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From jensde...@apache.org
Subject [64/96] [abbrv] incubator-geode git commit: GEODE-12: update copyright headers
Date Thu, 21 Jan 2016 22:55:45 GMT
http://git-wip-us.apache.org/repos/asf/incubator-geode/blob/ec004fc1/gemfire-pulse/src/main/webapp/scripts/lib/jquery.mousewheel.js
----------------------------------------------------------------------
diff --git a/gemfire-pulse/src/main/webapp/scripts/lib/jquery.mousewheel.js b/gemfire-pulse/src/main/webapp/scripts/lib/jquery.mousewheel.js
index d215b2b..15138e5 100644
--- a/gemfire-pulse/src/main/webapp/scripts/lib/jquery.mousewheel.js
+++ b/gemfire-pulse/src/main/webapp/scripts/lib/jquery.mousewheel.js
@@ -1,84 +1,103 @@
-/*! Copyright (c) 2011 Brandon Aaron (http://brandonaaron.net)
- * Licensed under the MIT License (LICENSE.txt).
- *
- * Thanks to: http://adomas.org/javascript-mouse-wheel/ for some pointers.
- * Thanks to: Mathias Bank(http://www.mathias-bank.de) for a scope bug fix.
- * Thanks to: Seamus Leahy for adding deltaX and deltaY
- *
- * Version: 3.0.6
- * 
- * Requires: 1.2.2+
- */
-
-(function($) {
-
-var types = ['DOMMouseScroll', 'mousewheel'];
-
-if ($.event.fixHooks) {
-    for ( var i=types.length; i; ) {
-        $.event.fixHooks[ types[--i] ] = $.event.mouseHooks;
-    }
-}
-
-$.event.special.mousewheel = {
-    setup: function() {
-        if ( this.addEventListener ) {
-            for ( var i=types.length; i; ) {
-                this.addEventListener( types[--i], handler, false );
-            }
-        } else {
-            this.onmousewheel = handler;
-        }
-    },
-    
-    teardown: function() {
-        if ( this.removeEventListener ) {
-            for ( var i=types.length; i; ) {
-                this.removeEventListener( types[--i], handler, false );
-            }
-        } else {
-            this.onmousewheel = null;
-        }
-    }
-};
-
-$.fn.extend({
-    mousewheel: function(fn) {
-        return fn ? this.bind("mousewheel", fn) : this.trigger("mousewheel");
-    },
-    
-    unmousewheel: function(fn) {
-        return this.unbind("mousewheel", fn);
-    }
-});
-
-
-function handler(event) {
-    var orgEvent = event || window.event, args = [].slice.call( arguments, 1 ), delta = 0,
returnValue = true, deltaX = 0, deltaY = 0;
-    event = $.event.fix(orgEvent);
-    event.type = "mousewheel";
-    
-    // Old school scrollwheel delta
-    if ( orgEvent.wheelDelta ) { delta = orgEvent.wheelDelta/120; }
-    if ( orgEvent.detail     ) { delta = -orgEvent.detail/3; }
-    
-    // New school multidimensional scroll (touchpads) deltas
-    deltaY = delta;
-    
-    // Gecko
-    if ( orgEvent.axis !== undefined && orgEvent.axis === orgEvent.HORIZONTAL_AXIS
) {
-        deltaY = 0;
-        deltaX = -1*delta;
-    }
-    
-    // Webkit
-    if ( orgEvent.wheelDeltaY !== undefined ) { deltaY = orgEvent.wheelDeltaY/120; }
-    if ( orgEvent.wheelDeltaX !== undefined ) { deltaX = -1*orgEvent.wheelDeltaX/120; }
-    
-    // Add event and delta to the front of the arguments
-    args.unshift(event, delta, deltaX, deltaY);
-    
-    return ($.event.dispatch || $.event.handle).apply(this, args);
-}
-
-})(jQuery);
+/*
+ * Licensed to the Apache Software Foundation (ASF) under one
+ * or more contributor license agreements.  See the NOTICE file
+ * distributed with this work for additional information
+ * regarding copyright ownership.  The ASF licenses this file
+ * to you under the Apache License, Version 2.0 (the
+ * "License"); you may not use this file except in compliance
+ * with the License.  You may obtain a copy of the License at
+ * 
+ *   http://www.apache.org/licenses/LICENSE-2.0
+ * 
+ * Unless required by applicable law or agreed to in writing,
+ * software distributed under the License is distributed on an
+ * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+ * KIND, either express or implied.  See the License for the
+ * specific language governing permissions and limitations
+ * under the License.
+ */
+
+/*! Copyright (c) 2011 Brandon Aaron (http://brandonaaron.net)
+ * Licensed under the MIT License (LICENSE.txt).
+ *
+ * Thanks to: http://adomas.org/javascript-mouse-wheel/ for some pointers.
+ * Thanks to: Mathias Bank(http://www.mathias-bank.de) for a scope bug fix.
+ * Thanks to: Seamus Leahy for adding deltaX and deltaY
+ *
+ * Version: 3.0.6
+ * 
+ * Requires: 1.2.2+
+ */
+
+(function($) {
+
+var types = ['DOMMouseScroll', 'mousewheel'];
+
+if ($.event.fixHooks) {
+    for ( var i=types.length; i; ) {
+        $.event.fixHooks[ types[--i] ] = $.event.mouseHooks;
+    }
+}
+
+$.event.special.mousewheel = {
+    setup: function() {
+        if ( this.addEventListener ) {
+            for ( var i=types.length; i; ) {
+                this.addEventListener( types[--i], handler, false );
+            }
+        } else {
+            this.onmousewheel = handler;
+        }
+    },
+    
+    teardown: function() {
+        if ( this.removeEventListener ) {
+            for ( var i=types.length; i; ) {
+                this.removeEventListener( types[--i], handler, false );
+            }
+        } else {
+            this.onmousewheel = null;
+        }
+    }
+};
+
+$.fn.extend({
+    mousewheel: function(fn) {
+        return fn ? this.bind("mousewheel", fn) : this.trigger("mousewheel");
+    },
+    
+    unmousewheel: function(fn) {
+        return this.unbind("mousewheel", fn);
+    }
+});
+
+
+function handler(event) {
+    var orgEvent = event || window.event, args = [].slice.call( arguments, 1 ), delta = 0,
returnValue = true, deltaX = 0, deltaY = 0;
+    event = $.event.fix(orgEvent);
+    event.type = "mousewheel";
+    
+    // Old school scrollwheel delta
+    if ( orgEvent.wheelDelta ) { delta = orgEvent.wheelDelta/120; }
+    if ( orgEvent.detail     ) { delta = -orgEvent.detail/3; }
+    
+    // New school multidimensional scroll (touchpads) deltas
+    deltaY = delta;
+    
+    // Gecko
+    if ( orgEvent.axis !== undefined && orgEvent.axis === orgEvent.HORIZONTAL_AXIS
) {
+        deltaY = 0;
+        deltaX = -1*delta;
+    }
+    
+    // Webkit
+    if ( orgEvent.wheelDeltaY !== undefined ) { deltaY = orgEvent.wheelDeltaY/120; }
+    if ( orgEvent.wheelDeltaX !== undefined ) { deltaX = -1*orgEvent.wheelDeltaX/120; }
+    
+    // Add event and delta to the front of the arguments
+    args.unshift(event, delta, deltaX, deltaY);
+    
+    return ($.event.dispatch || $.event.handle).apply(this, args);
+}
+
+})(jQuery);

http://git-wip-us.apache.org/repos/asf/incubator-geode/blob/ec004fc1/gemfire-pulse/src/main/webapp/scripts/lib/jquery.placeholder.js
----------------------------------------------------------------------
diff --git a/gemfire-pulse/src/main/webapp/scripts/lib/jquery.placeholder.js b/gemfire-pulse/src/main/webapp/scripts/lib/jquery.placeholder.js
index 5a9441d..10c3e8e 100644
--- a/gemfire-pulse/src/main/webapp/scripts/lib/jquery.placeholder.js
+++ b/gemfire-pulse/src/main/webapp/scripts/lib/jquery.placeholder.js
@@ -1,4 +1,23 @@
 /*
+ * Licensed to the Apache Software Foundation (ASF) under one
+ * or more contributor license agreements.  See the NOTICE file
+ * distributed with this work for additional information
+ * regarding copyright ownership.  The ASF licenses this file
+ * to you under the Apache License, Version 2.0 (the
+ * "License"); you may not use this file except in compliance
+ * with the License.  You may obtain a copy of the License at
+ * 
+ *   http://www.apache.org/licenses/LICENSE-2.0
+ * 
+ * Unless required by applicable law or agreed to in writing,
+ * software distributed under the License is distributed on an
+ * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+ * KIND, either express or implied.  See the License for the
+ * specific language governing permissions and limitations
+ * under the License.
+ */
+
+/*
 * Placeholder plugin for jQuery
 * ---
 * Copyright 2010, Daniel Stocks (http://webcloud.se)

http://git-wip-us.apache.org/repos/asf/incubator-geode/blob/ec004fc1/gemfire-pulse/src/main/webapp/scripts/lib/jquery.sparkline.js
----------------------------------------------------------------------
diff --git a/gemfire-pulse/src/main/webapp/scripts/lib/jquery.sparkline.js b/gemfire-pulse/src/main/webapp/scripts/lib/jquery.sparkline.js
index 3ffb051..5e437dc 100644
--- a/gemfire-pulse/src/main/webapp/scripts/lib/jquery.sparkline.js
+++ b/gemfire-pulse/src/main/webapp/scripts/lib/jquery.sparkline.js
@@ -1,3 +1,22 @@
+/*
+ * Licensed to the Apache Software Foundation (ASF) under one
+ * or more contributor license agreements.  See the NOTICE file
+ * distributed with this work for additional information
+ * regarding copyright ownership.  The ASF licenses this file
+ * to you under the Apache License, Version 2.0 (the
+ * "License"); you may not use this file except in compliance
+ * with the License.  You may obtain a copy of the License at
+ * 
+ *   http://www.apache.org/licenses/LICENSE-2.0
+ * 
+ * Unless required by applicable law or agreed to in writing,
+ * software distributed under the License is distributed on an
+ * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+ * KIND, either express or implied.  See the License for the
+ * specific language governing permissions and limitations
+ * under the License.
+ */
+
 /**
 *
 * jquery.sparkline.js

http://git-wip-us.apache.org/repos/asf/incubator-geode/blob/ec004fc1/gemfire-pulse/src/main/webapp/scripts/lib/jquery.tablednd.js
----------------------------------------------------------------------
diff --git a/gemfire-pulse/src/main/webapp/scripts/lib/jquery.tablednd.js b/gemfire-pulse/src/main/webapp/scripts/lib/jquery.tablednd.js
index 8e86f2f..e1ee1af 100644
--- a/gemfire-pulse/src/main/webapp/scripts/lib/jquery.tablednd.js
+++ b/gemfire-pulse/src/main/webapp/scripts/lib/jquery.tablednd.js
@@ -1,383 +1,402 @@
-/**
- * TableDnD plug-in for JQuery, allows you to drag and drop table rows
- * You can set up various options to control how the system will work
- * Copyright (c) Denis Howlett <denish@isocra.com>
- * Licensed like jQuery, see http://docs.jquery.com/License.
- *
- * Configuration options:
- * 
- * onDragStyle
- *     This is the style that is assigned to the row during drag. There are limitations to
the styles that can be
- *     associated with a row (such as you can't assign a border--well you can, but it won't
be
- *     displayed). (So instead consider using onDragClass.) The CSS style to apply is specified
as
- *     a map (as used in the jQuery css(...) function).
- * onDropStyle
- *     This is the style that is assigned to the row when it is dropped. As for onDragStyle,
there are limitations
- *     to what you can do. Also this replaces the original style, so again consider using
onDragClass which
- *     is simply added and then removed on drop.
- * onDragClass
- *     This class is added for the duration of the drag and then removed when the row is
dropped. It is more
- *     flexible than using onDragStyle since it can be inherited by the row cells and other
content. The default
- *     is class is tDnD_whileDrag. So to use the default, simply customise this CSS class
in your
- *     stylesheet.
- * onDrop
- *     Pass a function that will be called when the row is dropped. The function takes 2
parameters: the table
- *     and the row that was dropped. You can work out the new order of the rows by using
- *     table.rows.
- * onDragStart
- *     Pass a function that will be called when the user starts dragging. The function takes
2 parameters: the
- *     table and the row which the user has started to drag.
- * onAllowDrop
- *     Pass a function that will be called as a row is over another row. If the function
returns true, allow 
- *     dropping on that row, otherwise not. The function takes 2 parameters: the dragged
row and the row under
- *     the cursor. It returns a boolean: true allows the drop, false doesn't allow it.
- * scrollAmount
- *     This is the number of pixels to scroll if the user moves the mouse cursor to the top
or bottom of the
- *     window. The page should automatically scroll up or down as appropriate (tested in
IE6, IE7, Safari, FF2,
- *     FF3 beta
- * dragHandle
- *     This is the name of a class that you assign to one or more cells in each row that
is draggable. If you
- *     specify this class, then you are responsible for setting cursor: move in the CSS and
only these cells
- *     will have the drag behaviour. If you do not specify a dragHandle, then you get the
old behaviour where
- *     the whole row is draggable.
- * 
- * Other ways to control behaviour:
- *
- * Add class="nodrop" to any rows for which you don't want to allow dropping, and class="nodrag"
to any rows
- * that you don't want to be draggable.
- *
- * Inside the onDrop method you can also call $.tableDnD.serialize() this returns a string
of the form
- * <tableID>[]=<rowID1>&<tableID>[]=<rowID2> so that you can
send this back to the server. The table must have
- * an ID as must all the rows.
- *
- * Other methods:
- *
- * $("...").tableDnDUpdate() 
- * Will update all the matching tables, that is it will reapply the mousedown method to the
rows (or handle cells).
- * This is useful if you have updated the table rows using Ajax and you want to make the
table draggable again.
- * The table maintains the original configuration (so you don't have to specify it again).
- *
- * $("...").tableDnDSerialize()
- * Will serialize and return the serialized string as above, but for each of the matching
tables--so it can be
- * called from anywhere and isn't dependent on the currentTable being set up correctly before
calling
- *
- * Known problems:
- * - Auto-scoll has some problems with IE7  (it scrolls even when it shouldn't), work-around:
set scrollAmount to 0
- * 
- * Version 0.2: 2008-02-20 First public version
- * Version 0.3: 2008-02-07 Added onDragStart option
- *                         Made the scroll amount configurable (default is 5 as before)
- * Version 0.4: 2008-03-15 Changed the noDrag/noDrop attributes to nodrag/nodrop classes
- *                         Added onAllowDrop to control dropping
- *                         Fixed a bug which meant that you couldn't set the scroll amount
in both directions
- *                         Added serialize method
- * Version 0.5: 2008-05-16 Changed so that if you specify a dragHandle class it doesn't make
the whole row
- *                         draggable
- *                         Improved the serialize method to use a default (and settable)
regular expression.
- *                         Added tableDnDupate() and tableDnDSerialize() to be called when
you are outside the table
- */
-jQuery.tableDnD = {
-    /** Keep hold of the current table being dragged */
-    currentTable : null,
-    /** Keep hold of the current drag object if any */
-    dragObject: null,
-    /** The current mouse offset */
-    mouseOffset: null,
-    /** Remember the old value of Y so that we don't do too much processing */
-    oldY: 0,
-
-    /** Actually build the structure */
-    build: function(options) {
-        // Set up the defaults if any
-
-        this.each(function() {
-            // This is bound to each matching table, set up the defaults and override with
user options
-            this.tableDnDConfig = jQuery.extend({
-                onDragStyle: null,
-                onDropStyle: null,
-				// Add in the default class for whileDragging
-				onDragClass: "tDnD_whileDrag",
-                onDrop: null,
-                onDragStart: null,
-                scrollAmount: 5,
-				serializeRegexp: /[^\-]*$/, // The regular expression to use to trim row IDs
-				serializeParamName: null, // If you want to specify another parameter name instead of
the table ID
-                dragHandle: null // If you give the name of a class here, then only Cells
with this class will be draggable
-            }, options || {});
-            // Now make the rows draggable
-            jQuery.tableDnD.makeDraggable(this);
-        });
-
-        // Now we need to capture the mouse up and mouse move event
-        // We can use bind so that we don't interfere with other event handlers
-        jQuery(document)
-            .bind('mousemove', jQuery.tableDnD.mousemove)
-            .bind('mouseup', jQuery.tableDnD.mouseup);
-
-        // Don't break the chain
-        return this;
-    },
-
-    /** This function makes all the rows on the table draggable apart from those marked as
"NoDrag" */
-    makeDraggable: function(table) {
-        var config = table.tableDnDConfig;
-		if (table.tableDnDConfig.dragHandle) {
-			// We only need to add the event to the specified cells
-			var cells = jQuery("td."+table.tableDnDConfig.dragHandle, table);
-			cells.each(function() {
-				// The cell is bound to "this"
-                jQuery(this).mousedown(function(ev) {
-                    jQuery.tableDnD.dragObject = this.parentNode;
-                    jQuery.tableDnD.currentTable = table;
-                    jQuery.tableDnD.mouseOffset = jQuery.tableDnD.getMouseOffset(this, ev);
-                    if (config.onDragStart) {
-                        // Call the onDrop method if there is one
-                        config.onDragStart(table, this);
-                    }
-                    return false;
-                });
-			})
-		} else {
-			// For backwards compatibility, we add the event to the whole row
-	        var rows = jQuery("tr", table); // get all the rows as a wrapped set
-	        rows.each(function() {
-				// Iterate through each row, the row is bound to "this"
-				var row = jQuery(this);
-				if (! row.hasClass("nodrag")) {
-	                row.mousedown(function(ev) {
-	                    if (ev.target.tagName == "TD") {
-	                        jQuery.tableDnD.dragObject = this;
-	                        jQuery.tableDnD.currentTable = table;
-	                        jQuery.tableDnD.mouseOffset = jQuery.tableDnD.getMouseOffset(this,
ev);
-	                        if (config.onDragStart) {
-	                            // Call the onDrop method if there is one
-	                            config.onDragStart(table, this);
-	                        }
-	                        return false;
-	                    }
-	                }).css("cursor", "move"); // Store the tableDnD object
-				}
-			});
-		}
-	},
-
-	updateTables: function() {
-		this.each(function() {
-			// this is now bound to each matching table
-			if (this.tableDnDConfig) {
-				jQuery.tableDnD.makeDraggable(this);
-			}
-		})
-	},
-
-    /** Get the mouse coordinates from the event (allowing for browser differences) */
-    mouseCoords: function(ev){
-        if(ev.pageX || ev.pageY){
-            return {x:ev.pageX, y:ev.pageY};
-        }
-        return {
-            x:ev.clientX + document.body.scrollLeft - document.body.clientLeft,
-            y:ev.clientY + document.body.scrollTop  - document.body.clientTop
-        };
-    },
-
-    /** Given a target element and a mouse event, get the mouse offset from that element.
-        To do this we need the element's position and the mouse position */
-    getMouseOffset: function(target, ev) {
-        ev = ev || window.event;
-
-        var docPos    = this.getPosition(target);
-        var mousePos  = this.mouseCoords(ev);
-        return {x:mousePos.x - docPos.x, y:mousePos.y - docPos.y};
-    },
-
-    /** Get the position of an element by going up the DOM tree and adding up all the offsets
*/
-    getPosition: function(e){
-        var left = 0;
-        var top  = 0;
-        /** Safari fix -- thanks to Luis Chato for this! */
-        if (e.offsetHeight == 0) {
-            /** Safari 2 doesn't correctly grab the offsetTop of a table row
-            this is detailed here:
-            http://jacob.peargrove.com/blog/2006/technical/table-row-offsettop-bug-in-safari/
-            the solution is likewise noted there, grab the offset of a table cell in the
row - the firstChild.
-            note that firefox will return a text node as a first child, so designing a more
thorough
-            solution may need to take that into account, for now this seems to work in firefox,
safari, ie */
-            e = e.firstChild; // a table cell
-        }
-		if (e && e.offsetParent) {
-        	while (e.offsetParent){
-            	left += e.offsetLeft;
-            	top  += e.offsetTop;
-            	e     = e.offsetParent;
-        	}
-
-        	left += e.offsetLeft;
-        	top  += e.offsetTop;
-        }
-
-        return {x:left, y:top};
-    },
-
-    mousemove: function(ev) {
-        if (jQuery.tableDnD.dragObject == null) {
-            return;
-        }
-
-        var dragObj = jQuery(jQuery.tableDnD.dragObject);
-        var config = jQuery.tableDnD.currentTable.tableDnDConfig;
-        var mousePos = jQuery.tableDnD.mouseCoords(ev);
-        var y = mousePos.y - jQuery.tableDnD.mouseOffset.y;
-        //auto scroll the window
-	    var yOffset = window.pageYOffset;
-	 	if (document.all) {
-	        // Windows version
-	        //yOffset=document.body.scrollTop;
-	        if (typeof document.compatMode != 'undefined' &&
-	             document.compatMode != 'BackCompat') {
-	           yOffset = document.documentElement.scrollTop;
-	        }
-	        else if (typeof document.body != 'undefined') {
-	           yOffset=document.body.scrollTop;
-	        }
-
-	    }
-		    
-		if (mousePos.y-yOffset < config.scrollAmount) {
-	    	window.scrollBy(0, -config.scrollAmount);
-	    } else {
-            var windowHeight = window.innerHeight ? window.innerHeight
-                    : document.documentElement.clientHeight ? document.documentElement.clientHeight
: document.body.clientHeight;
-            if (windowHeight-(mousePos.y-yOffset) < config.scrollAmount) {
-                window.scrollBy(0, config.scrollAmount);
-            }
-        }
-
-
-        if (y != jQuery.tableDnD.oldY) {
-            // work out if we're going up or down...
-            var movingDown = y > jQuery.tableDnD.oldY;
-            // update the old value
-            jQuery.tableDnD.oldY = y;
-            // update the style to show we're dragging
-			if (config.onDragClass) {
-				dragObj.addClass(config.onDragClass);
-			} else {
-	            dragObj.css(config.onDragStyle);
-			}
-            // If we're over a row then move the dragged row to there so that the user sees
the
-            // effect dynamically
-            var currentRow = jQuery.tableDnD.findDropTargetRow(dragObj, y);
-            if (currentRow) {
-                // TODO worry about what happens when there are multiple TBODIES
-                if (movingDown && jQuery.tableDnD.dragObject != currentRow) {
-                    jQuery.tableDnD.dragObject.parentNode.insertBefore(jQuery.tableDnD.dragObject,
currentRow.nextSibling);
-                } else if (! movingDown && jQuery.tableDnD.dragObject != currentRow)
{
-                    jQuery.tableDnD.dragObject.parentNode.insertBefore(jQuery.tableDnD.dragObject,
currentRow);
-                }
-            }
-        }
-
-        return false;
-    },
-
-    /** We're only worried about the y position really, because we can only move rows up
and down */
-    findDropTargetRow: function(draggedRow, y) {
-        var rows = jQuery.tableDnD.currentTable.rows;
-        for (var i=0; i<rows.length; i++) {
-            var row = rows[i];
-            var rowY    = this.getPosition(row).y;
-            var rowHeight = parseInt(row.offsetHeight)/2;
-            if (row.offsetHeight == 0) {
-                rowY = this.getPosition(row.firstChild).y;
-                rowHeight = parseInt(row.firstChild.offsetHeight)/2;
-            }
-            // Because we always have to insert before, we need to offset the height a bit
-            if ((y > rowY - rowHeight) && (y < (rowY + rowHeight))) {
-                // that's the row we're over
-				// If it's the same as the current row, ignore it
-				if (row == draggedRow) {return null;}
-                var config = jQuery.tableDnD.currentTable.tableDnDConfig;
-                if (config.onAllowDrop) {
-                    if (config.onAllowDrop(draggedRow, row)) {
-                        return row;
-                    } else {
-                        return null;
-                    }
-                } else {
-					// If a row has nodrop class, then don't allow dropping (inspired by John Tarr and Famic)
-                    var nodrop = jQuery(row).hasClass("nodrop");
-                    if (! nodrop) {
-                        return row;
-                    } else {
-                        return null;
-                    }
-                }
-                return row;
-            }
-        }
-        return null;
-    },
-
-    mouseup: function(e) {
-        if (jQuery.tableDnD.currentTable && jQuery.tableDnD.dragObject) {
-            var droppedRow = jQuery.tableDnD.dragObject;
-            var config = jQuery.tableDnD.currentTable.tableDnDConfig;
-            // If we have a dragObject, then we need to release it,
-            // The row will already have been moved to the right place so we just reset stuff
-			if (config.onDragClass) {
-	            jQuery(droppedRow).removeClass(config.onDragClass);
-			} else {
-	            jQuery(droppedRow).css(config.onDropStyle);
-			}
-            jQuery.tableDnD.dragObject   = null;
-            if (config.onDrop) {
-                // Call the onDrop method if there is one
-                config.onDrop(jQuery.tableDnD.currentTable, droppedRow);
-            }
-            jQuery.tableDnD.currentTable = null; // let go of the table too
-        }
-    },
-
-    serialize: function() {
-        if (jQuery.tableDnD.currentTable) {
-            return jQuery.tableDnD.serializeTable(jQuery.tableDnD.currentTable);
-        } else {
-            return "Error: No Table id set, you need to set an id on your table and every
row";
-        }
-    },
-
-	serializeTable: function(table) {
-        var result = "";
-        var tableId = table.id;
-        var rows = table.rows;
-        for (var i=0; i<rows.length; i++) {
-            if (result.length > 0) result += "&";
-            var rowId = rows[i].id;
-            if (rowId && rowId && table.tableDnDConfig && table.tableDnDConfig.serializeRegexp)
{
-                rowId = rowId.match(table.tableDnDConfig.serializeRegexp)[0];
-            }
-
-            result += tableId + '[]=' + rowId;
-        }
-        return result;
-	},
-
-	serializeTables: function() {
-        var result = "";
-        this.each(function() {
-			// this is now bound to each matching table
-			result += jQuery.tableDnD.serializeTable(this);
-		});
-        return result;
-    }
-
-}
-
-jQuery.fn.extend(
-	{
-		tableDnD : jQuery.tableDnD.build,
-		tableDnDUpdate : jQuery.tableDnD.updateTables,
-		tableDnDSerialize: jQuery.tableDnD.serializeTables
-	}
-);
\ No newline at end of file
+/*
+ * Licensed to the Apache Software Foundation (ASF) under one
+ * or more contributor license agreements.  See the NOTICE file
+ * distributed with this work for additional information
+ * regarding copyright ownership.  The ASF licenses this file
+ * to you under the Apache License, Version 2.0 (the
+ * "License"); you may not use this file except in compliance
+ * with the License.  You may obtain a copy of the License at
+ * 
+ *   http://www.apache.org/licenses/LICENSE-2.0
+ * 
+ * Unless required by applicable law or agreed to in writing,
+ * software distributed under the License is distributed on an
+ * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+ * KIND, either express or implied.  See the License for the
+ * specific language governing permissions and limitations
+ * under the License.
+ */
+
+/**
+ * TableDnD plug-in for JQuery, allows you to drag and drop table rows
+ * You can set up various options to control how the system will work
+ * Copyright (c) Denis Howlett <denish@isocra.com>
+ * Licensed like jQuery, see http://docs.jquery.com/License.
+ *
+ * Configuration options:
+ * 
+ * onDragStyle
+ *     This is the style that is assigned to the row during drag. There are limitations to
the styles that can be
+ *     associated with a row (such as you can't assign a border--well you can, but it won't
be
+ *     displayed). (So instead consider using onDragClass.) The CSS style to apply is specified
as
+ *     a map (as used in the jQuery css(...) function).
+ * onDropStyle
+ *     This is the style that is assigned to the row when it is dropped. As for onDragStyle,
there are limitations
+ *     to what you can do. Also this replaces the original style, so again consider using
onDragClass which
+ *     is simply added and then removed on drop.
+ * onDragClass
+ *     This class is added for the duration of the drag and then removed when the row is
dropped. It is more
+ *     flexible than using onDragStyle since it can be inherited by the row cells and other
content. The default
+ *     is class is tDnD_whileDrag. So to use the default, simply customise this CSS class
in your
+ *     stylesheet.
+ * onDrop
+ *     Pass a function that will be called when the row is dropped. The function takes 2
parameters: the table
+ *     and the row that was dropped. You can work out the new order of the rows by using
+ *     table.rows.
+ * onDragStart
+ *     Pass a function that will be called when the user starts dragging. The function takes
2 parameters: the
+ *     table and the row which the user has started to drag.
+ * onAllowDrop
+ *     Pass a function that will be called as a row is over another row. If the function
returns true, allow 
+ *     dropping on that row, otherwise not. The function takes 2 parameters: the dragged
row and the row under
+ *     the cursor. It returns a boolean: true allows the drop, false doesn't allow it.
+ * scrollAmount
+ *     This is the number of pixels to scroll if the user moves the mouse cursor to the top
or bottom of the
+ *     window. The page should automatically scroll up or down as appropriate (tested in
IE6, IE7, Safari, FF2,
+ *     FF3 beta
+ * dragHandle
+ *     This is the name of a class that you assign to one or more cells in each row that
is draggable. If you
+ *     specify this class, then you are responsible for setting cursor: move in the CSS and
only these cells
+ *     will have the drag behaviour. If you do not specify a dragHandle, then you get the
old behaviour where
+ *     the whole row is draggable.
+ * 
+ * Other ways to control behaviour:
+ *
+ * Add class="nodrop" to any rows for which you don't want to allow dropping, and class="nodrag"
to any rows
+ * that you don't want to be draggable.
+ *
+ * Inside the onDrop method you can also call $.tableDnD.serialize() this returns a string
of the form
+ * <tableID>[]=<rowID1>&<tableID>[]=<rowID2> so that you can
send this back to the server. The table must have
+ * an ID as must all the rows.
+ *
+ * Other methods:
+ *
+ * $("...").tableDnDUpdate() 
+ * Will update all the matching tables, that is it will reapply the mousedown method to the
rows (or handle cells).
+ * This is useful if you have updated the table rows using Ajax and you want to make the
table draggable again.
+ * The table maintains the original configuration (so you don't have to specify it again).
+ *
+ * $("...").tableDnDSerialize()
+ * Will serialize and return the serialized string as above, but for each of the matching
tables--so it can be
+ * called from anywhere and isn't dependent on the currentTable being set up correctly before
calling
+ *
+ * Known problems:
+ * - Auto-scoll has some problems with IE7  (it scrolls even when it shouldn't), work-around:
set scrollAmount to 0
+ * 
+ * Version 0.2: 2008-02-20 First public version
+ * Version 0.3: 2008-02-07 Added onDragStart option
+ *                         Made the scroll amount configurable (default is 5 as before)
+ * Version 0.4: 2008-03-15 Changed the noDrag/noDrop attributes to nodrag/nodrop classes
+ *                         Added onAllowDrop to control dropping
+ *                         Fixed a bug which meant that you couldn't set the scroll amount
in both directions
+ *                         Added serialize method
+ * Version 0.5: 2008-05-16 Changed so that if you specify a dragHandle class it doesn't make
the whole row
+ *                         draggable
+ *                         Improved the serialize method to use a default (and settable)
regular expression.
+ *                         Added tableDnDupate() and tableDnDSerialize() to be called when
you are outside the table
+ */
+jQuery.tableDnD = {
+    /** Keep hold of the current table being dragged */
+    currentTable : null,
+    /** Keep hold of the current drag object if any */
+    dragObject: null,
+    /** The current mouse offset */
+    mouseOffset: null,
+    /** Remember the old value of Y so that we don't do too much processing */
+    oldY: 0,
+
+    /** Actually build the structure */
+    build: function(options) {
+        // Set up the defaults if any
+
+        this.each(function() {
+            // This is bound to each matching table, set up the defaults and override with
user options
+            this.tableDnDConfig = jQuery.extend({
+                onDragStyle: null,
+                onDropStyle: null,
+				// Add in the default class for whileDragging
+				onDragClass: "tDnD_whileDrag",
+                onDrop: null,
+                onDragStart: null,
+                scrollAmount: 5,
+				serializeRegexp: /[^\-]*$/, // The regular expression to use to trim row IDs
+				serializeParamName: null, // If you want to specify another parameter name instead of
the table ID
+                dragHandle: null // If you give the name of a class here, then only Cells
with this class will be draggable
+            }, options || {});
+            // Now make the rows draggable
+            jQuery.tableDnD.makeDraggable(this);
+        });
+
+        // Now we need to capture the mouse up and mouse move event
+        // We can use bind so that we don't interfere with other event handlers
+        jQuery(document)
+            .bind('mousemove', jQuery.tableDnD.mousemove)
+            .bind('mouseup', jQuery.tableDnD.mouseup);
+
+        // Don't break the chain
+        return this;
+    },
+
+    /** This function makes all the rows on the table draggable apart from those marked as
"NoDrag" */
+    makeDraggable: function(table) {
+        var config = table.tableDnDConfig;
+		if (table.tableDnDConfig.dragHandle) {
+			// We only need to add the event to the specified cells
+			var cells = jQuery("td."+table.tableDnDConfig.dragHandle, table);
+			cells.each(function() {
+				// The cell is bound to "this"
+                jQuery(this).mousedown(function(ev) {
+                    jQuery.tableDnD.dragObject = this.parentNode;
+                    jQuery.tableDnD.currentTable = table;
+                    jQuery.tableDnD.mouseOffset = jQuery.tableDnD.getMouseOffset(this, ev);
+                    if (config.onDragStart) {
+                        // Call the onDrop method if there is one
+                        config.onDragStart(table, this);
+                    }
+                    return false;
+                });
+			})
+		} else {
+			// For backwards compatibility, we add the event to the whole row
+	        var rows = jQuery("tr", table); // get all the rows as a wrapped set
+	        rows.each(function() {
+				// Iterate through each row, the row is bound to "this"
+				var row = jQuery(this);
+				if (! row.hasClass("nodrag")) {
+	                row.mousedown(function(ev) {
+	                    if (ev.target.tagName == "TD") {
+	                        jQuery.tableDnD.dragObject = this;
+	                        jQuery.tableDnD.currentTable = table;
+	                        jQuery.tableDnD.mouseOffset = jQuery.tableDnD.getMouseOffset(this,
ev);
+	                        if (config.onDragStart) {
+	                            // Call the onDrop method if there is one
+	                            config.onDragStart(table, this);
+	                        }
+	                        return false;
+	                    }
+	                }).css("cursor", "move"); // Store the tableDnD object
+				}
+			});
+		}
+	},
+
+	updateTables: function() {
+		this.each(function() {
+			// this is now bound to each matching table
+			if (this.tableDnDConfig) {
+				jQuery.tableDnD.makeDraggable(this);
+			}
+		})
+	},
+
+    /** Get the mouse coordinates from the event (allowing for browser differences) */
+    mouseCoords: function(ev){
+        if(ev.pageX || ev.pageY){
+            return {x:ev.pageX, y:ev.pageY};
+        }
+        return {
+            x:ev.clientX + document.body.scrollLeft - document.body.clientLeft,
+            y:ev.clientY + document.body.scrollTop  - document.body.clientTop
+        };
+    },
+
+    /** Given a target element and a mouse event, get the mouse offset from that element.
+        To do this we need the element's position and the mouse position */
+    getMouseOffset: function(target, ev) {
+        ev = ev || window.event;
+
+        var docPos    = this.getPosition(target);
+        var mousePos  = this.mouseCoords(ev);
+        return {x:mousePos.x - docPos.x, y:mousePos.y - docPos.y};
+    },
+
+    /** Get the position of an element by going up the DOM tree and adding up all the offsets
*/
+    getPosition: function(e){
+        var left = 0;
+        var top  = 0;
+        /** Safari fix -- thanks to Luis Chato for this! */
+        if (e.offsetHeight == 0) {
+            /** Safari 2 doesn't correctly grab the offsetTop of a table row
+            this is detailed here:
+            http://jacob.peargrove.com/blog/2006/technical/table-row-offsettop-bug-in-safari/
+            the solution is likewise noted there, grab the offset of a table cell in the
row - the firstChild.
+            note that firefox will return a text node as a first child, so designing a more
thorough
+            solution may need to take that into account, for now this seems to work in firefox,
safari, ie */
+            e = e.firstChild; // a table cell
+        }
+		if (e && e.offsetParent) {
+        	while (e.offsetParent){
+            	left += e.offsetLeft;
+            	top  += e.offsetTop;
+            	e     = e.offsetParent;
+        	}
+
+        	left += e.offsetLeft;
+        	top  += e.offsetTop;
+        }
+
+        return {x:left, y:top};
+    },
+
+    mousemove: function(ev) {
+        if (jQuery.tableDnD.dragObject == null) {
+            return;
+        }
+
+        var dragObj = jQuery(jQuery.tableDnD.dragObject);
+        var config = jQuery.tableDnD.currentTable.tableDnDConfig;
+        var mousePos = jQuery.tableDnD.mouseCoords(ev);
+        var y = mousePos.y - jQuery.tableDnD.mouseOffset.y;
+        //auto scroll the window
+	    var yOffset = window.pageYOffset;
+	 	if (document.all) {
+	        // Windows version
+	        //yOffset=document.body.scrollTop;
+	        if (typeof document.compatMode != 'undefined' &&
+	             document.compatMode != 'BackCompat') {
+	           yOffset = document.documentElement.scrollTop;
+	        }
+	        else if (typeof document.body != 'undefined') {
+	           yOffset=document.body.scrollTop;
+	        }
+
+	    }
+		    
+		if (mousePos.y-yOffset < config.scrollAmount) {
+	    	window.scrollBy(0, -config.scrollAmount);
+	    } else {
+            var windowHeight = window.innerHeight ? window.innerHeight
+                    : document.documentElement.clientHeight ? document.documentElement.clientHeight
: document.body.clientHeight;
+            if (windowHeight-(mousePos.y-yOffset) < config.scrollAmount) {
+                window.scrollBy(0, config.scrollAmount);
+            }
+        }
+
+
+        if (y != jQuery.tableDnD.oldY) {
+            // work out if we're going up or down...
+            var movingDown = y > jQuery.tableDnD.oldY;
+            // update the old value
+            jQuery.tableDnD.oldY = y;
+            // update the style to show we're dragging
+			if (config.onDragClass) {
+				dragObj.addClass(config.onDragClass);
+			} else {
+	            dragObj.css(config.onDragStyle);
+			}
+            // If we're over a row then move the dragged row to there so that the user sees
the
+            // effect dynamically
+            var currentRow = jQuery.tableDnD.findDropTargetRow(dragObj, y);
+            if (currentRow) {
+                // TODO worry about what happens when there are multiple TBODIES
+                if (movingDown && jQuery.tableDnD.dragObject != currentRow) {
+                    jQuery.tableDnD.dragObject.parentNode.insertBefore(jQuery.tableDnD.dragObject,
currentRow.nextSibling);
+                } else if (! movingDown && jQuery.tableDnD.dragObject != currentRow)
{
+                    jQuery.tableDnD.dragObject.parentNode.insertBefore(jQuery.tableDnD.dragObject,
currentRow);
+                }
+            }
+        }
+
+        return false;
+    },
+
+    /** We're only worried about the y position really, because we can only move rows up
and down */
+    findDropTargetRow: function(draggedRow, y) {
+        var rows = jQuery.tableDnD.currentTable.rows;
+        for (var i=0; i<rows.length; i++) {
+            var row = rows[i];
+            var rowY    = this.getPosition(row).y;
+            var rowHeight = parseInt(row.offsetHeight)/2;
+            if (row.offsetHeight == 0) {
+                rowY = this.getPosition(row.firstChild).y;
+                rowHeight = parseInt(row.firstChild.offsetHeight)/2;
+            }
+            // Because we always have to insert before, we need to offset the height a bit
+            if ((y > rowY - rowHeight) && (y < (rowY + rowHeight))) {
+                // that's the row we're over
+				// If it's the same as the current row, ignore it
+				if (row == draggedRow) {return null;}
+                var config = jQuery.tableDnD.currentTable.tableDnDConfig;
+                if (config.onAllowDrop) {
+                    if (config.onAllowDrop(draggedRow, row)) {
+                        return row;
+                    } else {
+                        return null;
+                    }
+                } else {
+					// If a row has nodrop class, then don't allow dropping (inspired by John Tarr and Famic)
+                    var nodrop = jQuery(row).hasClass("nodrop");
+                    if (! nodrop) {
+                        return row;
+                    } else {
+                        return null;
+                    }
+                }
+                return row;
+            }
+        }
+        return null;
+    },
+
+    mouseup: function(e) {
+        if (jQuery.tableDnD.currentTable && jQuery.tableDnD.dragObject) {
+            var droppedRow = jQuery.tableDnD.dragObject;
+            var config = jQuery.tableDnD.currentTable.tableDnDConfig;
+            // If we have a dragObject, then we need to release it,
+            // The row will already have been moved to the right place so we just reset stuff
+			if (config.onDragClass) {
+	            jQuery(droppedRow).removeClass(config.onDragClass);
+			} else {
+	            jQuery(droppedRow).css(config.onDropStyle);
+			}
+            jQuery.tableDnD.dragObject   = null;
+            if (config.onDrop) {
+                // Call the onDrop method if there is one
+                config.onDrop(jQuery.tableDnD.currentTable, droppedRow);
+            }
+            jQuery.tableDnD.currentTable = null; // let go of the table too
+        }
+    },
+
+    serialize: function() {
+        if (jQuery.tableDnD.currentTable) {
+            return jQuery.tableDnD.serializeTable(jQuery.tableDnD.currentTable);
+        } else {
+            return "Error: No Table id set, you need to set an id on your table and every
row";
+        }
+    },
+
+	serializeTable: function(table) {
+        var result = "";
+        var tableId = table.id;
+        var rows = table.rows;
+        for (var i=0; i<rows.length; i++) {
+            if (result.length > 0) result += "&";
+            var rowId = rows[i].id;
+            if (rowId && rowId && table.tableDnDConfig && table.tableDnDConfig.serializeRegexp)
{
+                rowId = rowId.match(table.tableDnDConfig.serializeRegexp)[0];
+            }
+
+            result += tableId + '[]=' + rowId;
+        }
+        return result;
+	},
+
+	serializeTables: function() {
+        var result = "";
+        this.each(function() {
+			// this is now bound to each matching table
+			result += jQuery.tableDnD.serializeTable(this);
+		});
+        return result;
+    }
+
+}
+
+jQuery.fn.extend(
+	{
+		tableDnD : jQuery.tableDnD.build,
+		tableDnDUpdate : jQuery.tableDnD.updateTables,
+		tableDnDSerialize: jQuery.tableDnD.serializeTables
+	}
+);

http://git-wip-us.apache.org/repos/asf/incubator-geode/blob/ec004fc1/gemfire-pulse/src/main/webapp/scripts/lib/jquery.timeago.js
----------------------------------------------------------------------
diff --git a/gemfire-pulse/src/main/webapp/scripts/lib/jquery.timeago.js b/gemfire-pulse/src/main/webapp/scripts/lib/jquery.timeago.js
index 4d58026..5932b1d 100644
--- a/gemfire-pulse/src/main/webapp/scripts/lib/jquery.timeago.js
+++ b/gemfire-pulse/src/main/webapp/scripts/lib/jquery.timeago.js
@@ -1,3 +1,22 @@
+/*
+ * Licensed to the Apache Software Foundation (ASF) under one
+ * or more contributor license agreements.  See the NOTICE file
+ * distributed with this work for additional information
+ * regarding copyright ownership.  The ASF licenses this file
+ * to you under the Apache License, Version 2.0 (the
+ * "License"); you may not use this file except in compliance
+ * with the License.  You may obtain a copy of the License at
+ * 
+ *   http://www.apache.org/licenses/LICENSE-2.0
+ * 
+ * Unless required by applicable law or agreed to in writing,
+ * software distributed under the License is distributed on an
+ * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+ * KIND, either express or implied.  See the License for the
+ * specific language governing permissions and limitations
+ * under the License.
+ */
+
 /**
  * Timeago is a jQuery plugin that makes it easy to support automatically
  * updating fuzzy timestamps (e.g. "4 minutes ago" or "about 1 day ago").



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