
+     * render (and no tasks within will execute) until all tasks are unblocked.
+     * 
+     * @private
+     * @param {function} handler The function to call when possible, if any.
+     * @param {boolean} blocked Whether the task should start blocked.
+     * @returns {Task} The Task created and added to the queue for future
+     *                 running.
+     */
+    function scheduleTask(handler, blocked) {
+        var task = new Task(handler, blocked);
+        tasks.push(task);
+        return task;
+    }
+
+    /**
+     * Returns the element which contains the Guacamole display.
+     * 
+     * @return {Element} The element containing the Guacamole display.
+     */
+    this.getElement = function() {
+        return bounds;
+    };
+
+    /**
+     * Returns the width of this display.
+     * 
+     * @return {Number} The width of this display;
+     */
+    this.getWidth = function() {
+        return displayWidth;
+    };
+
+    /**
+     * Returns the height of this display.
+     * 
+     * @return {Number} The height of this display;
+     */
+    this.getHeight = function() {
+        return displayHeight;
+    };
+
+    /**
+     * Returns the default layer of this display. Each Guacamole display always
+     * has at least one layer. Other layers can optionally be created within
+     * this layer, but the default layer cannot be removed and is the absolute
+     * ancestor of all other layers.
+     * 
+     * @return {Guacamole.Display.VisibleLayer} The default layer.
+     */
+    this.getDefaultLayer = function() {
+        return default_layer;
+    };
+
+    /**
+     * Returns the cursor layer of this display. Each Guacamole display contains
+     * a layer for the image of the mouse cursor. This layer is a special case
+     * and exists above all other layers, similar to the hardware mouse cursor.
+     * 
+     * @return {Guacamole.Display.VisibleLayer} The cursor layer.
+     */
+    this.getCursorLayer = function() {
+        return cursor;
+    };
+
+    /**
+     * Creates a new layer. The new layer will be a direct child of the default
+     * layer, but can be moved to be a child of any other layer. Layers returned
+     * by this function are visible.
+     * 
+     * @return {Guacamole.Display.VisibleLayer} The newly-created layer.
+     */
+    this.createLayer = function() {
+        var layer = new Guacamole.Display.VisibleLayer(displayWidth, displayHeight);
+        layer.move(default_layer, 0, 0, 0);
+        return layer;
+    };
+
+    /**
+     * Creates a new buffer. Buffers are invisible, off-screen surfaces. They
+     * are implemented in the same manner as layers, but do not provide the
+     * same nesting semantics.
+     * 
+     * @return {Guacamole.Layer} The newly-created buffer.
+     */
+    this.createBuffer = function() {
+        var buffer = new Guacamole.Layer(0, 0);
+        buffer.autosize = 1;
+        return buffer;
+    };
+
+    /**
+     * Flush all pending draw tasks, if possible, as a new frame. If the entire
+     * frame is not ready, the flush will wait until all required tasks are
+     * unblocked.
+     * 
+     * @param {function} callback The function to call when this frame is
+     *                            flushed. This may happen immediately, or
+     *                            later when blocked tasks become unblocked.
+     */
+    this.flush = function(callback) {
+
+        // Add frame, reset tasks
+        frames.push(new Frame(callback, tasks));
+        tasks = [];
+
+        // Attempt flush
+        __flush_frames();
+
+    };
+
+    /**
+     * Sets the hotspot and image of the mouse cursor displayed within the
+     * Guacamole display.
+     * 
+     * @param {Number} hotspotX The X coordinate of the cursor hotspot.
+     * @param {Number} hotspotY The Y coordinate of the cursor hotspot.
+     * @param {Guacamole.Layer} layer The source layer containing the data which
+     *                                should be used as the mouse cursor image.
+     * @param {Number} srcx The X coordinate of the upper-left corner of the
+     *                      rectangle within the source layer's coordinate
+     *                      space to copy data from.
+     * @param {Number} srcy The Y coordinate of the upper-left corner of the
+     *                      rectangle within the source layer's coordinate
+     *                      space to copy data from.
+     * @param {Number} srcw The width of the rectangle within the source layer's
+     *                      coordinate space to copy data from.
+     * @param {Number} srch The height of the rectangle within the source
+     *                      layer's coordinate space to copy data from.
+
+     */
+    this.setCursor = function(hotspotX, hotspotY, layer, srcx, srcy, srcw, srch) {
+        scheduleTask(function __display_set_cursor() {
+
+            // Set hotspot
+            guac_display.cursorHotspotX = hotspotX;
+            guac_display.cursorHotspotY = hotspotY;
+
+            // Reset cursor size
+            cursor.resize(srcw, srch);
+
+            // Draw cursor to cursor layer
+            cursor.copy(layer, srcx, srcy, srcw, srch, 0, 0);
+            guac_display.moveCursor(guac_display.cursorX, guac_display.cursorY);
+
+            // Fire cursor change event
+            if (guac_display.oncursor)
+                guac_display.oncursor(cursor.toCanvas(), hotspotX, hotspotY);
+
+        });
+    };
+
+    /**
+     * Sets whether the software-rendered cursor is shown. This cursor differs
+     * from the hardware cursor in that it is built into the Guacamole.Display,
+     * and relies on its own Guacamole layer to render.
+     *
+     * @param {Boolean} [shown=true] Whether to show the software cursor.
+     */
+    this.showCursor = function(shown) {
+
+        var element = cursor.getElement();
+        var parent = element.parentNode;
+
+        // Remove from DOM if hidden
+        if (shown === false) {
+            if (parent)
+                parent.removeChild(element);
+        }
+
+        // Otherwise, ensure cursor is child of display
+        else if (parent !== display)
+            display.appendChild(element);
+
+    };
+
+    /**
+     * Sets the location of the local cursor to the given coordinates. For the
+     * sake of responsiveness, this function performs its action immediately.
+     * Cursor motion is not maintained within atomic frames.
+     * 
+     * @param {Number} x The X coordinate to move the cursor to.
+     * @param {Number} y The Y coordinate to move the cursor to.
+     */
+    this.moveCursor = function(x, y) {
+
+        // Move cursor layer
+        cursor.translate(x - guac_display.cursorHotspotX,
+                         y - guac_display.cursorHotspotY);
+
+        // Update stored position
+        guac_display.cursorX = x;
+        guac_display.cursorY = y;
+
+    };
+
+    /**
+     * Changes the size of the given Layer to the given width and height.
+     * Resizing is only attempted if the new size provided is actually different
+     * from the current size.
+     * 
+     * @param {Guacamole.Layer} layer The layer to resize.
+     * @param {Number} width The new width.
+     * @param {Number} height The new height.
+     */
+    this.resize = function(layer, width, height) {
+        scheduleTask(function __display_resize() {
+
+            layer.resize(width, height);
+
+            // Resize display if default layer is resized
+            if (layer === default_layer) {
+
+                // Update (set) display size
+                displayWidth = width;
+                displayHeight = height;
+                display.style.width = displayWidth + "px";
+                display.style.height = displayHeight + "px";
+
+                // Update bounds size
+                bounds.style.width = (displayWidth*displayScale) + "px";
+                bounds.style.height = (displayHeight*displayScale) + "px";
+
+                // Notify of resize
+                if (guac_display.onresize)
+                    guac_display.onresize(width, height);
+
+            }
+
+        });
+    };
+
+    /**
+     * Draws the specified image at the given coordinates. The image specified
+     * must already be loaded.
+     * 
+     * @param {Guacamole.Layer} layer The layer to draw upon.
+     * @param {Number} x The destination X coordinate.
+     * @param {Number} y The destination Y coordinate.
+     * @param {Image} image The image to draw. Note that this is an Image
+     *                      object - not a URL.
+     */
+    this.drawImage = function(layer, x, y, image) {
+        scheduleTask(function __display_drawImage() {
+            layer.drawImage(x, y, image);
+        });
+    };
+
+    /**
+     * Draws the image contained within the specified Blob at the given
+     * coordinates. The Blob specified must already be populated with image
+     * data.
+     *
+     * @param {Guacamole.Layer} layer
+     *     The layer to draw upon.
+     *
+     * @param {Number} x
+     *     The destination X coordinate.
+     *
+     * @param {Number} y
+     *     The destination Y coordinate.
+     *
+     * @param {Blob} blob
+     *     The Blob containing the image data to draw.
+     */
+    this.drawBlob = function(layer, x, y, blob) {
+
+        // Create URL for blob
+        var url = URL.createObjectURL(blob);
+
+        // Draw and free blob URL when ready
+        var task = scheduleTask(function __display_drawBlob() {
+
+            // Draw the image only if it loaded without errors
+            if (image.width &amp;&amp; image.height)
+                layer.drawImage(x, y, image);
+
+            // Blob URL no longer needed
+            URL.revokeObjectURL(url);
+
+        }, true);
+
+        // Load image from URL
+        var image = new Image();
+        image.onload = task.unblock;
+        image.onerror = task.unblock;
+        image.src = url;
+
+    };
+
+    /**
+     * Draws the image at the specified URL at the given coordinates. The image
+     * will be loaded automatically, and this and any future operations will
+     * wait for the image to finish loading.
+     * 
+     * @param {Guacamole.Layer} layer The layer to draw upon.
+     * @param {Number} x The destination X coordinate.
+     * @param {Number} y The destination Y coordinate.
+     * @param {String} url The URL of the image to draw.
+     */
+    this.draw = function(layer, x, y, url) {
+
+        var task = scheduleTask(function __display_draw() {
+
+            // Draw the image only if it loaded without errors
+            if (image.width &amp;&amp; image.height)
+                layer.drawImage(x, y, image);
+
+        }, true);
+
+        var image = new Image();
+        image.onload = task.unblock;
+        image.onerror = task.unblock;
+        image.src = url;
+
+    };
+
+    /**
+     * Plays the video at the specified URL within this layer. The video
+     * will be loaded automatically, and this and any future operations will
+     * wait for the video to finish loading. Future operations will not be
+     * executed until the video finishes playing.
+     * 
+     * @param {Guacamole.Layer} layer The layer to draw upon.
+     * @param {String} mimetype The mimetype of the video to play.
+     * @param {Number} duration The duration of the video in milliseconds.
+     * @param {String} url The URL of the video to play.
+     */
+    this.play = function(layer, mimetype, duration, url) {
+
+        // Start loading the video
+        var video = document.createElement("video");
+        video.type = mimetype;
+        video.src = url;
+
+        // Start copying frames when playing
+        video.addEventListener("play", function() {
+            
+            function render_callback() {
+                layer.drawImage(0, 0, video);
+                if (!video.ended)
+                    window.setTimeout(render_callback, 20);
+            }
+            
+            render_callback();
+            
+        }, false);
+
+        scheduleTask(video.play);
+
+    };
+
+    /**
+     * Transfer a rectangle of image data from one Layer to this Layer using the
+     * specified transfer function.
+     * 
+     * @param {Guacamole.Layer} srcLayer The Layer to copy image data from.
+     * @param {Number} srcx The X coordinate of the upper-left corner of the
+     *                      rectangle within the source Layer's coordinate
+     *                      space to copy data from.
+     * @param {Number} srcy The Y coordinate of the upper-left corner of the
+     *                      rectangle within the source Layer's coordinate
+     *                      space to copy data from.
+     * @param {Number} srcw The width of the rectangle within the source Layer's
+     *                      coordinate space to copy data from.
+     * @param {Number} srch The height of the rectangle within the source
+     *                      Layer's coordinate space to copy data from.
+     * @param {Guacamole.Layer} dstLayer The layer to draw upon.
+     * @param {Number} x The destination X coordinate.
+     * @param {Number} y The destination Y coordinate.
+     * @param {Function} transferFunction The transfer function to use to
+     *                                    transfer data from source to
+     *                                    destination.
+     */
+    this.transfer = function(srcLayer, srcx, srcy, srcw, srch, dstLayer, x, y, transferFunction) {
+        scheduleTask(function __display_transfer() {
+            dstLayer.transfer(srcLayer, srcx, srcy, srcw, srch, x, y, transferFunction);
+        });
+    };
+
+    /**
+     * Put a rectangle of image data from one Layer to this Layer directly
+     * without performing any alpha blending. Simply copy the data.
+     * 
+     * @param {Guacamole.Layer} srcLayer The Layer to copy image data from.
+     * @param {Number} srcx The X coordinate of the upper-left corner of the
+     *                      rectangle within the source Layer's coordinate
+     *                      space to copy data from.
+     * @param {Number} srcy The Y coordinate of the upper-left corner of the
+     *                      rectangle within the source Layer's coordinate
+     *                      space to copy data from.
+     * @param {Number} srcw The width of the rectangle within the source Layer's
+     *                      coordinate space to copy data from.
+     * @param {Number} srch The height of the rectangle within the source
+     *                      Layer's coordinate space to copy data from.
+     * @param {Guacamole.Layer} dstLayer The layer to draw upon.
+     * @param {Number} x The destination X coordinate.
+     * @param {Number} y The destination Y coordinate.
+     */
+    this.put = function(srcLayer, srcx, srcy, srcw, srch, dstLayer, x, y) {
+        scheduleTask(function __display_put() {
+            dstLayer.put(srcLayer, srcx, srcy, srcw, srch, x, y);
+        });
+    };
+
+    /**
+     * Copy a rectangle of image data from one Layer to this Layer. This
+     * operation will copy exactly the image data that will be drawn once all
+     * operations of the source Layer that were pending at the time this
+     * function was called are complete. This operation will not alter the
+     * size of the source Layer even if its autosize property is set to true.
+     * 
+     * @param {Guacamole.Layer} srcLayer The Layer to copy image data from.
+     * @param {Number} srcx The X coordinate of the upper-left corner of the
+     *                      rectangle within the source Layer's coordinate
+     *                      space to copy data from.
+     * @param {Number} srcy The Y coordinate of the upper-left corner of the
+     *                      rectangle within the source Layer's coordinate
+     *                      space to copy data from.
+     * @param {Number} srcw The width of the rectangle within the source Layer's
+     *                      coordinate space to copy data from.
+     * @param {Number} srch The height of the rectangle within the source
+     *                      Layer's coordinate space to copy data from.
+     * @param {Guacamole.Layer} dstLayer The layer to draw upon.
+     * @param {Number} x The destination X coordinate.
+     * @param {Number} y The destination Y coordinate.
+     */
+    this.copy = function(srcLayer, srcx, srcy, srcw, srch, dstLayer, x, y) {
+        scheduleTask(function __display_copy() {
+            dstLayer.copy(srcLayer, srcx, srcy, srcw, srch, x, y);
+        });
+    };
+
+    /**
+     * Starts a new path at the specified point.
+     * 
+     * @param {Guacamole.Layer} layer The layer to draw upon.
+     * @param {Number} x The X coordinate of the point to draw.
+     * @param {Number} y The Y coordinate of the point to draw.
+     */
+    this.moveTo = function(layer, x, y) {
+        scheduleTask(function __display_moveTo() {
+            layer.moveTo(x, y);
+        });
+    };
+
+    /**
+     * Add the specified line to the current path.
+     * 
+     * @param {Guacamole.Layer} layer The layer to draw upon.
+     * @param {Number} x The X coordinate of the endpoint of the line to draw.
+     * @param {Number} y The Y coordinate of the endpoint of the line to draw.
+     */
+    this.lineTo = function(layer, x, y) {
+        scheduleTask(function __display_lineTo() {
+            layer.lineTo(x, y);
+        });
+    };
+
+    /**
+     * Add the specified arc to the current path.
+     * 
+     * @param {Guacamole.Layer} layer The layer to draw upon.
+     * @param {Number} x The X coordinate of the center of the circle which
+     *                   will contain the arc.
+     * @param {Number} y The Y coordinate of the center of the circle which
+     *                   will contain the arc.
+     * @param {Number} radius The radius of the circle.
+     * @param {Number} startAngle The starting angle of the arc, in radians.
+     * @param {Number} endAngle The ending angle of the arc, in radians.
+     * @param {Boolean} negative Whether the arc should be drawn in order of
+     *                           decreasing angle.
+     */
+    this.arc = function(layer, x, y, radius, startAngle, endAngle, negative) {
+        scheduleTask(function __display_arc() {
+            layer.arc(x, y, radius, startAngle, endAngle, negative);
+        });
+    };
+
+    /**
+     * Starts a new path at the specified point.
+     * 
+     * @param {Guacamole.Layer} layer The layer to draw upon.
+     * @param {Number} cp1x The X coordinate of the first control point.
+     * @param {Number} cp1y The Y coordinate of the first control point.
+     * @param {Number} cp2x The X coordinate of the second control point.
+     * @param {Number} cp2y The Y coordinate of the second control point.
+     * @param {Number} x The X coordinate of the endpoint of the curve.
+     * @param {Number} y The Y coordinate of the endpoint of the curve.
+     */
+    this.curveTo = function(layer, cp1x, cp1y, cp2x, cp2y, x, y) {
+        scheduleTask(function __display_curveTo() {
+            layer.curveTo(cp1x, cp1y, cp2x, cp2y, x, y);
+        });
+    };
+
+    /**
+     * Closes the current path by connecting the end point with the start
+     * point (if any) with a straight line.
+     * 
+     * @param {Guacamole.Layer} layer The layer to draw upon.
+     */
+    this.close = function(layer) {
+        scheduleTask(function __display_close() {
+            layer.close();
+        });
+    };
+
+    /**
+     * Add the specified rectangle to the current path.
+     * 
+     * @param {Guacamole.Layer} layer The layer to draw upon.
+     * @param {Number} x The X coordinate of the upper-left corner of the
+     *                   rectangle to draw.
+     * @param {Number} y The Y coordinate of the upper-left corner of the
+     *                   rectangle to draw.
+     * @param {Number} w The width of the rectangle to draw.
+     * @param {Number} h The height of the rectangle to draw.
+     */
+    this.rect = function(layer, x, y, w, h) {
+        scheduleTask(function __display_rect() {
+            layer.rect(x, y, w, h);
+        });
+    };
+
+    /**
+     * Clip all future drawing operations by the current path. The current path
+     * is implicitly closed. The current path can continue to be reused
+     * for other operations (such as fillColor()) but a new path will be started
+     * once a path drawing operation (path() or rect()) is used.
+     * 
+     * @param {Guacamole.Layer} layer The layer to affect.
+     */
+    this.clip = function(layer) {
+        scheduleTask(function __display_clip() {
+            layer.clip();
+        });
+    };
+
+    /**
+     * Stroke the current path with the specified color. The current path
+     * is implicitly closed. The current path can continue to be reused
+     * for other operations (such as clip()) but a new path will be started
+     * once a path drawing operation (path() or rect()) is used.
+     * 
+     * @param {Guacamole.Layer} layer The layer to draw upon.
+     * @param {String} cap The line cap style. Can be "round", "square",
+     *                     or "butt".
+     * @param {String} join The line join style. Can be "round", "bevel",
+     *                      or "miter".
+     * @param {Number} thickness The line thickness in pixels.
+     * @param {Number} r The red component of the color to fill.
+     * @param {Number} g The green component of the color to fill.
+     * @param {Number} b The blue component of the color to fill.
+     * @param {Number} a The alpha component of the color to fill.
+     */
+    this.strokeColor = function(layer, cap, join, thickness, r, g, b, a) {
+        scheduleTask(function __display_strokeColor() {
+            layer.strokeColor(cap, join, thickness, r, g, b, a);
+        });
+    };
+
+    /**
+     * Fills the current path with the specified color. The current path
+     * is implicitly closed. The current path can continue to be reused
+     * for other operations (such as clip()) but a new path will be started
+     * once a path drawing operation (path() or rect()) is used.
+     * 
+     * @param {Guacamole.Layer} layer The layer to draw upon.
+     * @param {Number} r The red component of the color to fill.
+     * @param {Number} g The green component of the color to fill.
+     * @param {Number} b The blue component of the color to fill.
+     * @param {Number} a The alpha component of the color to fill.
+     */
+    this.fillColor = function(layer, r, g, b, a) {
+        scheduleTask(function __display_fillColor() {
+            layer.fillColor(r, g, b, a);
+        });
+    };
+
+    /**
+     * Stroke the current path with the image within the specified layer. The
+     * image data will be tiled infinitely within the stroke. The current path
+     * is implicitly closed. The current path can continue to be reused
+     * for other operations (such as clip()) but a new path will be started
+     * once a path drawing operation (path() or rect()) is used.
+     * 
+     * @param {Guacamole.Layer} layer The layer to draw upon.
+     * @param {String} cap The line cap style. Can be "round", "square",
+     *                     or "butt".
+     * @param {String} join The line join style. Can be "round", "bevel",
+     *                      or "miter".
+     * @param {Number} thickness The line thickness in pixels.
+     * @param {Guacamole.Layer} srcLayer The layer to use as a repeating pattern
+     *                                   within the stroke.
+     */
+    this.strokeLayer = function(layer, cap, join, thickness, srcLayer) {
+        scheduleTask(function __display_strokeLayer() {
+            layer.strokeLayer(cap, join, thickness, srcLayer);
+        });
+    };
+
+    /**
+     * Fills the current path with the image within the specified layer. The
+     * image data will be tiled infinitely within the stroke. The current path
+     * is implicitly closed. The current path can continue to be reused
+     * for other operations (such as clip()) but a new path will be started
+     * once a path drawing operation (path() or rect()) is used.
+     * 
+     * @param {Guacamole.Layer} layer The layer to draw upon.
+     * @param {Guacamole.Layer} srcLayer The layer to use as a repeating pattern
+     *                                   within the fill.
+     */
+    this.fillLayer = function(layer, srcLayer) {
+        scheduleTask(function __display_fillLayer() {
+            layer.fillLayer(srcLayer);
+        });
+    };
+
+    /**
+     * Push current layer state onto stack.
+     * 
+     * @param {Guacamole.Layer} layer The layer to draw upon.
+     */
+    this.push = function(layer) {
+        scheduleTask(function __display_push() {
+            layer.push();
+        });
+    };
+
+    /**
+     * Pop layer state off stack.
+     * 
+     * @param {Guacamole.Layer} layer The layer to draw upon.
+     */
+    this.pop = function(layer) {
+        scheduleTask(function __display_pop() {
+            layer.pop();
+        });
+    };
+
+    /**
+     * Reset the layer, clearing the stack, the current path, and any transform
+     * matrix.
+     * 
+     * @param {Guacamole.Layer} layer The layer to draw upon.
+     */
+    this.reset = function(layer) {
+        scheduleTask(function __display_reset() {
+            layer.reset();
+        });
+    };
+
+    /**
+     * Sets the given affine transform (defined with six values from the
+     * transform's matrix).
+     * 
+     * @param {Guacamole.Layer} layer The layer to modify.
+     * @param {Number} a The first value in the affine transform's matrix.
+     * @param {Number} b The second value in the affine transform's matrix.
+     * @param {Number} c The third value in the affine transform's matrix.
+     * @param {Number} d The fourth value in the affine transform's matrix.
+     * @param {Number} e The fifth value in the affine transform's matrix.
+     * @param {Number} f The sixth value in the affine transform's matrix.
+     */
+    this.setTransform = function(layer, a, b, c, d, e, f) {
+        scheduleTask(function __display_setTransform() {
+            layer.setTransform(a, b, c, d, e, f);
+        });
+    };
+
+    /**
+     * Applies the given affine transform (defined with six values from the
+     * transform's matrix).
+     * 
+     * @param {Guacamole.Layer} layer The layer to modify.
+     * @param {Number} a The first value in the affine transform's matrix.
+     * @param {Number} b The second value in the affine transform's matrix.
+     * @param {Number} c The third value in the affine transform's matrix.
+     * @param {Number} d The fourth value in the affine transform's matrix.
+     * @param {Number} e The fifth value in the affine transform's matrix.
+     * @param {Number} f The sixth value in the affine transform's matrix.
+     */
+    this.transform = function(layer, a, b, c, d, e, f) {
+        scheduleTask(function __display_transform() {
+            layer.transform(a, b, c, d, e, f);
+        });
+    };
+
+    /**
+     * Sets the channel mask for future operations on this Layer.
+     * 
+     * The channel mask is a Guacamole-specific compositing operation identifier
+     * with a single bit representing each of four channels (in order): source
+     * image where destination transparent, source where destination opaque,
+     * destination where source transparent, and destination where source
+     * opaque.
+     * 
+     * @param {Guacamole.Layer} layer The layer to modify.
+     * @param {Number} mask The channel mask for future operations on this
+     *                      Layer.
+     */
+    this.setChannelMask = function(layer, mask) {
+        scheduleTask(function __display_setChannelMask() {
+            layer.setChannelMask(mask);
+        });
+    };
+
+    /**
+     * Sets the miter limit for stroke operations using the miter join. This
+     * limit is the maximum ratio of the size of the miter join to the stroke
+     * width. If this ratio is exceeded, the miter will not be drawn for that
+     * joint of the path.
+     * 
+     * @param {Guacamole.Layer} layer The layer to modify.
+     * @param {Number} limit The miter limit for stroke operations using the
+     *                       miter join.
+     */
+    this.setMiterLimit = function(layer, limit) {
+        scheduleTask(function __display_setMiterLimit() {
+            layer.setMiterLimit(limit);
+        });
+    };
+
+    /**
+     * Removes the given layer container entirely, such that it is no longer
+     * contained within its parent layer, if any.
+     *
+     * @param {Guacamole.Display.VisibleLayer} layer
+     *     The layer being removed from its parent.
+     */
+    this.dispose = function dispose(layer) {
+        scheduleTask(function disposeLayer() {
+            layer.dispose();
+        });
+    };
+
+    /**
+     * Applies the given affine transform (defined with six values from the
+     * transform's matrix) to the given layer.
+     *
+     * @param {Guacamole.Display.VisibleLayer} layer
+     *     The layer being distorted.
+     *
+     * @param {Number} a
+     *     The first value in the affine transform's matrix.
+     *
+     * @param {Number} b
+     *     The second value in the affine transform's matrix.
+     *
+     * @param {Number} c
+     *     The third value in the affine transform's matrix.
+     *
+     * @param {Number} d
+     *     The fourth value in the affine transform's matrix.
+     *
+     * @param {Number} e
+     *     The fifth value in the affine transform's matrix.
+     *
+     * @param {Number} f
+     *     The sixth value in the affine transform's matrix.
+     */
+    this.distort = function distort(layer, a, b, c, d, e, f) {
+        scheduleTask(function distortLayer() {
+            layer.distort(a, b, c, d, e, f);
+        });
+    };
+
+    /**
+     * Moves the upper-left corner of the given layer to the given X and Y
+     * coordinate, sets the Z stacking order, and reparents the layer
+     * to the given parent layer.
+     *
+     * @param {Guacamole.Display.VisibleLayer} layer
+     *     The layer being moved.
+     *
+     * @param {Guacamole.Display.VisibleLayer} parent
+     *     The parent to set.
+     *
+     * @param {Number} x
+     *     The X coordinate to move to.
+     *
+     * @param {Number} y
+     *     The Y coordinate to move to.
+     *
+     * @param {Number} z
+     *     The Z coordinate to move to.
+     */
+    this.move = function move(layer, parent, x, y, z) {
+        scheduleTask(function moveLayer() {
+            layer.move(parent, x, y, z);
+        });
+    };
+
+    /**
+     * Sets the opacity of the given layer to the given value, where 255 is
+     * fully opaque and 0 is fully transparent.
+     *
+     * @param {Guacamole.Display.VisibleLayer} layer
+     *     The layer whose opacity should be set.
+     *
+     * @param {Number} alpha
+     *     The opacity to set.
+     */
+    this.shade = function shade(layer, alpha) {
+        scheduleTask(function shadeLayer() {
+            layer.shade(alpha);
+        });
+    };
+
+    /**
+     * Sets the scale of the client display element such that it renders at
+     * a relatively smaller or larger size, without affecting the true
+     * resolution of the display.
+     *
+     * @param {Number} scale The scale to resize to, where 1.0 is normal
+     *                       size (1:1 scale).
+     */
+    this.scale = function(scale) {
+
+        display.style.transform =
+        display.style.WebkitTransform =
+        display.style.MozTransform =
+        display.style.OTransform =
+        display.style.msTransform =
+
+            "scale(" + scale + "," + scale + ")";
+
+        displayScale = scale;
+
+        // Update bounds size
+        bounds.style.width = (displayWidth*displayScale) + "px";
+        bounds.style.height = (displayHeight*displayScale) + "px";
+
+    };
+
+    /**
+     * Returns the scale of the display.
+     *
+     * @return {Number} The scale of the display.
+     */
+    this.getScale = function() {
+        return displayScale;
+    };
+
+    /**
+     * Returns a canvas element containing the entire display, with all child
+     * layers composited within.
+     *
+     * @return {HTMLCanvasElement} A new canvas element containing a copy of
+     *                             the display.
+     */
+    this.flatten = function() {
+       
+        // Get destination canvas
+        var canvas = document.createElement("canvas");
+        canvas.width = default_layer.width;
+        canvas.height = default_layer.height;
+
+        var context = canvas.getContext("2d");
+
+        // Returns sorted array of children
+        function get_children(layer) {
+
+            // Build array of children
+            var children = [];
+            for (var index in layer.children)
+                children.push(layer.children[index]);
+
+            // Sort
+            children.sort(function children_comparator(a, b) {
+
+                // Compare based on Z order
+                var diff = a.z - b.z;
+                if (diff !== 0)
+                    return diff;
+
+                // If Z order identical, use document order
+                var a_element = a.getElement();
+                var b_element = b.getElement();
+                var position = b_element.compareDocumentPosition(a_element);
+
+                if (position &amp; Node.DOCUMENT_POSITION_PRECEDING) return -1;
+                if (position &amp; Node.DOCUMENT_POSITION_FOLLOWING) return  1;
+
+                // Otherwise, assume same
+                return 0;
+
+            });
+
+            // Done
+            return children;
+
+        }
+
+        // Draws the contents of the given layer at the given coordinates
+        function draw_layer(layer, x, y) {
+
+            // Draw layer
+            if (layer.width > 0 &amp;&amp; layer.height > 0) {
+
+                // Save and update alpha
+                var initial_alpha = context.globalAlpha;
+                context.globalAlpha *= layer.alpha / 255.0;
+
+                // Copy data
+                context.drawImage(layer.getCanvas(), x, y);
+
+                // Draw all children
+                var children = get_children(layer);
+                for (var i=0; i&lt;children.length; i++) {
+                    var child = children[i];
+                    draw_layer(child, x + child.x, y + child.y);
+                }
+
+                // Restore alpha
+                context.globalAlpha = initial_alpha;
+
+            }
+
+        }
+
+        // Draw default layer and all children
+        draw_layer(default_layer, 0, 0);
+
+        // Return new canvas copy
+        return canvas;
+        
+    };
+
+};
+
+/**
+ * Simple container for Guacamole.Layer, allowing layers to be easily
+ * repositioned and nested. This allows certain operations to be accelerated
+ * through DOM manipulation, rather than raster operations.
+ * 
+ * @constructor
+ * @augments Guacamole.Layer
+ * @param {Number} width The width of the Layer, in pixels. The canvas element
+ *                       backing this Layer will be given this width.
+ * @param {Number} height The height of the Layer, in pixels. The canvas element
+ *                        backing this Layer will be given this height.
+ */
+Guacamole.Display.VisibleLayer = function(width, height) {
+
+    Guacamole.Layer.apply(this, [width, height]);
+
+    /**
+     * Reference to this layer.
+     * @private
+     */
+    var layer = this;
+
+    /**
+     * Identifier which uniquely identifies this layer. This is COMPLETELY
+     * UNRELATED to the index of the underlying layer, which is specific
+     * to the Guacamole protocol, and not relevant at this level.
+     * 
+     * @private
+     * @type {Number}
+     */
+    this.__unique_id = Guacamole.Display.VisibleLayer.__next_id++;
+
+    /**
+     * The opacity of the layer container, where 255 is fully opaque and 0 is
+     * fully transparent.
+     */
+    this.alpha = 0xFF;
+
+    /**
+     * X coordinate of the upper-left corner of this layer container within
+     * its parent, in pixels.
+     * @type {Number}
+     */
+    this.x = 0;
+
+    /**
+     * Y coordinate of the upper-left corner of this layer container within
+     * its parent, in pixels.
+     * @type {Number}
+     */
+    this.y = 0;
+
+    /**
+     * Z stacking order of this layer relative to other sibling layers.
+     * @type {Number}
+     */
+    this.z = 0;
+
+    /**
+     * The affine transformation applied to this layer container. Each element
+     * corresponds to a value from the transformation matrix, with the first
+     * three values being the first row, and the last three values being the
+     * second row. There are six values total.
+     * 
+     * @type {Number[]}
+     */
+    this.matrix = [1, 0, 0, 1, 0, 0];
+
+    /**
+     * The parent layer container of this layer, if any.
+     * @type {Guacamole.Display.VisibleLayer}
+     */
+    this.parent = null;
+
+    /**
+     * Set of all children of this layer, indexed by layer index. This object
+     * will have one property per child.
+     */
+    this.children = {};
+
+    // Set layer position
+    var canvas = layer.getCanvas();
+    canvas.style.position = "absolute";
+    canvas.style.left = "0px";
+    canvas.style.top = "0px";
+
+    // Create div with given size
+    var div = document.createElement("div");
+    div.appendChild(canvas);
+    div.style.width = width + "px";
+    div.style.height = height + "px";
+    div.style.position = "absolute";
+    div.style.left = "0px";
+    div.style.top = "0px";
+    div.style.overflow = "hidden";
+
+    /**
+     * Superclass resize() function.
+     * @private
+     */
+    var __super_resize = this.resize;
+
+    this.resize = function(width, height) {
+
+        // Resize containing div
+        div.style.width = width + "px";
+        div.style.height = height + "px";
+
+        __super_resize(width, height);
+
+    };
+  
+    /**
+     * Returns the element containing the canvas and any other elements
+     * associated with this layer.
+     * @returns {Element} The element containing this layer's canvas.
+     */
+    this.getElement = function() {
+        return div;
+    };
+
+    /**
+     * The translation component of this layer's transform.
+     * @private
+     */
+    var translate = "translate(0px, 0px)"; // (0, 0)
+
+    /**
+     * The arbitrary matrix component of this layer's transform.
+     * @private
+     */
+    var matrix = "matrix(1, 0, 0, 1, 0, 0)"; // Identity
+
+    /**
+     * Moves the upper-left corner of this layer to the given X and Y
+     * coordinate.
+     * 
+     * @param {Number} x The X coordinate to move to.
+     * @param {Number} y The Y coordinate to move to.
+     */
+    this.translate = function(x, y) {
+
+        layer.x = x;
+        layer.y = y;
+
+        // Generate translation
+        translate = "translate("
+                        + x + "px,"
+                        + y + "px)";
+
+        // Set layer transform 
+        div.style.transform =
+        div.style.WebkitTransform =
+        div.style.MozTransform =
+        div.style.OTransform =
+        div.style.msTransform =
+
+            translate + " " + matrix;
+
+    };
+
+    /**
+     * Moves the upper-left corner of this VisibleLayer to the given X and Y
+     * coordinate, sets the Z stacking order, and reparents this VisibleLayer
+     * to the given VisibleLayer.
+     * 
+     * @param {Guacamole.Display.VisibleLayer} parent The parent to set.
+     * @param {Number} x The X coordinate to move to.
+     * @param {Number} y The Y coordinate to move to.
+     * @param {Number} z The Z coordinate to move to.
+     */
+    this.move = function(parent, x, y, z) {
+
+        // Set parent if necessary
+        if (layer.parent !== parent) {
+
+            // Maintain relationship
+            if (layer.parent)
+                delete layer.parent.children[layer.__unique_id];
+            layer.parent = parent;
+            parent.children[layer.__unique_id] = layer;
+
+            // Reparent element
+            var parent_element = parent.getElement();
+            parent_element.appendChild(div);
+
+        }
+
+        // Set location
+        layer.translate(x, y);
+        layer.z = z;
+        div.style.zIndex = z;
+
+    };
+
+    /**
+     * Sets the opacity of this layer to the given value, where 255 is fully
+     * opaque and 0 is fully transparent.
+     * 
+     * @param {Number} a The opacity to set.
+     */
+    this.shade = function(a) {
+        layer.alpha = a;
+        div.style.opacity = a/255.0;
+    };
+
+    /**
+     * Removes this layer container entirely, such that it is no longer
+     * contained within its parent layer, if any.
+     */
+    this.dispose = function() {
+
+        // Remove from parent container
+        if (layer.parent) {
+            delete layer.parent.children[layer.__unique_id];
+            layer.parent = null;
+        }
+
+        // Remove from parent element
+        if (div.parentNode)
+            div.parentNode.removeChild(div);
+        
+    };
+
+    /**
+     * Applies the given affine transform (defined with six values from the
+     * transform's matrix).
+     * 
+     * @param {Number} a The first value in the affine transform's matrix.
+     * @param {Number} b The second value in the affine transform's matrix.
+     * @param {Number} c The third value in the affine transform's matrix.
+     * @param {Number} d The fourth value in the affine transform's matrix.
+     * @param {Number} e The fifth value in the affine transform's matrix.
+     * @param {Number} f The sixth value in the affine transform's matrix.
+     */
+    this.distort = function(a, b, c, d, e, f) {
+
+        // Store matrix
+        layer.matrix = [a, b, c, d, e, f];
+
+        // Generate matrix transformation
+        matrix =
+
+            /* a c e
+             * b d f
+             * 0 0 1
+             */
+    
+            "matrix(" + a + "," + b + "," + c + "," + d + "," + e + "," + f + ")";
+
+        // Set layer transform 
+        div.style.transform =
+        div.style.WebkitTransform =
+        div.style.MozTransform =
+        div.style.OTransform =
+        div.style.msTransform =
+
+            translate + " " + matrix;
+
+    };
+
+};
+
+/**
+ * The next identifier to be assigned to the layer container. This identifier
+ * uniquely identifies each VisibleLayer, but is unrelated to the index of
+ * the layer, which exists at the protocol/client level only.
+ * 
+ * @private
+ * @type {Number}
+ */
+Guacamole.Display.VisibleLayer.__next_id = 0;
+</code></pre>
+        </article>
+    </section>
+
+
+
+
+</div>
+
+<nav>
+    <h2><a href="index.html">Home</a></h2><h3>Classes</h3><ul><li><a href="Guacamole.ArrayBufferReader.html">ArrayBufferReader</a></li><li><a href="Guacamole.ArrayBufferWriter.html">ArrayBufferWriter</a></li><li><a href="Guacamole.AudioPlayer.html">AudioPlayer</a></li><li><a href="Guacamole.AudioRecorder.html">AudioRecorder</a></li><li><a href="Guacamole.BlobReader.html">BlobReader</a></li><li><a href="Guacamole.BlobWriter.html">BlobWriter</a></li><li><a href="Guacamole.ChainedTunnel.html">ChainedTunnel</a></li><li><a href="Guacamole.Client.html">Client</a></li><li><a href="Guacamole.DataURIReader.html">DataURIReader</a></li><li><a href="Guacamole.Display.html">Display</a></li><li><a href="Guacamole.Display.VisibleLayer.html">VisibleLayer</a></li><li><a href="Guacamole.HTTPTunnel.html">HTTPTunnel</a></li><li><a href="Guacamole.InputStream.html">InputStream</a></li><li><a href="Guacamole.IntegerPool.html">IntegerPool</a></li><li><a href="Guacamole.JSONReader.html">JSONReader</a></li>
 <li><a href="Guacamole.Keyboard.html">Keyboard</a></li><li><a href="Guacamole.Keyboard.ModifierState.html">ModifierState</a></li><li><a href="Guacamole.Layer.html">Layer</a></li><li><a href="Guacamole.Layer.Pixel.html">Pixel</a></li><li><a href="Guacamole.Mouse.html">Mouse</a></li><li><a href="Guacamole.Mouse.State.html">State</a></li><li><a href="Guacamole.Mouse.Touchpad.html">Touchpad</a></li><li><a href="Guacamole.Mouse.Touchscreen.html">Touchscreen</a></li><li><a href="Guacamole.Object.html">Object</a></li><li><a href="Guacamole.OnScreenKeyboard.html">OnScreenKeyboard</a></li><li><a href="Guacamole.OnScreenKeyboard.Key.html">Key</a></li><li><a href="Guacamole.OnScreenKeyboard.Layout.html">Layout</a></li><li><a href="Guacamole.OutputStream.html">OutputStream</a></li><li><a href="Guacamole.Parser.html">Parser</a></li><li><a href="Guacamole.RawAudioFormat.html">RawAudioFormat</a></li><li><a href="Guacamole.RawAudioPlayer.html">RawAudioPlayer</a></li><li><a href="Guacamole.RawAudioR
 ecorder.html">RawAudioRecorder</a></li><li><a href="Guacamole.SessionRecording.html">SessionRecording</a></li><li><a href="Guacamole.StaticHTTPTunnel.html">StaticHTTPTunnel</a></li><li><a href="Guacamole.Status.html">Status</a></li><li><a href="Guacamole.StringReader.html">StringReader</a></li><li><a href="Guacamole.StringWriter.html">StringWriter</a></li><li><a href="Guacamole.Tunnel.html">Tunnel</a></li><li><a href="Guacamole.VideoPlayer.html">VideoPlayer</a></li><li><a href="Guacamole.WebSocketTunnel.html">WebSocketTunnel</a></li></ul><h3>Events</h3><ul><li><a href="Guacamole.ArrayBufferReader.html#event:ondata">ondata</a></li><li><a href="Guacamole.ArrayBufferReader.html#event:onend">onend</a></li><li><a href="Guacamole.ArrayBufferWriter.html#event:onack">onack</a></li><li><a href="Guacamole.AudioRecorder.html#event:onclose">onclose</a></li><li><a href="Guacamole.AudioRecorder.html#event:onerror">onerror</a></li><li><a href="Guacamole.BlobReader.html#event:onend">onend</a></li><
 li><a href="Guacamole.BlobReader.html#event:onprogress">onprogress</a></li><li><a href="Guacamole.BlobWriter.html#event:onack">onack</a></li><li><a href="Guacamole.BlobWriter.html#event:oncomplete">oncomplete</a></li><li><a href="Guacamole.BlobWriter.html#event:onerror">onerror</a></li><li><a href="Guacamole.BlobWriter.html#event:onprogress">onprogress</a></li><li><a href="Guacamole.ChainedTunnel.html#event:onerror">onerror</a></li><li><a href="Guacamole.ChainedTunnel.html#event:oninstruction">oninstruction</a></li><li><a href="Guacamole.ChainedTunnel.html#event:onstatechange">onstatechange</a></li><li><a href="Guacamole.Client.html#event:onaudio">onaudio</a></li><li><a href="Guacamole.Client.html#event:onclipboard">onclipboard</a></li><li><a href="Guacamole.Client.html#event:onerror">onerror</a></li><li><a href="Guacamole.Client.html#event:onfile">onfile</a></li><li><a href="Guacamole.Client.html#event:onfilesystem">onfilesystem</a></li><li><a href="Guacamole.Client.html#event:onna
 me">onname</a></li><li><a href="Guacamole.Client.html#event:onpipe">onpipe</a></li><li><a href="Guacamole.Client.html#event:onstatechange">onstatechange</a></li><li><a href="Guacamole.Client.html#event:onsync">onsync</a></li><li><a href="Guacamole.Client.html#event:onvideo">onvideo</a></li><li><a href="Guacamole.DataURIReader.html#event:onend">onend</a></li><li><a href="Guacamole.Display.html#event:oncursor">oncursor</a></li><li><a href="Guacamole.Display.html#event:onresize">onresize</a></li><li><a href="Guacamole.HTTPTunnel.html#event:onerror">onerror</a></li><li><a href="Guacamole.HTTPTunnel.html#event:oninstruction">oninstruction</a></li><li><a href="Guacamole.HTTPTunnel.html#event:onstatechange">onstatechange</a></li><li><a href="Guacamole.InputStream.html#event:onblob">onblob</a></li><li><a href="Guacamole.InputStream.html#event:onend">onend</a></li><li><a href="Guacamole.JSONReader.html#event:onend">onend</a></li><li><a href="Guacamole.JSONReader.html#event:onprogress">onprog
 ress</a></li><li><a href="Guacamole.Keyboard.html#event:onkeydown">onkeydown</a></li><li><a href="Guacamole.Keyboard.html#event:onkeyup">onkeyup</a></li><li><a href="Guacamole.Mouse.Touchpad.html#event:onmousedown">onmousedown</a></li><li><a href="Guacamole.Mouse.Touchpad.html#event:onmousemove">onmousemove</a></li><li><a href="Guacamole.Mouse.Touchpad.html#event:onmouseup">onmouseup</a></li><li><a href="Guacamole.Mouse.Touchscreen.html#event:onmousedown">onmousedown</a></li><li><a href="Guacamole.Mouse.Touchscreen.html#event:onmousemove">onmousemove</a></li><li><a href="Guacamole.Mouse.Touchscreen.html#event:onmouseup">onmouseup</a></li><li><a href="Guacamole.Mouse.html#event:onmousedown">onmousedown</a></li><li><a href="Guacamole.Mouse.html#event:onmousemove">onmousemove</a></li><li><a href="Guacamole.Mouse.html#event:onmouseout">onmouseout</a></li><li><a href="Guacamole.Mouse.html#event:onmouseup">onmouseup</a></li><li><a href="Guacamole.Object.html#event:onbody">onbody</a></li><
 li><a href="Guacamole.Object.html#event:onundefine">onundefine</a></li><li><a href="Guacamole.OnScreenKeyboard.html#event:onkeydown">onkeydown</a></li><li><a href="Guacamole.OnScreenKeyboard.html#event:onkeyup">onkeyup</a></li><li><a href="Guacamole.OutputStream.html#event:onack">onack</a></li><li><a href="Guacamole.Parser.html#event:oninstruction">oninstruction</a></li><li><a href="Guacamole.RawAudioRecorder.html#event:onclose">onclose</a></li><li><a href="Guacamole.RawAudioRecorder.html#event:onerror">onerror</a></li><li><a href="Guacamole.SessionRecording._PlaybackTunnel.html#event:onerror">onerror</a></li><li><a href="Guacamole.SessionRecording._PlaybackTunnel.html#event:oninstruction">oninstruction</a></li><li><a href="Guacamole.SessionRecording._PlaybackTunnel.html#event:onstatechange">onstatechange</a></li><li><a href="Guacamole.SessionRecording.html#event:onpause">onpause</a></li><li><a href="Guacamole.SessionRecording.html#event:onplay">onplay</a></li><li><a href="Guacamole
 .SessionRecording.html#event:onprogress">onprogress</a></li><li><a href="Guacamole.SessionRecording.html#event:onseek">onseek</a></li><li><a href="Guacamole.StaticHTTPTunnel.html#event:onerror">onerror</a></li><li><a href="Guacamole.StaticHTTPTunnel.html#event:oninstruction">oninstruction</a></li><li><a href="Guacamole.StaticHTTPTunnel.html#event:onstatechange">onstatechange</a></li><li><a href="Guacamole.StringReader.html#event:onend">onend</a></li><li><a href="Guacamole.StringReader.html#event:ontext">ontext</a></li><li><a href="Guacamole.StringWriter.html#event:onack">onack</a></li><li><a href="Guacamole.Tunnel.html#event:onerror">onerror</a></li><li><a href="Guacamole.Tunnel.html#event:oninstruction">oninstruction</a></li><li><a href="Guacamole.Tunnel.html#event:onstatechange">onstatechange</a></li><li><a href="Guacamole.WebSocketTunnel.html#event:onerror">onerror</a></li><li><a href="Guacamole.WebSocketTunnel.html#event:oninstruction">oninstruction</a></li><li><a href="Guacamol
 e.WebSocketTunnel.html#event:onstatechange">onstatechange</a></li></ul><h3>Namespaces</h3><ul><li><a href="Guacamole.html">Guacamole</a></li><li><a href="Guacamole.AudioContextFactory.html">AudioContextFactory</a></li></ul>
+</nav>
+
+<br class="clear">
+
+<footer>
+    Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.4.0</a> on Sun Jul 02 2017 12:09:53 GMT-0700 (PDT)
+</footer>
+
+<script> prettyPrint(); </script>
+<script src="scripts/linenumber.js"> </script>
+</body>
+</html>

http://git-wip-us.apache.org/repos/asf/incubator-guacamole-website/blob/fd9055f3/doc/0.9.13-incubating/guacamole-common-js/Guacamole.ArrayBufferReader.html
----------------------------------------------------------------------
diff --git a/doc/0.9.13-incubating/guacamole-common-js/Guacamole.ArrayBufferReader.html b/doc/0.9.13-incubating/guacamole-common-js/Guacamole.ArrayBufferReader.html
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+++ b/doc/0.9.13-incubating/guacamole-common-js/Guacamole.ArrayBufferReader.html
@@ -0,0 +1,432 @@
+<!DOCTYPE html>
+<html lang="en">
+<head>
+    <meta charset="utf-8">
+    <title>JSDoc: Class: ArrayBufferReader</title>
+
+    <script src="scripts/prettify/prettify.js"> </script>
+    <script src="scripts/prettify/lang-css.js"> </script>
+    <!--[if lt IE 9]>
+      <script src="//html5shiv.googlecode.com/svn/trunk/html5.js"></script>
+    <![endif]-->
+    <link type="text/css" rel="stylesheet" href="styles/prettify-tomorrow.css">
+    <link type="text/css" rel="stylesheet" href="styles/jsdoc-default.css">
+</head>
+
+<body>
+
+<div id="main">
+
+    <h1 class="page-title">Class: ArrayBufferReader</h1>
+
+    
+
+
+
+
+<section>
+
+<header>
+    
+        <h2>
+            <span class="ancestors"><a href="Guacamole.html">Guacamole</a>.</span>ArrayBufferReader</h2>
+        
+    
+</header>
+
+<article>
+    <div class="container-overview">
+    
+        
+
+    
+
+    <h4 class="name" id="ArrayBufferReader"><span class="type-signature"></span>new ArrayBufferReader<span class="signature">(stream)</span><span class="type-signature"></span></h4>
+
+    
+
+
+
+<div class="description">
+    A reader which automatically handles the given input stream, returning
+strictly received packets as array buffers. Note that this object will
+overwrite any installed event handlers on the given Guacamole.InputStream.
+</div>
+
+
+
+
+
+
+
+
+
+    <h5>Parameters:</h5>
+    
+
+<table class="params">
+    <thead>
+    <tr>
+        
+        <th>Name</th>
+        
+
+        <th>Type</th>
+
+        
+
+        
+
+        <th class="last">Description</th>
+    </tr>
+    </thead>
+
+    <tbody>
+    
+
+        <tr>
+            
+                <td class="name"><code>stream</code></td>
+            
+
+            <td class="type">
+            
+                
+<span class="param-type"><a href="Guacamole.InputStream.html">Guacamole.InputStream</a></span>
+
+
+            
+            </td>
+
+            
+
+            
+
+            <td class="description last">The stream that data will be read
+                                      from.</td>
+        </tr>
+
+    
+    </tbody>
+</table>
+
+
+
+
+
+
+<dl class="details">
+
+    
+
+    
+
+    
+
+    
+
+    
+
+    
+
+    
+
+    
+
+    
+
+    
+
+    
+
+    
+
+    
+    <dt class="tag-source">Source:</dt>
+    <dd class="tag-source"><ul class="dummy"><li>
+        <a href="ArrayBufferReader.js.html">ArrayBufferReader.js</a>, <a href="ArrayBufferReader.js.html#line31">line 31</a>
+    </li></ul></dd>
+    
+
+    
+
+    
+
+    
+</dl>
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+    
+    </div>
+
+    
+
+    
+
+    
+
+     
+
+    
+
+    
+
+    
+
+    
+
+    
+        <h3 class="subsection-title">Events</h3>
+
+        
+            
+
+    
+
+    <h4 class="name" id="event:ondata">ondata</h4>
+
+    
+
+
+
+<div class="description">
+    Fired once for every blob of data received.
+</div>
+
+
+
+
+
+
+
+
+
+    <h5>Parameters:</h5>
+    
+
+<table class="params">
+    <thead>
+    <tr>
+        
+        <th>Name</th>
+        
+
+        <th>Type</th>
+
+        
+
+        
+
+        <th class="last">Description</th>
+    </tr>
+    </thead>
+
+    <tbody>
+    
+
+        <tr>
+            
+                <td class="name"><code>buffer</code></td>
+            
+
+            <td class="type">
+            
+                
+<span class="param-type">ArrayBuffer</span>
+
+
+            
+            </td>
+
+            
+
+            
+
+            <td class="description last">The data packet received.</td>
+        </tr>
+
+    
+    </tbody>
+</table>
+
+
+
+
+
+
+<dl class="details">
+
+    
+
+    
+
+    
+
+    
+
+    
+
+    
+
+    
+
+    
+
+    
+
+    
+
+    
+
+    
+
+    
+    <dt class="tag-source">Source:</dt>
+    <dd class="tag-source"><ul class="dummy"><li>
+        <a href="ArrayBufferReader.js.html">ArrayBufferReader.js</a>, <a href="ArrayBufferReader.js.html#line68">line 68</a>
+    </li></ul></dd>
+    
+
+    
+
+    
+
+    
+</dl>
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+        
+            
+
+    
+
+    <h4 class="name" id="event:onend">onend</h4>
+
+    
+
+
+
+<div class="description">
+    Fired once this stream is finished and no further data will be written.
+</div>
+
+
+
+
+
+
+
+
+
+
+
+
+
+<dl class="details">
+
+    
+
+    
+
+    
+
+    
+
+    
+
+    
+
+    
+
+    
+
+    
+
+    
+
+    
+
+    
+
+    
+    <dt class="tag-source">Source:</dt>
+    <dd class="tag-source"><ul class="dummy"><li>
+        <a href="ArrayBufferReader.js.html">ArrayBufferReader.js</a>, <a href="ArrayBufferReader.js.html#line74">line 74</a>
+    </li></ul></dd>
+    
+
+    
+
+    
+
+    
+</dl>
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+        
+    
+</article>
+
+</section>
+
+
+
+
+</div>
+
+<nav>
+    <h2><a href="index.html">Home</a></h2><h3>Classes</h3><ul><li><a href="Guacamole.ArrayBufferReader.html">ArrayBufferReader</a></li><li><a href="Guacamole.ArrayBufferWriter.html">ArrayBufferWriter</a></li><li><a href="Guacamole.AudioPlayer.html">AudioPlayer</a></li><li><a href="Guacamole.AudioRecorder.html">AudioRecorder</a></li><li><a href="Guacamole.BlobReader.html">BlobReader</a></li><li><a href="Guacamole.BlobWriter.html">BlobWriter</a></li><li><a href="Guacamole.ChainedTunnel.html">ChainedTunnel</a></li><li><a href="Guacamole.Client.html">Client</a></li><li><a href="Guacamole.DataURIReader.html">DataURIReader</a></li><li><a href="Guacamole.Display.html">Display</a></li><li><a href="Guacamole.Display.VisibleLayer.html">VisibleLayer</a></li><li><a href="Guacamole.HTTPTunnel.html">HTTPTunnel</a></li><li><a href="Guacamole.InputStream.html">InputStream</a></li><li><a href="Guacamole.IntegerPool.html">IntegerPool</a></li><li><a href="Guacamole.JSONReader.html">JSONReader</a></li>
 <li><a href="Guacamole.Keyboard.html">Keyboard</a></li><li><a href="Guacamole.Keyboard.ModifierState.html">ModifierState</a></li><li><a href="Guacamole.Layer.html">Layer</a></li><li><a href="Guacamole.Layer.Pixel.html">Pixel</a></li><li><a href="Guacamole.Mouse.html">Mouse</a></li><li><a href="Guacamole.Mouse.State.html">State</a></li><li><a href="Guacamole.Mouse.Touchpad.html">Touchpad</a></li><li><a href="Guacamole.Mouse.Touchscreen.html">Touchscreen</a></li><li><a href="Guacamole.Object.html">Object</a></li><li><a href="Guacamole.OnScreenKeyboard.html">OnScreenKeyboard</a></li><li><a href="Guacamole.OnScreenKeyboard.Key.html">Key</a></li><li><a href="Guacamole.OnScreenKeyboard.Layout.html">Layout</a></li><li><a href="Guacamole.OutputStream.html">OutputStream</a></li><li><a href="Guacamole.Parser.html">Parser</a></li><li><a href="Guacamole.RawAudioFormat.html">RawAudioFormat</a></li><li><a href="Guacamole.RawAudioPlayer.html">RawAudioPlayer</a></li><li><a href="Guacamole.RawAudioR
 ecorder.html">RawAudioRecorder</a></li><li><a href="Guacamole.SessionRecording.html">SessionRecording</a></li><li><a href="Guacamole.StaticHTTPTunnel.html">StaticHTTPTunnel</a></li><li><a href="Guacamole.Status.html">Status</a></li><li><a href="Guacamole.StringReader.html">StringReader</a></li><li><a href="Guacamole.StringWriter.html">StringWriter</a></li><li><a href="Guacamole.Tunnel.html">Tunnel</a></li><li><a href="Guacamole.VideoPlayer.html">VideoPlayer</a></li><li><a href="Guacamole.WebSocketTunnel.html">WebSocketTunnel</a></li></ul><h3>Events</h3><ul><li><a href="Guacamole.ArrayBufferReader.html#event:ondata">ondata</a></li><li><a href="Guacamole.ArrayBufferReader.html#event:onend">onend</a></li><li><a href="Guacamole.ArrayBufferWriter.html#event:onack">onack</a></li><li><a href="Guacamole.AudioRecorder.html#event:onclose">onclose</a></li><li><a href="Guacamole.AudioRecorder.html#event:onerror">onerror</a></li><li><a href="Guacamole.BlobReader.html#event:onend">onend</a></li><
 li><a href="Guacamole.BlobReader.html#event:onprogress">onprogress</a></li><li><a href="Guacamole.BlobWriter.html#event:onack">onack</a></li><li><a href="Guacamole.BlobWriter.html#event:oncomplete">oncomplete</a></li><li><a href="Guacamole.BlobWriter.html#event:onerror">onerror</a></li><li><a href="Guacamole.BlobWriter.html#event:onprogress">onprogress</a></li><li><a href="Guacamole.ChainedTunnel.html#event:onerror">onerror</a></li><li><a href="Guacamole.ChainedTunnel.html#event:oninstruction">oninstruction</a></li><li><a href="Guacamole.ChainedTunnel.html#event:onstatechange">onstatechange</a></li><li><a href="Guacamole.Client.html#event:onaudio">onaudio</a></li><li><a href="Guacamole.Client.html#event:onclipboard">onclipboard</a></li><li><a href="Guacamole.Client.html#event:onerror">onerror</a></li><li><a href="Guacamole.Client.html#event:onfile">onfile</a></li><li><a href="Guacamole.Client.html#event:onfilesystem">onfilesystem</a></li><li><a href="Guacamole.Client.html#event:onna
 me">onname</a></li><li><a href="Guacamole.Client.html#event:onpipe">onpipe</a></li><li><a href="Guacamole.Client.html#event:onstatechange">onstatechange</a></li><li><a href="Guacamole.Client.html#event:onsync">onsync</a></li><li><a href="Guacamole.Client.html#event:onvideo">onvideo</a></li><li><a href="Guacamole.DataURIReader.html#event:onend">onend</a></li><li><a href="Guacamole.Display.html#event:oncursor">oncursor</a></li><li><a href="Guacamole.Display.html#event:onresize">onresize</a></li><li><a href="Guacamole.HTTPTunnel.html#event:onerror">onerror</a></li><li><a href="Guacamole.HTTPTunnel.html#event:oninstruction">oninstruction</a></li><li><a href="Guacamole.HTTPTunnel.html#event:onstatechange">onstatechange</a></li><li><a href="Guacamole.InputStream.html#event:onblob">onblob</a></li><li><a href="Guacamole.InputStream.html#event:onend">onend</a></li><li><a href="Guacamole.JSONReader.html#event:onend">onend</a></li><li><a href="Guacamole.JSONReader.html#event:onprogress">onprog
 ress</a></li><li><a href="Guacamole.Keyboard.html#event:onkeydown">onkeydown</a></li><li><a href="Guacamole.Keyboard.html#event:onkeyup">onkeyup</a></li><li><a href="Guacamole.Mouse.Touchpad.html#event:onmousedown">onmousedown</a></li><li><a href="Guacamole.Mouse.Touchpad.html#event:onmousemove">onmousemove</a></li><li><a href="Guacamole.Mouse.Touchpad.html#event:onmouseup">onmouseup</a></li><li><a href="Guacamole.Mouse.Touchscreen.html#event:onmousedown">onmousedown</a></li><li><a href="Guacamole.Mouse.Touchscreen.html#event:onmousemove">onmousemove</a></li><li><a href="Guacamole.Mouse.Touchscreen.html#event:onmouseup">onmouseup</a></li><li><a href="Guacamole.Mouse.html#event:onmousedown">onmousedown</a></li><li><a href="Guacamole.Mouse.html#event:onmousemove">onmousemove</a></li><li><a href="Guacamole.Mouse.html#event:onmouseout">onmouseout</a></li><li><a href="Guacamole.Mouse.html#event:onmouseup">onmouseup</a></li><li><a href="Guacamole.Object.html#event:onbody">onbody</a></li><
 li><a href="Guacamole.Object.html#event:onundefine">onundefine</a></li><li><a href="Guacamole.OnScreenKeyboard.html#event:onkeydown">onkeydown</a></li><li><a href="Guacamole.OnScreenKeyboard.html#event:onkeyup">onkeyup</a></li><li><a href="Guacamole.OutputStream.html#event:onack">onack</a></li><li><a href="Guacamole.Parser.html#event:oninstruction">oninstruction</a></li><li><a href="Guacamole.RawAudioRecorder.html#event:onclose">onclose</a></li><li><a href="Guacamole.RawAudioRecorder.html#event:onerror">onerror</a></li><li><a href="Guacamole.SessionRecording._PlaybackTunnel.html#event:onerror">onerror</a></li><li><a href="Guacamole.SessionRecording._PlaybackTunnel.html#event:oninstruction">oninstruction</a></li><li><a href="Guacamole.SessionRecording._PlaybackTunnel.html#event:onstatechange">onstatechange</a></li><li><a href="Guacamole.SessionRecording.html#event:onpause">onpause</a></li><li><a href="Guacamole.SessionRecording.html#event:onplay">onplay</a></li><li><a href="Guacamole
 .SessionRecording.html#event:onprogress">onprogress</a></li><li><a href="Guacamole.SessionRecording.html#event:onseek">onseek</a></li><li><a href="Guacamole.StaticHTTPTunnel.html#event:onerror">onerror</a></li><li><a href="Guacamole.StaticHTTPTunnel.html#event:oninstruction">oninstruction</a></li><li><a href="Guacamole.StaticHTTPTunnel.html#event:onstatechange">onstatechange</a></li><li><a href="Guacamole.StringReader.html#event:onend">onend</a></li><li><a href="Guacamole.StringReader.html#event:ontext">ontext</a></li><li><a href="Guacamole.StringWriter.html#event:onack">onack</a></li><li><a href="Guacamole.Tunnel.html#event:onerror">onerror</a></li><li><a href="Guacamole.Tunnel.html#event:oninstruction">oninstruction</a></li><li><a href="Guacamole.Tunnel.html#event:onstatechange">onstatechange</a></li><li><a href="Guacamole.WebSocketTunnel.html#event:onerror">onerror</a></li><li><a href="Guacamole.WebSocketTunnel.html#event:oninstruction">oninstruction</a></li><li><a href="Guacamol
 e.WebSocketTunnel.html#event:onstatechange">onstatechange</a></li></ul><h3>Namespaces</h3><ul><li><a href="Guacamole.html">Guacamole</a></li><li><a href="Guacamole.AudioContextFactory.html">AudioContextFactory</a></li></ul>
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+    Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.4.0</a> on Sun Jul 02 2017 12:09:53 GMT-0700 (PDT)
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